Drone repair cleanup / Percentage-based repair

This commit is contained in:
Anuken
2018-11-25 16:34:31 -05:00
parent 44897fb371
commit a7f7a09418
8 changed files with 29 additions and 120 deletions
@@ -209,7 +209,7 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
if(tile == null) return false;
tile = tile.target();
if(tile.entity != null && tile.entity.collide(this) && !tile.entity.isDead() && (type.collidesTeam || tile.getTeam() != team)){
if(tile.entity != null && tile.entity.collide(this) && type.collides(this, tile) && !tile.entity.isDead() && (type.collidesTeam || tile.getTeam() != team)){
if(tile.getTeam() != team){
tile.entity.collision(this);
}
@@ -55,6 +55,10 @@ public abstract class BulletType extends Content implements BaseBulletType<Bulle
despawneffect = BulletFx.hitBulletSmall;
}
public boolean collides(Bullet bullet, Tile tile){
return true;
}
public void hitTile(Bullet b, Tile tile){
hit(b);
}
@@ -1,19 +0,0 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.ucore.entities.trait.HealthTrait;
//TODO implement
public interface RepairTrait extends TeamTrait{
HealthTrait getRepairing();
void setRepairing(HealthTrait trait);
default void drawRepair(){
if(getRepairing() == null) return;
}
default void updateRepair(){
if(getRepairing() == null) return;
}
}
@@ -1,14 +1,11 @@
package io.anuke.mindustry.entities.units.types;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Queue;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.fx.BlockFx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.traits.BuilderTrait;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.FlyingUnit;
import io.anuke.mindustry.entities.units.UnitCommand;
@@ -16,7 +13,6 @@ import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.game.EventType.BuildSelectEvent;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.ItemType;
@@ -24,13 +20,11 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.BuildBlock;
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Shapes;
import io.anuke.ucore.util.*;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Structs;
import java.io.DataInput;
import java.io.DataOutput;
@@ -117,12 +111,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
if(target.distanceTo(Drone.this) > type.range){
circle(type.range*0.9f);
}else{
TileEntity entity = (TileEntity) target;
entity.healBy(type.healSpeed * entity.tile.block().health / 100f * Timers.delta());
if(timer.get(timerRepairEffect, 30)){
Effects.effect(BlockFx.healBlockFull, Palette.heal, entity.x, entity.y, entity.tile.block().size);
}
getWeapon().update(Drone.this, target.getX(), target.getY());
}
}
},
@@ -317,16 +306,6 @@ public class Drone extends FlyingUnit implements BuilderTrait{
target = null;
}
if(Net.client() && state.is(repair) && target instanceof TileEntity && target.distanceTo(this) < type.range){
TileEntity entity = (TileEntity) target;
entity.health += type.healSpeed * Timers.delta();
entity.health = Mathf.clamp(entity.health, 0, entity.tile.block().health);
if(timer.get(timerRepairEffect, 30)){
Effects.effect(BlockFx.healBlockFull, Palette.heal, entity.x, entity.y, entity.tile.block().size);
}
}
updateBuilding(this);
}
@@ -355,19 +334,6 @@ public class Drone extends FlyingUnit implements BuilderTrait{
@Override
public void drawOver(){
trail.draw(Palette.lightTrail, 3f);
TargetTrait entity = target;
if(entity instanceof TileEntity && state.is(repair) && target.distanceTo(this) < type.range){
float len = 5f;
Draw.color(Color.BLACK, Color.WHITE, 0.95f + Mathf.absin(Timers.time(), 0.8f, 0.05f));
Shapes.laser("beam", "beam-end",
x + Angles.trnsx(rotation, len),
y + Angles.trnsy(rotation, len),
entity.getX(), entity.getY());
Draw.color();
}
drawBuilding(this);
}