Make patrol stance pursue targets
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@@ -288,7 +288,7 @@ public class DesktopInput extends InputHandler{
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}
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//validate commanding units
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selectedUnits.removeAll(u -> !u.isCommandable() || !u.isValid());
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selectedUnits.removeAll(u -> !u.isCommandable() || !u.isValid() || u.team != player.team());
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if(commandMode && !scene.hasField() && !scene.hasDialog()){
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if(input.keyTap(Binding.select_all_units)){
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