Misc balance
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@@ -1268,7 +1268,7 @@ public class Blocks{
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rotateDraw = false;
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rotateDraw = false;
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regionRotated1 = 1;
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regionRotated1 = 1;
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consumeLiquid(Liquids.slag, 40f / 60f);
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consumeLiquid(Liquids.slag, 40f / 60f);
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heatOutput = 6f;
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heatOutput = 8f;
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}};
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}};
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phaseHeater = new HeatProducer("phase-heater"){{
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phaseHeater = new HeatProducer("phase-heater"){{
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@@ -2818,7 +2818,7 @@ public class UnitTypes{
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}});
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}});
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}
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}
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bullet = new BasicBulletType(8f, 250){{
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bullet = new BasicBulletType(8f, 280f){{
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sprite = "missile-large";
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sprite = "missile-large";
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width = 12f;
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width = 12f;
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height = 20f;
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height = 20f;
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@@ -2857,7 +2857,7 @@ public class UnitTypes{
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float fin = 0.05f + (j + 1) / (float)count;
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float fin = 0.05f + (j + 1) / (float)count;
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float spd = speed;
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float spd = speed;
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float life = lifetime / Mathf.lerp(fin, 1f, 0.5f);
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float life = lifetime / Mathf.lerp(fin, 1f, 0.5f);
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spawnBullets.add(new BasicBulletType(spd * fin, 45){{
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spawnBullets.add(new BasicBulletType(spd * fin, 55){{
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drag = 0.002f;
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drag = 0.002f;
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width = 12f;
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width = 12f;
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height = 11f;
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height = 11f;
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@@ -3466,7 +3466,7 @@ public class UnitTypes{
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fragLifeMin = 0.3f;
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fragLifeMin = 0.3f;
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despawnShake = 5f;
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despawnShake = 5f;
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fragBullet = new BasicBulletType(5.5f, 60){{
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fragBullet = new BasicBulletType(5.5f, 55){{
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pierceCap = 2;
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pierceCap = 2;
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pierceBuilding = true;
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pierceBuilding = true;
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