Weapon refactor / New units with edgy names / Spritesheet cleanup

This commit is contained in:
Anuken
2019-02-03 21:11:26 -05:00
parent 62d8cb0b25
commit a8c645f00d
50 changed files with 1969 additions and 2504 deletions

View File

@@ -37,6 +37,7 @@ public class Palette{
lancerLaser = Color.valueOf("a9d8ff"),
stoneGray = Color.valueOf("8f8f8f"),
engine = Color.valueOf("ffbb64"),
health = Color.valueOf("ff341c"),
heal = Color.valueOf("98ffa9"),
@@ -54,6 +55,9 @@ public class Palette{
powerLight = Color.valueOf("fbd367"),
placing = accent,
unitFront = Color.valueOf("ffa665"),
unitBack = Color.valueOf("d06b53"),
lightTrail = Color.valueOf("ffe2a9"),
surge = Color.valueOf("f3e979"),