Mobile input tweak
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@@ -430,7 +430,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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@Override
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public boolean touchDown(int screenX, int screenY, int pointer, int button){
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if(state.is(State.menu)) return false;
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if(state.is(State.menu) || player.isDead()) return false;
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//get tile on cursor
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Tile cursor = tileAt(screenX, screenY);
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@@ -519,7 +519,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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@Override
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public boolean longPress(float x, float y){
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if(state.is(State.menu) || mode == none) return false;
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if(state.is(State.menu) || mode == none || player.isDead()) return false;
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//get tile on cursor
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Tile cursor = tileAt(x, y);
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@@ -595,7 +595,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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@Override
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public void update(){
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if(state.is(State.menu)){
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if(state.is(State.menu) || player.isDead()){
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selection.clear();
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removals.clear();
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mode = none;
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