Removed ContentUnlockSet

This commit is contained in:
Anuken
2018-11-19 14:38:46 -05:00
parent 8c437eb815
commit a932111040
3 changed files with 32 additions and 76 deletions

View File

@@ -1,51 +0,0 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.game.EventType.UnlockEvent;
import io.anuke.mindustry.type.ContentType;
import io.anuke.ucore.core.Events;
public class ContentUnlockSet {
private ObjectMap<ContentType, ObjectSet<String>> unlocked = new ObjectMap<>();
private boolean dirty;
public boolean isUnlocked(UnlockableContent content){
if(content.alwaysUnlocked()) return true;
if(!unlocked.containsKey(content.getContentType())){
unlocked.put(content.getContentType(), new ObjectSet<>());
}
ObjectSet<String> set = unlocked.get(content.getContentType());
return set.contains(content.getContentName());
}
public boolean unlockContent(UnlockableContent content){
if(!content.canBeUnlocked() || content.alwaysUnlocked()) return false;
if(!unlocked.containsKey(content.getContentType())){
unlocked.put(content.getContentType(), new ObjectSet<>());
}
boolean ret = unlocked.get(content.getContentType()).add(content.getContentName());
//fire unlock event so other classes can use it
if(ret){
content.onUnlock();
Events.fire(new UnlockEvent(content));
dirty = true;
}
return ret;
}
public boolean isDirty() {
return dirty;
}
public ObjectMap<ContentType, ObjectSet<String>> getUnlocked() {
return unlocked;
}
}

View File

@@ -1,15 +1,16 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectMap.Entry;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.game.EventType.UnlockEvent;
import io.anuke.mindustry.type.ContentType;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Settings;
/**Stores player unlocks. Clientside only.*/
public class Unlocks{
ContentUnlockSet set = new ContentUnlockSet();
private ObjectMap<ContentType, ObjectSet<String>> unlocked = new ObjectMap<>();
private boolean dirty;
static{
Settings.setSerializer(ContentType.class, (stream, t) -> stream.writeInt(t.ordinal()), stream -> ContentType.values()[stream.readInt()]);
@@ -17,7 +18,15 @@ public class Unlocks{
/** Returns whether or not this piece of content is unlocked yet.*/
public boolean isUnlocked(UnlockableContent content){
return set.isUnlocked(content);
if(content.alwaysUnlocked()) return true;
if(!unlocked.containsKey(content.getContentType())){
unlocked.put(content.getContentType(), new ObjectSet<>());
}
ObjectSet<String> set = unlocked.get(content.getContentType());
return set.contains(content.getContentName());
}
/**
@@ -28,16 +37,27 @@ public class Unlocks{
* @return whether or not this content was newly unlocked.
*/
public boolean unlockContent(UnlockableContent content){
return !set.isUnlocked(content) && currentSet().unlockContent(content);
}
if(!content.canBeUnlocked() || content.alwaysUnlocked()) return false;
private ContentUnlockSet currentSet(){
return set;
if(!unlocked.containsKey(content.getContentType())){
unlocked.put(content.getContentType(), new ObjectSet<>());
}
boolean ret = unlocked.get(content.getContentType()).add(content.getContentName());
//fire unlock event so other classes can use it
if(ret){
content.onUnlock();
Events.fire(new UnlockEvent(content));
dirty = true;
}
return ret;
}
/** Returns whether unlockables have changed since the last save.*/
public boolean isDirty(){
return set.isDirty();
return dirty;
}
/** Clears all unlocked content. Automatically saves.*/
@@ -46,24 +66,11 @@ public class Unlocks{
}
public void load(){
ObjectMap<ContentType, Array<String>> outer = Settings.getObject("unlocks", ObjectMap.class, ObjectMap::new);
ContentUnlockSet cset = new ContentUnlockSet();
for (Entry<ContentType, Array<String>> entry : outer.entries()){
ObjectSet<String> set = new ObjectSet<>();
set.addAll(entry.value);
cset.getUnlocked().put(entry.key, set);
}
unlocked = Settings.getObject("unlockset", ObjectMap.class, ObjectMap::new);
}
public void save(){
ObjectMap<ContentType, Array<String>> write = new ObjectMap<>();
for(Entry<ContentType, ObjectSet<String>> entry : set.getUnlocked().entries()){
write.put(entry.key, entry.value.iterator().toArray());
}
Settings.putObject("unlocks", write);
Settings.putObject("unlockset", unlocked);
Settings.save();
}