Fixed #3053
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@@ -0,0 +1,46 @@
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package mindustry.entities.abilities;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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public class RepairFieldAbility extends Ability{
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public float amount = 1, reload = 100, range = 60;
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public Effect healEffect = Fx.heal;
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public Effect activeEffect = Fx.healWaveDynamic;
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protected float timer;
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protected boolean wasHealed = false;
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RepairFieldAbility(){}
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public RepairFieldAbility(float amount, float reload, float range){
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this.amount = amount;
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this.reload = reload;
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this.range = range;
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}
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@Override
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public void update(Unit unit){
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timer += Time.delta;
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if(timer >= reload){
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wasHealed = false;
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Units.nearby(unit.team, unit.x, unit.y, range, other -> {
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if(other.damaged()){
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healEffect.at(unit);
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wasHealed = true;
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}
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other.heal(amount);
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});
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if(wasHealed){
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activeEffect.at(unit, range);
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}
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timer = 0f;
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}
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}
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}
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