Merged some turret classes
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@@ -54,8 +54,8 @@ public class CubemapMesh implements Disposable{
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};
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private final Mesh mesh;
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private final Cubemap map;
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private final Shader shader;
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private Cubemap map;
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public CubemapMesh(Cubemap map){
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this.map = map;
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@@ -69,6 +69,10 @@ public class CubemapMesh implements Disposable{
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shader = new Shader(Core.files.internal("shaders/cubemap.vert"), Core.files.internal("shaders/cubemap.frag"));
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}
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public void setCubemap(Cubemap map){
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this.map = map;
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}
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public void render(Mat3D projection){
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map.bind();
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shader.bind();
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