Mesh attribute cleanup
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@@ -1,7 +1,6 @@
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package mindustry.graphics;
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import arc.graphics.*;
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import arc.graphics.VertexAttributes.*;
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import arc.graphics.g2d.*;
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import arc.graphics.gl.*;
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import arc.math.*;
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@@ -200,9 +199,9 @@ public class IndexedRenderer implements Disposable{
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if(mesh != null) mesh.dispose();
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mesh = new Mesh(true, 6 * sprites, 0,
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new VertexAttribute(Usage.position, 2, "a_position"),
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new VertexAttribute(Usage.colorPacked, 4, "a_color"),
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new VertexAttribute(Usage.textureCoordinates, 2, "a_texCoord0"));
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VertexAttribute.position,
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VertexAttribute.color,
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VertexAttribute.texCoords);
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vertices = new float[6 * sprites * vsize];
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mesh.setVertices(vertices);
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}
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