Bugfixes / Possibly fixed unit tests
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@@ -13,5 +13,5 @@ varying vec2 v_texCoord;
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void main() {
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vec4 color = texture2D(u_texture, v_texCoord.xy);
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color = vec4(0.0, 0.0, 0.0, 1.0 - color.r);
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gl_FragColor = color * v_color;
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gl_FragColor = color;
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}
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