Weapon refactor / New units with edgy names / Spritesheet cleanup
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@@ -37,6 +37,7 @@ public class Palette{
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lancerLaser = Color.valueOf("a9d8ff"),
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stoneGray = Color.valueOf("8f8f8f"),
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engine = Color.valueOf("ffbb64"),
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health = Color.valueOf("ff341c"),
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heal = Color.valueOf("98ffa9"),
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@@ -54,6 +55,9 @@ public class Palette{
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powerLight = Color.valueOf("fbd367"),
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placing = accent,
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unitFront = Color.valueOf("ffa665"),
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unitBack = Color.valueOf("d06b53"),
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lightTrail = Color.valueOf("ffe2a9"),
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surge = Color.valueOf("f3e979"),
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