Mesh attribute cleanup

This commit is contained in:
Anuken
2021-03-18 15:18:59 -04:00
parent 46cf48e012
commit a8c31d838f
4 changed files with 8 additions and 14 deletions

View File

@@ -1,7 +1,6 @@
package mindustry.graphics;
import arc.graphics.*;
import arc.graphics.VertexAttributes.*;
import arc.graphics.g2d.*;
import arc.graphics.gl.*;
import arc.math.*;
@@ -200,9 +199,9 @@ public class IndexedRenderer implements Disposable{
if(mesh != null) mesh.dispose();
mesh = new Mesh(true, 6 * sprites, 0,
new VertexAttribute(Usage.position, 2, "a_position"),
new VertexAttribute(Usage.colorPacked, 4, "a_color"),
new VertexAttribute(Usage.textureCoordinates, 2, "a_texCoord0"));
VertexAttribute.position,
VertexAttribute.color,
VertexAttribute.texCoords);
vertices = new float[6 * sprites * vsize];
mesh.setVertices(vertices);
}