Multiplayer: Smooth building + rotation / Disabled UDP / Cleanup
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@@ -350,35 +350,37 @@ public class Control implements ApplicationListener{
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//display UI scale changed dialog
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if(Core.settings.getBool("uiscalechanged", false)){
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FloatingDialog dialog = new FloatingDialog("$confirm");
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Core.app.post(() -> Core.app.post(() -> {
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FloatingDialog dialog = new FloatingDialog("$confirm");
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dialog.setFillParent(true);
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float[] countdown = {60 * 11};
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Runnable exit = () -> {
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Core.settings.put("uiscale", 100);
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Core.settings.put("uiscalechanged", false);
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settings.save();
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dialog.hide();
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Core.app.exit();
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};
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float[] countdown = {60 * 11};
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Runnable exit = () -> {
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Core.settings.put("uiscale", 100);
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Core.settings.put("uiscalechanged", false);
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settings.save();
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dialog.hide();
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Core.app.exit();
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};
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dialog.setFillParent(false);
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dialog.cont.label(() -> {
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if(countdown[0] <= 0){
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exit.run();
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}
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return Core.bundle.format("uiscale.reset", (int)((countdown[0] -= Time.delta()) / 60f));
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}).pad(10f).expand().left();
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dialog.cont.label(() -> {
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if(countdown[0] <= 0){
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exit.run();
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}
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return Core.bundle.format("uiscale.reset", (int)((countdown[0] -= Time.delta()) / 60f));
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}).pad(10f).expand().center();
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dialog.buttons.defaults().size(200f, 60f);
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dialog.buttons.addButton("$uiscale.cancel", exit);
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dialog.buttons.defaults().size(200f, 60f);
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dialog.buttons.addButton("$uiscale.cancel", exit);
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dialog.buttons.addButton("$ok", () -> {
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Core.settings.put("uiscalechanged", false);
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settings.save();
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dialog.hide();
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});
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dialog.buttons.addButton("$ok", () -> {
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Core.settings.put("uiscalechanged", false);
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settings.save();
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dialog.hide();
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});
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Core.app.post(dialog::show);
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dialog.show();
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}));
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}
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}
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@@ -40,7 +40,7 @@ import static io.anuke.mindustry.Vars.*;
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public class NetServer implements ApplicationListener{
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public final static int maxSnapshotSize = 430;
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private final static float serverSyncTime = 15, kickDuration = 30 * 1000;
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private final static float serverSyncTime = 12, kickDuration = 30 * 1000;
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private final static Vector2 vector = new Vector2();
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private final static Rectangle viewport = new Rectangle();
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/** If a player goes away of their server-side coordinates by this distance, they get teleported back. */
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@@ -1,33 +1,28 @@
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package io.anuke.mindustry.entities.traits;
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import io.anuke.annotations.Annotations.*;
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import io.anuke.arc.Core;
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import io.anuke.arc.Events;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.Queue;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.Angles;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.content.Blocks;
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import io.anuke.mindustry.entities.type.TileEntity;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.game.EventType.BuildSelectEvent;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.mindustry.net.Net;
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import io.anuke.arc.math.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.BuildBlock;
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import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
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import io.anuke.mindustry.world.blocks.*;
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import io.anuke.mindustry.world.blocks.BuildBlock.*;
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import java.io.*;
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import java.util.Arrays;
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import java.util.*;
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import static io.anuke.mindustry.Vars.*;
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import static io.anuke.mindustry.entities.traits.BuilderTrait.BuildDataStatic.removal;
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import static io.anuke.mindustry.entities.traits.BuilderTrait.BuildDataStatic.tmptr;
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import static io.anuke.mindustry.entities.traits.BuilderTrait.BuildDataStatic.*;
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/** Interface for units that build things.*/
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public interface BuilderTrait extends Entity, TeamTrait{
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@@ -106,19 +101,14 @@ public interface BuilderTrait extends Entity, TeamTrait{
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unit.rotation = Mathf.slerpDelta(unit.rotation, unit.angleTo(entity), 0.4f);
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}
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//progress is synced, thus not updated clientside
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if(!Net.client()){
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//deconstructing is 2x as fast
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if(current.breaking){
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entity.deconstruct(unit, core, 2f / entity.buildCost * Time.delta() * getBuildPower(tile) * state.rules.buildSpeedMultiplier);
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}else{
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entity.construct(unit, core, 1f / entity.buildCost * Time.delta() * getBuildPower(tile) * state.rules.buildSpeedMultiplier);
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}
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current.progress = entity.progress();
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//deconstructing is 2x as fast
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if(current.breaking){
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entity.deconstruct(unit, core, 2f / entity.buildCost * Time.delta() * getBuildPower(tile) * state.rules.buildSpeedMultiplier);
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}else{
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entity.progress = current.progress;
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entity.construct(unit, core, 1f / entity.buildCost * Time.delta() * getBuildPower(tile) * state.rules.buildSpeedMultiplier);
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}
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current.progress = entity.progress;
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}
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/** Returns the queue for storing build requests. */
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@@ -174,7 +164,11 @@ public interface BuilderTrait extends Entity, TeamTrait{
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if(applyChanges){
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buildQueue().addLast(request);
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}else if(isBuilding()){
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buildRequest().progress = progress;
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BuildRequest last = buildRequest();
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last.progress = progress;
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if(last.tile() != null && last.tile().entity instanceof BuildEntity){
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((BuildEntity)last.tile().entity).progress = progress;
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}
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}
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}
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}
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@@ -1,14 +1,15 @@
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package io.anuke.mindustry.net;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Vector2;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.math.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.util.*;
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public class Interpolator{
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//used for movement
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public Vector2 target = new Vector2();
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public Vector2 last = new Vector2();
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public float[] targets = {};
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public float[] lasts = {};
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public long lastUpdated, updateSpacing;
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//current state
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@@ -21,6 +22,12 @@ public class Interpolator{
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lastUpdated = Time.millis();
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targets = target1ds;
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if(lasts.length != values.length){
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lasts = new float[values.length];
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}
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for(int i = 0; i < values.length; i++){
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lasts[i] = values[i];
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}
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last.set(cx, cy);
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target.set(x, y);
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}
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@@ -46,8 +53,12 @@ public class Interpolator{
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values = new float[targets.length];
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}
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if(lasts.length != targets.length){
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lasts = new float[targets.length];
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}
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for(int i = 0; i < values.length; i++){
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values[i] = Mathf.slerp(values[i], targets[i], alpha);
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values[i] = Mathf.slerp(lasts[i], targets[i], alpha);
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}
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}else{
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pos.set(target);
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@@ -162,8 +162,8 @@ public class Net{
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/**
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* Returns a list of all connections IDs.
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*/
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public static Array<NetConnection> getConnections(){
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return (Array<NetConnection>)serverProvider.getConnections();
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public static Iterable<NetConnection> getConnections(){
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return (Iterable<NetConnection>)serverProvider.getConnections();
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}
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/**
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@@ -326,7 +326,7 @@ public class Net{
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public static void dispose(){
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if(clientProvider != null) clientProvider.dispose();
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if(serverProvider != null) serverProvider.dispose();
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if(serverProvider != null) serverProvider.close();
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clientProvider = null;
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serverProvider = null;
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server = false;
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@@ -377,16 +377,53 @@ public class Net{
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void host(int port) throws IOException;
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/** Sends a large stream of data to a specific client. */
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void sendStream(int id, Streamable stream);
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default void sendStream(int id, Streamable stream){
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NetConnection connection = getByID(id);
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if(connection == null) return;
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try{
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int cid;
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StreamBegin begin = new StreamBegin();
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begin.total = stream.stream.available();
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begin.type = Registrator.getID(stream.getClass());
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connection.send(begin, SendMode.tcp);
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cid = begin.id;
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/** Send an object to everyone connected. */
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void send(Object object, SendMode mode);
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while(stream.stream.available() > 0){
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byte[] bytes = new byte[Math.min(512, stream.stream.available())];
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stream.stream.read(bytes);
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/** Send an object to a specific client ID. */
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void sendTo(int id, Object object, SendMode mode);
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StreamChunk chunk = new StreamChunk();
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chunk.id = cid;
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chunk.data = bytes;
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connection.send(chunk, SendMode.tcp);
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}
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}catch(IOException e){
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throw new RuntimeException(e);
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}
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}
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/** Send an object to everyone <i>except</i> a client ID. */
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void sendExcept(int id, Object object, SendMode mode);
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default void send(Object object, SendMode mode){
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for(NetConnection con : getConnections()){
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con.send(object, mode);
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}
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}
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default void sendTo(int id, Object object, SendMode mode){
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NetConnection conn = getByID(id);
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if(conn == null){
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Log.err("Failed to find connection with ID {0}.", id);
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return;
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}
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conn.send(object, mode);
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}
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default void sendExcept(int id, Object object, SendMode mode){
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for(NetConnection con : getConnections()){
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if(con.id != id){
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con.send(object, mode);
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}
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}
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}
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/** Close the server connection. */
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void close();
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@@ -395,12 +432,9 @@ public class Net{
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byte[] compressSnapshot(byte[] input);
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/** Return all connected users. */
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Array<? extends NetConnection> getConnections();
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Iterable<? extends NetConnection> getConnections();
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/** Returns a connection by ID. */
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NetConnection getByID(int id);
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/** Close all connections. */
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void dispose();
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}
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}
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@@ -3,6 +3,8 @@ package io.anuke.mindustry.net;
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import io.anuke.mindustry.net.Net.SendMode;
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public abstract class NetConnection{
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private static int lastID;
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public final int id;
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public final String address;
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@@ -18,8 +20,9 @@ public abstract class NetConnection{
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public boolean hasBegunConnecting = false;
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public float viewWidth, viewHeight, viewX, viewY;
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public NetConnection(int id, String address){
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this.id = id;
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/** Assigns this connection a unique ID. No two connections will ever have the same ID.*/
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public NetConnection(String address){
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this.id = lastID++;
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this.address = address;
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}
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