Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
This commit is contained in:
@@ -141,7 +141,7 @@ public class Blocks implements ContentList{
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statusDuration = 120f;
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drownTime = 200f;
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cacheLayer = CacheLayer.water;
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albedo = 0.5f;
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albedo = 0.9f;
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}};
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water = new Floor("shallow-water"){{
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@@ -152,7 +152,7 @@ public class Blocks implements ContentList{
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liquidDrop = Liquids.water;
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isLiquid = true;
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cacheLayer = CacheLayer.water;
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albedo = 0.5f;
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albedo = 0.9f;
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}};
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taintedWater = new Floor("tainted-water"){{
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@@ -163,7 +163,7 @@ public class Blocks implements ContentList{
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liquidDrop = Liquids.water;
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isLiquid = true;
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cacheLayer = CacheLayer.water;
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albedo = 0.5f;
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albedo = 0.9f;
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attributes.set(Attribute.spores, 0.15f);
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}};
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@@ -176,27 +176,27 @@ public class Blocks implements ContentList{
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liquidDrop = Liquids.water;
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isLiquid = true;
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cacheLayer = CacheLayer.water;
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albedo = 0.5f;
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albedo = 0.9f;
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attributes.set(Attribute.spores, 0.15f);
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}};
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darksandTaintedWater = new ShallowLiquid("darksand-tainted-water"){{
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speedMultiplier = 0.75f;
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statusDuration = 60f;
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albedo = 0.5f;
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albedo = 0.9f;
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attributes.set(Attribute.spores, 0.1f);
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}};
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sandWater = new ShallowLiquid("sand-water"){{
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speedMultiplier = 0.8f;
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statusDuration = 50f;
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albedo = 0.5f;
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albedo = 0.9f;
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}};
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darksandWater = new ShallowLiquid("darksand-water"){{
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speedMultiplier = 0.8f;
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statusDuration = 50f;
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albedo = 0.5f;
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albedo = 0.9f;
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}};
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tar = new Floor("tar"){{
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@@ -289,7 +289,6 @@ public class Blocks implements ContentList{
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statusDuration = 30f;
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attributes.set(Attribute.water, 1f);
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cacheLayer = CacheLayer.mud;
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albedo = 0.35f;
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walkSound = Sounds.mud;
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walkSoundVolume = 0.08f;
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walkSoundPitchMin = 0.4f;
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@@ -361,18 +360,21 @@ public class Blocks implements ContentList{
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snow = new Floor("snow"){{
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attributes.set(Attribute.water, 0.2f);
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albedo = 0.7f;
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}};
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ice = new Floor("ice"){{
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dragMultiplier = 0.35f;
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speedMultiplier = 0.9f;
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attributes.set(Attribute.water, 0.4f);
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albedo = 0.65f;
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}};
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iceSnow = new Floor("ice-snow"){{
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dragMultiplier = 0.6f;
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variants = 3;
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attributes.set(Attribute.water, 0.3f);
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albedo = 0.6f;
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}};
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shale = new Floor("shale"){{
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@@ -1910,7 +1910,7 @@ public class Fx{
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color(e.color);
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stroke(3f * e.fout());
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Lines.poly(e.x, e.y, 6, e.rotation + e.fin());
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}),
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}).followParent(true),
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coreLandDust = new Effect(100f, e -> {
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color(e.color, e.fout(0.1f));
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