More cleanup
This commit is contained in:
@@ -181,10 +181,10 @@ public class Damage{
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if(entity.getTeam() == team || entity.dst(x, y) > radius){
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return;
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}
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float amount = calculateDamage(x, y, entity.x, entity.y, radius, damage);
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float amount = calculateDamage(x, y, entity.getX(), entity.getY(), radius, damage);
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entity.damage(amount);
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//TODO better velocity displacement
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float dst = tr.set(entity.x - x, entity.y - y).len();
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float dst = tr.set(entity.getX() - x, entity.getY() - y).len();
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entity.velocity().add(tr.setLength((1f - dst / radius) * 2f / entity.mass()));
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if(complete && damage >= 9999999f && entity == player){
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@@ -47,6 +47,10 @@ public class Effect{
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Effects.createEffect(this, x, y, rotation, color, null);
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}
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public void at(float x, float y, Color color){
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Effects.createEffect(this, x, y, 0, color, null);
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}
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public void at(float x, float y, float rotation, Color color, Object data){
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Effects.createEffect(this, x, y, rotation, color, data);
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}
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@@ -1,33 +0,0 @@
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package mindustry.entities;
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import arc.struct.*;
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import mindustry.entities.traits.*;
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/** Simple container for managing entity groups.*/
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public class Entities{
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private final Array<EntityGroup<?>> groupArray = new Array<>();
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public void clear(){
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for(EntityGroup group : groupArray){
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group.clear();
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}
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}
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public EntityGroup<?> get(int id){
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return groupArray.get(id);
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}
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public Array<EntityGroup<?>> all(){
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return groupArray;
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}
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public <T extends Entity> EntityGroup<T> add(Class<T> type){
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return add(type, true);
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}
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public <T extends Entity> EntityGroup<T> add(Class<T> type, boolean useTree){
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EntityGroup<T> group = new EntityGroup<>(groupArray.size, type, useTree);
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groupArray.add(group);
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return group;
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}
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}
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@@ -3,6 +3,7 @@ package mindustry.entities;
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import arc.struct.Array;
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import arc.math.Mathf;
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import arc.math.geom.*;
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import mindustry.gen.*;
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import mindustry.world.Tile;
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import static mindustry.Vars.tilesize;
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@@ -22,9 +23,9 @@ public class EntityCollisions{
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private Rect r2 = new Rect();
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//entity collisions
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private Array<SolidTrait> arrOut = new Array<>();
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private Array<Hitboxc> arrOut = new Array<>();
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public void move(SolidTrait entity, float deltax, float deltay){
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public void move(Hitboxc entity, float deltax, float deltay){
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boolean movedx = false;
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@@ -53,8 +54,7 @@ public class EntityCollisions{
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}
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}
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public void moveDelta(SolidTrait entity, float deltax, float deltay, boolean x){
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public void moveDelta(Hitboxc entity, float deltax, float deltay, boolean x){
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Rect rect = r1;
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entity.hitboxTile(rect);
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entity.hitboxTile(r2);
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@@ -66,7 +66,7 @@ public class EntityCollisions{
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for(int dx = -r; dx <= r; dx++){
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for(int dy = -r; dy <= r; dy++){
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int wx = dx + tilex, wy = dy + tiley;
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if(solid(wx, wy) && entity.collidesGrid(wx, wy)){
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if(solid(wx, wy)){
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tmp.setSize(tilesize).setCenter(wx * tilesize, wy * tilesize);
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if(tmp.overlaps(rect)){
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@@ -106,18 +106,16 @@ public class EntityCollisions{
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}
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@SuppressWarnings("unchecked")
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public <T extends Entity> void updatePhysics(EntityGroup<T> group){
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public <T extends Hitboxc> void updatePhysics(EntityGroup<T> group){
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QuadTree tree = group.tree();
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tree.clear();
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for(Entity entity : group.all()){
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if(entity instanceof SolidTrait){
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SolidTrait s = (SolidTrait)entity;
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s.lastPosition().set(s.getX(), s.getY());
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tree.insert(s);
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}
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}
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group.each(s -> {
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s.setLastX(s.getX());
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s.setLastY(s.getY());
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tree.insert(s);
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});
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}
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private static boolean solid(int x, int y){
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@@ -125,25 +123,22 @@ public class EntityCollisions{
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return tile != null && tile.solid();
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}
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private void checkCollide(Entity entity, Entity other){
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SolidTrait a = (SolidTrait)entity;
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SolidTrait b = (SolidTrait)other;
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private void checkCollide(Hitboxc a, Hitboxc b){
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a.hitbox(this.r1);
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b.hitbox(this.r2);
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r1.x += (a.lastPosition().x - a.getX());
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r1.y += (a.lastPosition().y - a.getY());
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r2.x += (b.lastPosition().x - b.getX());
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r2.y += (b.lastPosition().y - b.getY());
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r1.x += (a.getLastX() - a.getX());
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r1.y += (a.getLastY() - a.getY());
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r2.x += (b.getLastX() - b.getX());
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r2.y += (b.getLastY() - b.getY());
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float vax = a.getX() - a.lastPosition().x;
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float vay = a.getY() - a.lastPosition().y;
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float vbx = b.getX() - b.lastPosition().x;
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float vby = b.getY() - b.lastPosition().y;
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float vax = a.getX() - a.getLastX();
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float vay = a.getY() - a.getLastY();
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float vbx = b.getX() - b.getLastX();
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float vby = b.getY() - b.getLastY();
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if(a != b && a.collides(b) && b.collides(a)){
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if(a != b && a.collides(b)){
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l1.set(a.getX(), a.getY());
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boolean collide = r1.overlaps(r2) || collide(r1.x, r1.y, r1.width, r1.height, vax, vay,
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r2.x, r2.y, r2.width, r2.height, vbx, vby, l1);
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@@ -205,17 +200,12 @@ public class EntityCollisions{
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}
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@SuppressWarnings("unchecked")
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public void collideGroups(EntityGroup<?> groupa, EntityGroup<?> groupb){
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for(Entity entity : groupa.all()){
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if(!(entity instanceof SolidTrait))
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continue;
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SolidTrait solid = (SolidTrait)entity;
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public void collideGroups(EntityGroup<? extends Hitboxc> groupa, EntityGroup<? extends Hitboxc> groupb){
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groupa.each(solid -> {
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solid.hitbox(r1);
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r1.x += (solid.lastPosition().x - solid.getX());
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r1.y += (solid.lastPosition().y - solid.getY());
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r1.x += (solid.getLastX() - solid.getX());
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r1.y += (solid.getLastY() - solid.getY());
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solid.hitbox(r2);
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r2.merge(r1);
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@@ -223,12 +213,12 @@ public class EntityCollisions{
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arrOut.clear();
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groupb.tree().getIntersect(arrOut, r2);
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for(SolidTrait sc : arrOut){
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for(Hitboxc sc : arrOut){
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sc.hitbox(r1);
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if(r2.overlaps(r1)){
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checkCollide(entity, sc);
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checkCollide(solid, sc);
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}
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}
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}
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});
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}
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}
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@@ -1,39 +1,26 @@
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package mindustry.entities;
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import arc.*;
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import arc.struct.*;
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import arc.func.*;
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import arc.graphics.*;
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import arc.math.geom.*;
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import mindustry.entities.traits.*;
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import arc.struct.*;
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import mindustry.gen.*;
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import java.util.*;
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import static mindustry.Vars.collisions;
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import static mindustry.Vars.*;
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/** Represents a group of a certain type of entity.*/
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@SuppressWarnings("unchecked")
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public class EntityGroup<T extends Entity> implements Iterable<T>{
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public class EntityGroup<T extends Entityc>{
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private final boolean useTree;
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private final int id;
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private final Class<T> type;
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private final Array<T> entityArray = new Array<>(false, 32);
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private final Array<T> entitiesToRemove = new Array<>(false, 32);
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private final Array<T> entitiesToAdd = new Array<>(false, 32);
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private final Array<T> array = new Array<>(false, 32);
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private final Array<T> intersectArray = new Array<>();
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private final Rect intersectRect = new Rect();
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private IntMap<T> map;
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private QuadTree tree;
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private Cons<T> removeListener;
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private Cons<T> addListener;
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private final Rect viewport = new Rect();
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private int count = 0;
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private int index;
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public EntityGroup(int id, Class<T> type, boolean useTree){
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public EntityGroup(boolean useTree){
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this.useTree = useTree;
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this.id = id;
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this.type = type;
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if(useTree){
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tree = new QuadTree<>(new Rect(0, 0, 0, 0));
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@@ -41,42 +28,18 @@ public class EntityGroup<T extends Entity> implements Iterable<T>{
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}
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public void update(){
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updateEvents();
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if(useTree()){
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collisions.updatePhysics(this);
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collisions.updatePhysics((EntityGroup<? extends Hitboxc>)this);
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}
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for(Entity e : all()){
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e.update();
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}
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each(Entityc::update);
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}
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public int countInBounds(){
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count = 0;
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draw(e -> true, e -> count++);
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return count;
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}
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public void draw(){
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draw(e -> true);
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}
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public void draw(Boolf<T> toDraw){
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draw(toDraw, t -> ((DrawTrait)t).draw());
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}
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public void draw(Boolf<T> toDraw, Cons<T> cons){
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Camera cam = Core.camera;
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viewport.set(cam.position.x - cam.width / 2, cam.position.y - cam.height / 2, cam.width, cam.height);
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for(Entity e : all()){
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if(!(e instanceof DrawTrait) || !toDraw.get((T)e) || !e.isAdded()) continue;
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DrawTrait draw = (DrawTrait)e;
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if(viewport.overlaps(draw.getX() - draw.drawSize()/2f, draw.getY() - draw.drawSize()/2f, draw.drawSize(), draw.drawSize())){
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cons.get((T)e);
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}
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public void each(Cons<T> cons){
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T[] items = array.items;
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for(index = 0; index < array.size; index++){
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cons.get(items[index]);
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}
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}
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@@ -84,14 +47,6 @@ public class EntityGroup<T extends Entity> implements Iterable<T>{
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return useTree;
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}
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public void setRemoveListener(Cons<T> removeListener){
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this.removeListener = removeListener;
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}
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public void setAddListener(Cons<T> addListener){
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this.addListener = addListener;
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}
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public EntityGroup<T> enableMapping(){
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map = new IntMap<>();
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return this;
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@@ -101,40 +56,6 @@ public class EntityGroup<T extends Entity> implements Iterable<T>{
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return map != null;
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}
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public Class<T> getType(){
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return type;
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}
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public int getID(){
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return id;
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}
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public void updateEvents(){
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for(T e : entitiesToAdd){
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if(e == null)
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continue;
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entityArray.add(e);
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e.added();
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if(map != null){
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map.put(e.getID(), e);
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}
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}
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entitiesToAdd.clear();
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for(T e : entitiesToRemove){
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entityArray.removeValue(e, true);
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if(map != null){
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map.remove(e.getID());
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}
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e.removed();
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}
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entitiesToRemove.clear();
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}
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public T getByID(int id){
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if(map == null) throw new RuntimeException("Mapping is not enabled for group " + id + "!");
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return map.get(id);
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@@ -145,16 +66,6 @@ public class EntityGroup<T extends Entity> implements Iterable<T>{
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T t = map.get(id);
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if(t != null){ //remove if present in map already
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remove(t);
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}else{ //maybe it's being queued?
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for(T check : entitiesToAdd){
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if(check.getID() == id){ //if it is indeed queued, remove it
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entitiesToAdd.removeValue(check, true);
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if(removeListener != null){
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removeListener.get(check);
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}
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break;
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}
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}
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}
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}
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@@ -187,81 +98,46 @@ public class EntityGroup<T extends Entity> implements Iterable<T>{
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}
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public boolean isEmpty(){
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return entityArray.size == 0;
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return array.size == 0;
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}
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public int size(){
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return entityArray.size;
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return array.size;
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}
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public int count(Boolf<T> pred){
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int count = 0;
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for(int i = 0; i < entityArray.size; i++){
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if(pred.get(entityArray.get(i))) count++;
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}
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return count;
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return array.count(pred);
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}
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public void add(T type){
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if(type == null) throw new RuntimeException("Cannot add a null entity!");
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if(type.getGroup() != null) return;
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type.setGroup(this);
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entitiesToAdd.add(type);
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array.add(type);
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if(mappingEnabled()){
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map.put(type.getID(), type);
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}
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if(addListener != null){
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addListener.get(type);
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map.put(type.getId(), type);
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}
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}
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public void remove(T type){
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if(type == null) throw new RuntimeException("Cannot remove a null entity!");
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type.setGroup(null);
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entitiesToRemove.add(type);
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int idx = array.indexOf(type, true);
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if(idx != -1){
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array.remove(idx);
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if(removeListener != null){
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removeListener.get(type);
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//fix iteration index when removing
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if(index >= idx){
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index --;
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}
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}
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}
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public void clear(){
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for(T entity : entityArray){
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entity.removed();
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entity.setGroup(null);
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}
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for(T entity : entitiesToAdd)
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entity.setGroup(null);
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for(T entity : entitiesToRemove)
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entity.setGroup(null);
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entitiesToAdd.clear();
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entitiesToRemove.clear();
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entityArray.clear();
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array.clear();
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if(map != null)
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map.clear();
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}
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public T find(Boolf<T> pred){
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for(int i = 0; i < entityArray.size; i++){
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if(pred.get(entityArray.get(i))) return entityArray.get(i);
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}
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return null;
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}
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/** Returns the array for iteration. */
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public Array<T> all(){
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return entityArray;
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}
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@Override
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public Iterator<T> iterator(){
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return entityArray.iterator();
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return array.find(pred);
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}
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}
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@@ -54,7 +54,7 @@ public class Predict{
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/**
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* See {@link #intercept(float, float, float, float, float, float, float)}.
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*/
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public static Vec2 intercept(TargetTrait src, TargetTrait dst, float v){
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public static Vec2 intercept(Teamc src, Teamc dst, float v){
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return intercept(src.getX(), src.getY(), dst.getX(), dst.getY(), dst.getTargetVelocityX() - src.getTargetVelocityX()/(2f*Time.delta()), dst.getTargetVelocityY() - src.getTargetVelocityY()/(2f*Time.delta()), v);
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}
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||||
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@@ -5,6 +5,7 @@ import arc.math.*;
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import arc.math.geom.*;
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import mindustry.entities.type.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.world.*;
|
||||
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||||
import static mindustry.Vars.*;
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@@ -30,17 +31,17 @@ public class Units{
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||||
* @param range The maximum distance from the target X/Y the targeter can be for it to be valid
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* @return whether the target is invalid
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*/
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public static boolean invalidateTarget(TargetTrait target, Team team, float x, float y, float range){
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||||
public static boolean invalidateTarget(Teamc target, Team team, float x, float y, float range){
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return target == null || (range != Float.MAX_VALUE && !target.withinDst(x, y, range)) || target.getTeam() == team || !target.isValid();
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||||
}
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||||
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||||
/** See {@link #invalidateTarget(TargetTrait, Team, float, float, float)} */
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||||
public static boolean invalidateTarget(TargetTrait target, Team team, float x, float y){
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||||
/** See {@link #invalidateTarget(Teamc, Team, float, float, float)} */
|
||||
public static boolean invalidateTarget(Teamc target, Team team, float x, float y){
|
||||
return invalidateTarget(target, team, x, y, Float.MAX_VALUE);
|
||||
}
|
||||
|
||||
/** See {@link #invalidateTarget(TargetTrait, Team, float, float, float)} */
|
||||
public static boolean invalidateTarget(TargetTrait target, Unitc targeter){
|
||||
/** See {@link #invalidateTarget(Teamc, Team, float, float, float)} */
|
||||
public static boolean invalidateTarget(Teamc target, Unitc targeter){
|
||||
return invalidateTarget(target, targeter.getTeam(), targeter.x, targeter.y, targeter.getWeapon().bullet.range());
|
||||
}
|
||||
|
||||
@@ -68,35 +69,35 @@ public class Units{
|
||||
}
|
||||
|
||||
/** Returns the neareset damaged tile. */
|
||||
public static TileEntity findDamagedTile(Team team, float x, float y){
|
||||
public static Tilec findDamagedTile(Team team, float x, float y){
|
||||
Tile tile = Geometry.findClosest(x, y, indexer.getDamaged(team));
|
||||
return tile == null ? null : tile.entity;
|
||||
}
|
||||
|
||||
/** Returns the neareset ally tile in a range. */
|
||||
public static TileEntity findAllyTile(Team team, float x, float y, float range, Boolf<Tile> pred){
|
||||
public static Tilec findAllyTile(Team team, float x, float y, float range, Boolf<Tile> pred){
|
||||
return indexer.findTile(team, x, y, range, pred);
|
||||
}
|
||||
|
||||
/** Returns the neareset enemy tile in a range. */
|
||||
public static TileEntity findEnemyTile(Team team, float x, float y, float range, Boolf<Tile> pred){
|
||||
public static Tilec findEnemyTile(Team team, float x, float y, float range, Boolf<Tile> pred){
|
||||
if(team == Team.derelict) return null;
|
||||
|
||||
return indexer.findEnemyTile(team, x, y, range, pred);
|
||||
}
|
||||
|
||||
/** Returns the closest target enemy. First, units are checked, then tile entities. */
|
||||
public static TargetTrait closestTarget(Team team, float x, float y, float range){
|
||||
public static Teamc closestTarget(Team team, float x, float y, float range){
|
||||
return closestTarget(team, x, y, range, Unitc::isValid);
|
||||
}
|
||||
|
||||
/** Returns the closest target enemy. First, units are checked, then tile entities. */
|
||||
public static TargetTrait closestTarget(Team team, float x, float y, float range, Boolf<Unitc> unitPred){
|
||||
public static Teamc closestTarget(Team team, float x, float y, float range, Boolf<Unitc> unitPred){
|
||||
return closestTarget(team, x, y, range, unitPred, t -> true);
|
||||
}
|
||||
|
||||
/** Returns the closest target enemy. First, units are checked, then tile entities. */
|
||||
public static TargetTrait closestTarget(Team team, float x, float y, float range, Boolf<Unitc> unitPred, Boolf<Tile> tilePred){
|
||||
public static Teamc closestTarget(Team team, float x, float y, float range, Boolf<Unitc> unitPred, Boolf<Tile> tilePred){
|
||||
if(team == Team.derelict) return null;
|
||||
|
||||
Unitc unit = closestEnemy(team, x, y, range, unitPred);
|
||||
@@ -152,11 +153,6 @@ public class Units{
|
||||
cons.get(u);
|
||||
}
|
||||
});
|
||||
playerGroup.intersect(x, y, width, height, player -> {
|
||||
if(player.getTeam() == team){
|
||||
cons.get(player);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** Iterates over all units in a circle around this position. */
|
||||
@@ -166,18 +162,11 @@ public class Units{
|
||||
cons.get(unit);
|
||||
}
|
||||
});
|
||||
|
||||
playerGroup.intersect(x - radius, y - radius, radius*2f, radius*2f, unit -> {
|
||||
if(unit.getTeam() == team && unit.withinDst(x, y, radius)){
|
||||
cons.get(unit);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** Iterates over all units in a rectangle. */
|
||||
public static void nearby(float x, float y, float width, float height, Cons<Unitc> cons){
|
||||
unitGroup.intersect(x, y, width, height, cons);
|
||||
playerGroup.intersect(x, y, width, height, cons);
|
||||
}
|
||||
|
||||
/** Iterates over all units in a rectangle. */
|
||||
@@ -192,12 +181,6 @@ public class Units{
|
||||
cons.get(u);
|
||||
}
|
||||
});
|
||||
|
||||
playerGroup.intersect(x, y, width, height, player -> {
|
||||
if(team.isEnemy(player.getTeam())){
|
||||
cons.get(player);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** Iterates over all units that are enemies of this team. */
|
||||
@@ -208,7 +191,6 @@ public class Units{
|
||||
/** Iterates over all units. */
|
||||
public static void all(Cons<Unitc> cons){
|
||||
unitGroup.all().each(cons);
|
||||
playerGroup.all().each(cons);
|
||||
}
|
||||
|
||||
public static void each(Team team, Cons<BaseUnit> cons){
|
||||
|
||||
@@ -3,7 +3,6 @@ package mindustry.entities.bullet;
|
||||
import arc.graphics.g2d.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.type.Bullet;
|
||||
import mindustry.gen.*;
|
||||
|
||||
//TODO scale velocity depending on fslope()
|
||||
@@ -24,7 +23,7 @@ public class ArtilleryBulletType extends BasicBulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bullet b){
|
||||
public void update(Bulletc b){
|
||||
super.update(b);
|
||||
|
||||
if(b.timer.get(0, 3 + b.fslope() * 2f)){
|
||||
@@ -33,7 +32,7 @@ public class ArtilleryBulletType extends BasicBulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
public void draw(Bulletc b){
|
||||
float baseScale = 0.7f;
|
||||
float scale = (baseScale + b.fslope() * (1f - baseScale));
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ import arc.Core;
|
||||
import arc.graphics.Color;
|
||||
import arc.graphics.g2d.Draw;
|
||||
import arc.graphics.g2d.TextureRegion;
|
||||
import mindustry.entities.type.Bullet;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.Pal;
|
||||
|
||||
/** An extended BulletType for most ammo-based bullets shot from turrets and units. */
|
||||
@@ -34,7 +34,7 @@ public class BasicBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
public void draw(Bulletc b){
|
||||
float height = bulletHeight * ((1f - bulletShrink) + bulletShrink * b.fout());
|
||||
|
||||
Draw.color(backColor);
|
||||
|
||||
@@ -2,13 +2,16 @@ package mindustry.entities.bullet;
|
||||
|
||||
import arc.audio.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.util.*;
|
||||
import arc.util.pooling.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.ctype.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.Effects.*;
|
||||
import mindustry.entities.effect.*;
|
||||
import mindustry.entities.traits.*;
|
||||
import mindustry.entities.type.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
@@ -97,20 +100,20 @@ public abstract class BulletType extends Content{
|
||||
return speed * lifetime * (1f - drag);
|
||||
}
|
||||
|
||||
public boolean collides(Bullet bullet, Tile tile){
|
||||
public boolean collides(Bulletc bullet, Tile tile){
|
||||
return true;
|
||||
}
|
||||
|
||||
public void hitTile(Bullet b, Tile tile){
|
||||
public void hitTile(Bulletc b, Tile tile){
|
||||
hit(b);
|
||||
}
|
||||
|
||||
public void hit(Bullet b){
|
||||
hit(b, b.x, b.y);
|
||||
public void hit(Bulletc b){
|
||||
hit(b, b.getX(), b.getY());
|
||||
}
|
||||
|
||||
public void hit(Bullet b, float x, float y){
|
||||
hitEffect.at(x, y, b.rot());
|
||||
public void hit(Bulletc b, float x, float y){
|
||||
hitEffect.at(x, y, b.getRotation());
|
||||
hitSound.at(b);
|
||||
|
||||
Effects.shake(hitShake, hitShake, b);
|
||||
@@ -119,7 +122,7 @@ public abstract class BulletType extends Content{
|
||||
for(int i = 0; i < fragBullets; i++){
|
||||
float len = Mathf.random(1f, 7f);
|
||||
float a = Mathf.random(360f);
|
||||
Bullet.create(fragBullet, b, x + Angles.trnsx(a, len), y + Angles.trnsy(a, len), a, Mathf.random(fragVelocityMin, fragVelocityMax));
|
||||
fragBullet.create(b, x + Angles.trnsx(a, len), y + Angles.trnsy(a, len), a, Mathf.random(fragVelocityMin, fragVelocityMax));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,8 +135,8 @@ public abstract class BulletType extends Content{
|
||||
}
|
||||
}
|
||||
|
||||
public void despawned(Bullet b){
|
||||
despawnEffect.at(b.x, b.y, b.rot());
|
||||
public void despawned(Bulletc b){
|
||||
despawnEffect.at(b.getX(), b.getY(), b.getRotation());
|
||||
hitSound.at(b);
|
||||
|
||||
if(fragBullet != null || splashDamageRadius > 0){
|
||||
@@ -145,23 +148,23 @@ public abstract class BulletType extends Content{
|
||||
}
|
||||
}
|
||||
|
||||
public void draw(Bullet b){
|
||||
public void draw(Bulletc b){
|
||||
}
|
||||
|
||||
public void init(Bullet b){
|
||||
if(killShooter && b.getOwner() instanceof HealthTrait){
|
||||
((HealthTrait)b.getOwner()).kill();
|
||||
public void init(Bulletc b){
|
||||
if(killShooter && b.getOwner() instanceof Healthc){
|
||||
((Healthc)b.getOwner()).kill();
|
||||
}
|
||||
|
||||
if(instantDisappear){
|
||||
b.time(lifetime);
|
||||
b.setTime(lifetime);
|
||||
}
|
||||
}
|
||||
|
||||
public void update(Bullet b){
|
||||
public void update(Bulletc b){
|
||||
|
||||
if(homingPower > 0.0001f){
|
||||
TargetTrait target = Units.closestTarget(b.getTeam(), b.x, b.y, homingRange, e -> !e.isFlying() || collidesAir);
|
||||
Teamc target = Units.closestTarget(b.getTeam(), b.x, b.y, homingRange, e -> !e.isFlying() || collidesAir);
|
||||
if(target != null){
|
||||
b.velocity().setAngle(Mathf.slerpDelta(b.velocity().angle(), b.angleTo(target), 0.08f));
|
||||
}
|
||||
@@ -172,4 +175,61 @@ public abstract class BulletType extends Content{
|
||||
public ContentType getContentType(){
|
||||
return ContentType.bullet;
|
||||
}
|
||||
|
||||
//TODO change 'create' to 'at'
|
||||
|
||||
public Bulletc create(Teamc owner, float x, float y, float angle){
|
||||
return create(owner, owner.getTeam(), x, y, angle);
|
||||
}
|
||||
|
||||
public Bulletc create(Entityc owner, Team team, float x, float y, float angle){
|
||||
return create(owner, team, x, y, angle, 1f);
|
||||
}
|
||||
|
||||
public Bulletc create(Entityc owner, Team team, float x, float y, float angle, float velocityScl){
|
||||
return create(owner, team, x, y, angle, velocityScl, 1f, null);
|
||||
}
|
||||
|
||||
public Bulletc create(Entityc owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl){
|
||||
return create(owner, team, x, y, angle, velocityScl, lifetimeScl, null);
|
||||
}
|
||||
|
||||
public Bulletc create(Entityc owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl, Object data){
|
||||
|
||||
|
||||
//TODO implement
|
||||
return null;
|
||||
/*
|
||||
Bullet bullet = Pools.obtain(Bullet.class, Bullet::new);
|
||||
bullet.type = type;
|
||||
bullet.owner = owner;
|
||||
bullet.data = data;
|
||||
|
||||
bullet.velocity.set(0, type.speed).setAngle(angle).scl(velocityScl);
|
||||
if(type.keepVelocity){
|
||||
bullet.velocity.add(owner instanceof VelocityTrait ? ((VelocityTrait)owner).velocity() : Vec2.ZERO);
|
||||
}
|
||||
|
||||
bullet.team = team;
|
||||
bullet.type = type;
|
||||
bullet.lifeScl = lifetimeScl;
|
||||
|
||||
bullet.set(x - bullet.velocity.x * Time.delta(), y - bullet.velocity.y * Time.delta());
|
||||
bullet.add();
|
||||
|
||||
return bullet;*/
|
||||
}
|
||||
|
||||
public Bulletc create(Bulletc parent, float x, float y, float angle){
|
||||
return create(parent.getOwner(), parent.getTeam(), x, y, angle);
|
||||
}
|
||||
|
||||
public Bulletc create(Bulletc parent, float x, float y, float angle, float velocityScl){
|
||||
return create(parent.getOwner(), parent.getTeam(), x, y, angle, velocityScl);
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server, unreliable = true)
|
||||
public static void createBullet(BulletType type, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl){
|
||||
type.create(null, team, x, y, angle, velocityScl, lifetimeScl, null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ import arc.math.geom.Rect;
|
||||
import arc.util.Time;
|
||||
import mindustry.content.Fx;
|
||||
import mindustry.entities.Units;
|
||||
import mindustry.entities.type.Bullet;
|
||||
import mindustry.gen.*;
|
||||
|
||||
public class FlakBulletType extends BasicBulletType{
|
||||
protected static Rect rect = new Rect();
|
||||
@@ -24,7 +24,7 @@ public class FlakBulletType extends BasicBulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bullet b){
|
||||
public void update(Bulletc b){
|
||||
super.update(b);
|
||||
if(b.getData() instanceof Integer) return;
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ package mindustry.entities.bullet;
|
||||
import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.type.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.*;
|
||||
@@ -28,12 +28,12 @@ public class HealBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean collides(Bullet b, Tile tile){
|
||||
public boolean collides(Bulletc b, Tile tile){
|
||||
return tile.getTeam() != b.getTeam() || tile.entity.healthf() < 1f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
public void draw(Bulletc b){
|
||||
Draw.color(backColor);
|
||||
Lines.stroke(bulletWidth);
|
||||
Lines.lineAngleCenter(b.x, b.y, b.rot(), bulletHeight);
|
||||
@@ -43,7 +43,7 @@ public class HealBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hitTile(Bullet b, Tile tile){
|
||||
public void hitTile(Bulletc b, Tile tile){
|
||||
super.hit(b);
|
||||
tile = tile.link();
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ import arc.math.*;
|
||||
import arc.util.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.type.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
|
||||
public class LaserBulletType extends BulletType{
|
||||
@@ -40,12 +40,12 @@ public class LaserBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Bullet b){
|
||||
public void init(Bulletc b){
|
||||
Damage.collideLine(b, b.getTeam(), hitEffect, b.x, b.y, b.rot(), length);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
public void draw(Bulletc b){
|
||||
float f = Mathf.curve(b.fin(), 0f, 0.2f);
|
||||
float baseLen = length * f;
|
||||
float cwidth = width;
|
||||
|
||||
@@ -3,7 +3,7 @@ package mindustry.entities.bullet;
|
||||
import arc.graphics.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.effect.*;
|
||||
import mindustry.entities.type.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
|
||||
public class LightningBulletType extends BulletType{
|
||||
@@ -20,11 +20,11 @@ public class LightningBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
public void draw(Bulletc b){
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Bullet b){
|
||||
public void init(Bulletc b){
|
||||
Lightning.create(b.getTeam(), lightningColor, damage, b.x, b.y, b.rot(), lightningLength);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,9 +5,8 @@ import arc.graphics.g2d.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.effect.*;
|
||||
import mindustry.entities.type.Bullet;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
|
||||
@@ -45,7 +44,7 @@ public class LiquidBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bullet b){
|
||||
public void update(Bulletc b){
|
||||
super.update(b);
|
||||
|
||||
if(liquid.canExtinguish()){
|
||||
@@ -59,14 +58,14 @@ public class LiquidBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
public void draw(Bulletc b){
|
||||
Draw.color(liquid.color, Color.white, b.fout() / 100f);
|
||||
|
||||
Fill.circle(b.x, b.y, 0.5f + b.fout() * 2.5f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hit(Bullet b, float hitx, float hity){
|
||||
public void hit(Bulletc b, float hitx, float hity){
|
||||
hitEffect.at(liquid.color, hitx, hity);
|
||||
Puddle.deposit(world.tileWorld(hitx, hity), liquid, puddleSize);
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ import arc.graphics.g2d.Draw;
|
||||
import arc.math.Angles;
|
||||
import arc.math.Mathf;
|
||||
import mindustry.content.Fx;
|
||||
import mindustry.entities.type.Bullet;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.Pal;
|
||||
import mindustry.world.blocks.distribution.MassDriver.DriverBulletData;
|
||||
|
||||
@@ -23,7 +23,7 @@ public class MassDriverBolt extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(mindustry.entities.type.Bullet b){
|
||||
public void draw(Bulletc b){
|
||||
float w = 11f, h = 13f;
|
||||
|
||||
Draw.color(Pal.bulletYellowBack);
|
||||
@@ -36,7 +36,7 @@ public class MassDriverBolt extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(mindustry.entities.type.Bullet b){
|
||||
public void update(Bulletc b){
|
||||
//data MUST be an instance of DriverBulletData
|
||||
if(!(b.getData() instanceof DriverBulletData)){
|
||||
hit(b);
|
||||
@@ -82,7 +82,7 @@ public class MassDriverBolt extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void despawned(mindustry.entities.type.Bullet b){
|
||||
public void despawned(Bulletc b){
|
||||
super.despawned(b);
|
||||
|
||||
if(!(b.getData() instanceof DriverBulletData)) return;
|
||||
@@ -99,7 +99,7 @@ public class MassDriverBolt extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hit(Bullet b, float hitx, float hity){
|
||||
public void hit(Bulletc b, float hitx, float hity){
|
||||
super.hit(b, hitx, hity);
|
||||
despawned(b);
|
||||
}
|
||||
|
||||
@@ -4,7 +4,6 @@ import arc.graphics.Color;
|
||||
import arc.math.Mathf;
|
||||
import arc.util.Time;
|
||||
import mindustry.content.Fx;
|
||||
import mindustry.entities.type.Bullet;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.Pal;
|
||||
|
||||
@@ -27,7 +26,7 @@ public class MissileBulletType extends BasicBulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bullet b){
|
||||
public void update(Bulletc b){
|
||||
super.update(b);
|
||||
|
||||
if(Mathf.chance(Time.delta() * 0.2)){
|
||||
|
||||
@@ -5,6 +5,7 @@ import arc.graphics.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.math.geom.QuadTree.*;
|
||||
import arc.scene.ui.layout.*;
|
||||
import arc.struct.Bits;
|
||||
import arc.struct.Queue;
|
||||
@@ -19,7 +20,6 @@ import mindustry.ctype.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.bullet.*;
|
||||
import mindustry.entities.effect.*;
|
||||
import mindustry.entities.type.*;
|
||||
import mindustry.entities.units.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.*;
|
||||
@@ -31,18 +31,19 @@ import mindustry.ui.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.*;
|
||||
import mindustry.world.blocks.BuildBlock.*;
|
||||
import mindustry.world.consumers.*;
|
||||
import mindustry.world.modules.*;
|
||||
|
||||
import java.io.*;
|
||||
import java.util.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
import static mindustry.entities.traits.BuilderTrait.BuildDataStatic.tmptr;
|
||||
|
||||
@SuppressWarnings("unused")
|
||||
public class EntityComps{
|
||||
|
||||
@Component
|
||||
abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitboxc, Rotc{
|
||||
abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitboxc, Rotc, Massc{
|
||||
UnitDef type;
|
||||
UnitController controller;
|
||||
|
||||
@@ -138,8 +139,8 @@ public class EntityComps{
|
||||
}
|
||||
|
||||
@Component
|
||||
abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc{
|
||||
private boolean supressCollision, supressOnce, deflected;
|
||||
abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Drawc, Shielderc, Ownerc, Velc, Bulletc{
|
||||
private float lifeScl;
|
||||
|
||||
Object data;
|
||||
BulletType type;
|
||||
@@ -148,196 +149,91 @@ public class EntityComps{
|
||||
return type.damage;
|
||||
}
|
||||
|
||||
public void init(){
|
||||
//TODO
|
||||
type.init((Bulletc)this);
|
||||
public void add(){
|
||||
type.init(this);
|
||||
|
||||
setDrag(type.drag);
|
||||
setHitSize(type.hitSize);
|
||||
setLifetime(lifeScl * type.lifetime);
|
||||
}
|
||||
|
||||
public void remove(){
|
||||
//TODO
|
||||
type.despawned((Bulletc)this);
|
||||
type.despawned(this);
|
||||
}
|
||||
|
||||
public float getLifetime(){
|
||||
return type.lifetime;
|
||||
}
|
||||
|
||||
void deflect(){
|
||||
supressCollision = true;
|
||||
supressOnce = true;
|
||||
deflected = true;
|
||||
}
|
||||
|
||||
public boolean isDeflected(){
|
||||
return deflected;
|
||||
}
|
||||
|
||||
public float damageMultiplier(){
|
||||
if(owner instanceof Unitc){
|
||||
return ((Unitc)owner).getDamageMultipler();
|
||||
if(getOwner() instanceof Unitc){
|
||||
return ((Unitc)getOwner()).getDamageMultiplier();
|
||||
}
|
||||
return 1f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void killed(Entity other){
|
||||
if(owner instanceof KillerTrait){
|
||||
((KillerTrait)owner).killed(other);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void absorb(){
|
||||
supressCollision = true;
|
||||
//TODO
|
||||
remove();
|
||||
}
|
||||
|
||||
@Override
|
||||
public float drawSize(){
|
||||
public float clipSize(){
|
||||
return type.drawSize;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float damage(){
|
||||
if(owner instanceof Lightning && data instanceof Float){
|
||||
return (Float)data;
|
||||
}
|
||||
return type.damage * damageMultiplier();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Team getTeam(){
|
||||
return team;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getShieldDamage(){
|
||||
return Math.max(damage(), type.splashDamage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean collides(SolidTrait other){
|
||||
return type.collides && (other != owner && !(other instanceof DamageTrait)) && !supressCollision && !(other instanceof Unitc && ((Unitc)other).isFlying() && !type.collidesAir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collision(SolidTrait other, float x, float y){
|
||||
public void collision(Hitboxc other, float x, float y){
|
||||
if(!type.pierce) remove();
|
||||
type.hit(this, x, y);
|
||||
|
||||
if(other instanceof Unitc){
|
||||
Unitc unit = (Unitc)other;
|
||||
unit.velocity().add(Tmp.v3.set(other.getX(), other.getY()).sub(x, y).setLength(type.knockback / unit.mass()));
|
||||
unit.applyEffect(type.status, type.statusDuration);
|
||||
unit.getVel().add(Tmp.v3.set(other.getX(), other.getY()).sub(x, y).setLength(type.knockback / unit.getMass()));
|
||||
unit.apply(type.status, type.statusDuration);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
type.update(this);
|
||||
|
||||
x += velocity.x * Time.delta();
|
||||
y += velocity.y * Time.delta();
|
||||
|
||||
velocity.scl(Mathf.clamp(1f - type.drag * Time.delta()));
|
||||
|
||||
time += Time.delta() * 1f / (lifeScl);
|
||||
time = Mathf.clamp(time, 0, type.lifetime);
|
||||
|
||||
if(time >= type.lifetime){
|
||||
if(!supressCollision) type.despawned(this);
|
||||
remove();
|
||||
}
|
||||
|
||||
if(type.hitTiles && collidesTiles() && !supressCollision && initialized){
|
||||
world.raycastEach(world.toTile(lastPosition().x), world.toTile(lastPosition().y), world.toTile(x), world.toTile(y), (x, y) -> {
|
||||
if(type.hitTiles){
|
||||
world.raycastEach(world.toTile(getLastX()), world.toTile(getLastY()), tileX(), tileY(), (x, y) -> {
|
||||
|
||||
Tile tile = world.ltile(x, y);
|
||||
if(tile == null) return false;
|
||||
|
||||
if(tile.entity != null && tile.entity.collide(this) && type.collides(this, tile) && !tile.entity.isDead() && (type.collidesTeam || tile.getTeam() != team)){
|
||||
if(tile.getTeam() != team){
|
||||
if(tile.entity != null && tile.entity.collide(this) && type.collides(this, tile) && !tile.entity.isDead() && (type.collidesTeam || tile.getTeam() != getTeam())){
|
||||
if(tile.getTeam() != getTeam()){
|
||||
tile.entity.collision(this);
|
||||
}
|
||||
|
||||
if(!supressCollision){
|
||||
type.hitTile(this, tile);
|
||||
remove();
|
||||
}
|
||||
|
||||
type.hitTile(this, tile);
|
||||
remove();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
if(supressOnce){
|
||||
supressCollision = false;
|
||||
supressOnce = false;
|
||||
}
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset(){
|
||||
type = null;
|
||||
owner = null;
|
||||
velocity.setZero();
|
||||
time = 0f;
|
||||
timer.clear();
|
||||
lifeScl = 1f;
|
||||
team = null;
|
||||
data = null;
|
||||
supressCollision = false;
|
||||
supressOnce = false;
|
||||
deflected = false;
|
||||
initialized = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hitbox(Rect rect){
|
||||
rect.setSize(type.hitSize).setCenter(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hitboxTile(Rect rect){
|
||||
rect.setSize(type.hitSize).setCenter(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
type.draw(this);
|
||||
renderer.lights.add(x, y, 16f, Pal.powerLight, 0.3f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float fin(){
|
||||
return time / type.lifetime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec2 velocity(){
|
||||
return velocity;
|
||||
}
|
||||
|
||||
public void velocity(float speed, float angle){
|
||||
velocity.set(0, speed).setAngle(angle);
|
||||
}
|
||||
|
||||
public void limit(float f){
|
||||
velocity.limit(f);
|
||||
//TODO refactor
|
||||
renderer.lights.add(getX(), getY(), 16f, Pal.powerLight, 0.3f);
|
||||
}
|
||||
|
||||
/** Sets the bullet's rotation in degrees. */
|
||||
public void rot(float angle){
|
||||
velocity.setAngle(angle);
|
||||
public void setRotation(float angle){
|
||||
getVel().setAngle(angle);
|
||||
}
|
||||
|
||||
/** @return the bullet's rotation. */
|
||||
public float rot(){
|
||||
float angle = Mathf.atan2(velocity.x, velocity.y) * Mathf.radiansToDegrees;
|
||||
public float getRotation(){
|
||||
float angle = Mathf.atan2(getVel().x, getVel().y) * Mathf.radiansToDegrees;
|
||||
if(angle < 0) angle += 360;
|
||||
return angle;
|
||||
}
|
||||
@@ -491,17 +387,218 @@ public class EntityComps{
|
||||
}
|
||||
|
||||
@Component
|
||||
abstract class TileComp implements Posc, Teamc{
|
||||
static abstract class TileComp implements Posc, Teamc, Healthc, Tilec{
|
||||
static final float timeToSleep = 60f * 1;
|
||||
static final ObjectSet<Tile> tmpTiles = new ObjectSet<>();
|
||||
static int sleepingEntities = 0;
|
||||
|
||||
Tile tile;
|
||||
Block block;
|
||||
Array<Tile> proximity = new Array<>(8);
|
||||
|
||||
PowerModule power;
|
||||
ItemModule items;
|
||||
LiquidModule liquids;
|
||||
ConsumeModule cons;
|
||||
|
||||
private Interval timer;
|
||||
private float timeScale = 1f, timeScaleDuration;
|
||||
|
||||
private @Nullable SoundLoop sound;
|
||||
|
||||
private boolean sleeping;
|
||||
private float sleepTime;
|
||||
|
||||
/** Sets this tile entity data to this tile, and adds it if necessary. */
|
||||
public Tilec init(Tile tile, boolean shouldAdd){
|
||||
this.tile = tile;
|
||||
this.block = tile.block();
|
||||
|
||||
set(tile.drawx(), tile.drawy());
|
||||
if(block.activeSound != Sounds.none){
|
||||
sound = new SoundLoop(block.activeSound, block.activeSoundVolume);
|
||||
}
|
||||
|
||||
setHealth(block.health);
|
||||
setMaxHealth(block.health);
|
||||
timer = new Interval(block.timers);
|
||||
|
||||
if(shouldAdd){
|
||||
add();
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
public float getTimeScale(){
|
||||
return timeScale;
|
||||
}
|
||||
|
||||
public boolean consValid(){
|
||||
return cons.valid();
|
||||
}
|
||||
|
||||
public void consume(){
|
||||
cons.trigger();
|
||||
}
|
||||
|
||||
public boolean timer(int id, float time){
|
||||
return timer.get(id, time);
|
||||
}
|
||||
|
||||
/** Scaled delta. */
|
||||
public float delta(){
|
||||
return Time.delta() * timeScale;
|
||||
}
|
||||
|
||||
/** Base efficiency. If this entity has non-buffered power, returns the power %, otherwise returns 1. */
|
||||
public float efficiency(){
|
||||
return power != null && (block.consumes.has(ConsumeType.power) && !block.consumes.getPower().buffered) ? power.status : 1f;
|
||||
}
|
||||
|
||||
/** Call when nothing is happening to the entity. This increments the internal sleep timer. */
|
||||
public void sleep(){
|
||||
sleepTime += Time.delta();
|
||||
if(!sleeping && sleepTime >= timeToSleep){
|
||||
remove();
|
||||
sleeping = true;
|
||||
sleepingEntities++;
|
||||
}
|
||||
}
|
||||
|
||||
/** Call when this entity is updating. This wakes it up. */
|
||||
public void noSleep(){
|
||||
sleepTime = 0f;
|
||||
if(sleeping){
|
||||
add();
|
||||
sleeping = false;
|
||||
sleepingEntities--;
|
||||
}
|
||||
}
|
||||
|
||||
/** Returns the version of this TileEntity IO code.*/
|
||||
public byte version(){
|
||||
return 0;
|
||||
}
|
||||
|
||||
public boolean collide(Bulletc other){
|
||||
return true;
|
||||
}
|
||||
|
||||
public void collision(Bulletc other){
|
||||
block.handleBulletHit(this, other);
|
||||
}
|
||||
|
||||
//TODO Implement damage!
|
||||
|
||||
public void removeFromProximity(){
|
||||
block.onProximityRemoved(tile);
|
||||
|
||||
Point2[] nearby = Edges.getEdges(block.size);
|
||||
for(Point2 point : nearby){
|
||||
Tile other = world.ltile(tile.x + point.x, tile.y + point.y);
|
||||
//remove this tile from all nearby tile's proximities
|
||||
if(other != null){
|
||||
other.block().onProximityUpdate(other);
|
||||
|
||||
if(other.entity != null){
|
||||
other.entity.getProximity().remove(tile, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void updateProximity(){
|
||||
tmpTiles.clear();
|
||||
proximity.clear();
|
||||
|
||||
Point2[] nearby = Edges.getEdges(block.size);
|
||||
for(Point2 point : nearby){
|
||||
Tile other = world.ltile(tile.x + point.x, tile.y + point.y);
|
||||
|
||||
if(other == null) continue;
|
||||
if(other.entity == null || !(other.interactable(tile.getTeam()))) continue;
|
||||
|
||||
//add this tile to proximity of nearby tiles
|
||||
if(!other.entity.getProximity().contains(tile, true)){
|
||||
other.entity.getProximity().add(tile);
|
||||
}
|
||||
|
||||
tmpTiles.add(other);
|
||||
}
|
||||
|
||||
//using a set to prevent duplicates
|
||||
for(Tile tile : tmpTiles){
|
||||
proximity.add(tile);
|
||||
}
|
||||
|
||||
block.onProximityAdded(tile);
|
||||
block.onProximityUpdate(tile);
|
||||
|
||||
for(Tile other : tmpTiles){
|
||||
other.block().onProximityUpdate(other);
|
||||
}
|
||||
}
|
||||
|
||||
public Array<Tile> proximity(){
|
||||
return proximity;
|
||||
}
|
||||
|
||||
/** Tile configuration. Defaults to 0. Used for block rebuilding. */
|
||||
public int config(){
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void remove(){
|
||||
if(sound != null){
|
||||
sound.stop();
|
||||
}
|
||||
}
|
||||
|
||||
public void killed(){
|
||||
Events.fire(new BlockDestroyEvent(tile));
|
||||
block.breakSound.at(tile);
|
||||
block.onDestroyed(tile);
|
||||
tile.remove();
|
||||
}
|
||||
|
||||
public void update(){
|
||||
timeScaleDuration -= Time.delta();
|
||||
if(timeScaleDuration <= 0f || !block.canOverdrive){
|
||||
timeScale = 1f;
|
||||
}
|
||||
|
||||
if(sound != null){
|
||||
sound.update(getX(), getY(), block.shouldActiveSound(tile));
|
||||
}
|
||||
|
||||
if(block.idleSound != Sounds.none && block.shouldIdleSound(tile)){
|
||||
loops.play(block.idleSound, this, block.idleSoundVolume);
|
||||
}
|
||||
|
||||
block.update(tile);
|
||||
|
||||
if(liquids != null){
|
||||
liquids.update();
|
||||
}
|
||||
|
||||
if(cons != null){
|
||||
cons.update();
|
||||
}
|
||||
|
||||
if(power != null){
|
||||
power.graph.update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Component
|
||||
abstract class TeamComp implements Posc{
|
||||
abstract class TeamComp implements Posc, Healthc{
|
||||
transient float x, y;
|
||||
|
||||
Team team = Team.sharded;
|
||||
|
||||
public @Nullable TileEntity getClosestCore(){
|
||||
public @Nullable Tilec getClosestCore(){
|
||||
return state.teams.closestCore(x, y, team);
|
||||
}
|
||||
}
|
||||
@@ -838,14 +935,14 @@ public class EntityComps{
|
||||
}
|
||||
|
||||
void updateMining(){
|
||||
TileEntity core = getClosestCore();
|
||||
Tilec core = getClosestCore();
|
||||
|
||||
if(core != null && mineTile != null && mineTile.drop() != null && !acceptsItem(mineTile.drop()) && dst(core) < mineTransferRange){
|
||||
int accepted = core.tile.block().acceptStack(item(), getStack().amount, core.tile, this);
|
||||
int accepted = core.getTile().block().acceptStack(item(), getStack().amount, core.getTile(), this);
|
||||
if(accepted > 0){
|
||||
Call.transferItemTo(item(), accepted,
|
||||
mineTile.worldx() + Mathf.range(tilesize / 2f),
|
||||
mineTile.worldy() + Mathf.range(tilesize / 2f), core.tile);
|
||||
mineTile.worldy() + Mathf.range(tilesize / 2f), core.getTile());
|
||||
clearItem();
|
||||
}
|
||||
}
|
||||
@@ -859,10 +956,10 @@ public class EntityComps{
|
||||
|
||||
if(Mathf.chance(Time.delta() * (0.06 - item.hardness * 0.01) * getMiningSpeed())){
|
||||
|
||||
if(dst(core) < mineTransferRange && core.tile.block().acceptStack(item, 1, core.tile, this) == 1 && offloadImmediately()){
|
||||
if(dst(core) < mineTransferRange && core.getTile().block().acceptStack(item, 1, core.getTile(), this) == 1 && offloadImmediately()){
|
||||
Call.transferItemTo(item, 1,
|
||||
mineTile.worldx() + Mathf.range(tilesize / 2f),
|
||||
mineTile.worldy() + Mathf.range(tilesize / 2f), core.tile);
|
||||
mineTile.worldy() + Mathf.range(tilesize / 2f), core.getTile());
|
||||
}else if(acceptsItem(item)){
|
||||
//this is clientside, since items are synced anyway
|
||||
ItemTransfer.transferItemToUnit(item,
|
||||
@@ -927,7 +1024,7 @@ public class EntityComps{
|
||||
}
|
||||
}
|
||||
|
||||
TileEntity core = getClosestCore();
|
||||
Tilec core = getClosestCore();
|
||||
|
||||
//nothing to build.
|
||||
if(buildRequest() == null) return;
|
||||
@@ -996,10 +1093,10 @@ public class EntityComps{
|
||||
}
|
||||
|
||||
/** @return whether this request should be skipped, in favor of the next one. */
|
||||
boolean shouldSkip(BuildRequest request, @Nullable TileEntity core){
|
||||
boolean shouldSkip(BuildRequest request, @Nullable Tilec core){
|
||||
//requests that you have at least *started* are considered
|
||||
if(state.rules.infiniteResources || request.breaking || !request.initialized || core == null) return false;
|
||||
return request.stuck && !core.items.has(request.block.requirements);
|
||||
return request.stuck && !core.getItems().has(request.block.requirements);
|
||||
}
|
||||
|
||||
void removeBuild(int x, int y, boolean breaking){
|
||||
@@ -1163,7 +1260,7 @@ public class EntityComps{
|
||||
}
|
||||
|
||||
@Component
|
||||
abstract class HitboxComp implements Posc{
|
||||
abstract class HitboxComp implements Posc, QuadTreeObject{
|
||||
transient float x, y;
|
||||
|
||||
float hitSize;
|
||||
@@ -1178,7 +1275,7 @@ public class EntityComps{
|
||||
lastY = y;
|
||||
}
|
||||
|
||||
void collision(Hitboxc other){
|
||||
void collision(Hitboxc other, float x, float y){
|
||||
|
||||
}
|
||||
|
||||
@@ -1194,6 +1291,15 @@ public class EntityComps{
|
||||
return Intersector.overlapsRect(x - hitSize/2f, y - hitSize/2f, hitSize, hitSize,
|
||||
other.getX() - other.getHitSize()/2f, other.getY() - other.getHitSize()/2f, other.getHitSize(), other.getHitSize());
|
||||
}
|
||||
|
||||
public void hitbox(Rect rect){
|
||||
rect.setCentered(x, y, hitSize, hitSize);
|
||||
}
|
||||
|
||||
public void hitboxTile(Rect rect){
|
||||
float scale = 0.6f;
|
||||
rect.setCentered(x, y, hitSize * scale, hitSize * scale);
|
||||
}
|
||||
}
|
||||
|
||||
@Component
|
||||
@@ -1201,9 +1307,9 @@ public class EntityComps{
|
||||
private Array<StatusEntry> statuses = new Array<>();
|
||||
private Bits applied = new Bits(content.getBy(ContentType.status).size);
|
||||
|
||||
private float speedMultiplier;
|
||||
private float damageMultiplier;
|
||||
private float armorMultiplier;
|
||||
float speedMultiplier;
|
||||
float damageMultiplier;
|
||||
float armorMultiplier;
|
||||
|
||||
/** @return damage taken based on status armor multipliers */
|
||||
float getDamage(float amount){
|
||||
@@ -1329,10 +1435,11 @@ public class EntityComps{
|
||||
@Component
|
||||
@BaseComponent
|
||||
class EntityComp{
|
||||
private boolean added;
|
||||
int id;
|
||||
|
||||
boolean isAdded(){
|
||||
return true;
|
||||
return added;
|
||||
}
|
||||
|
||||
void init(){}
|
||||
@@ -1340,11 +1447,11 @@ public class EntityComps{
|
||||
void update(){}
|
||||
|
||||
void remove(){
|
||||
|
||||
added = false;
|
||||
}
|
||||
|
||||
void add(){
|
||||
|
||||
added = true;
|
||||
}
|
||||
|
||||
boolean isLocal(){
|
||||
|
||||
@@ -7,4 +7,7 @@ class EntityDefs{
|
||||
|
||||
@EntityDef({BulletComp.class, VelComp.class, TimedComp.class})
|
||||
class BulletDef{}
|
||||
|
||||
@EntityDef({TileComp.class})
|
||||
class TileDef{}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
package mindustry.entities.def;
|
||||
|
||||
public class EntityGroupDefs{
|
||||
}
|
||||
@@ -8,7 +8,7 @@ import arc.math.geom.*;
|
||||
import arc.util.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.type.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
@@ -119,7 +119,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait{
|
||||
return;
|
||||
}
|
||||
|
||||
TileEntity entity = tile.link().entity;
|
||||
Tilec entity = tile.link().entity;
|
||||
boolean damage = entity != null;
|
||||
|
||||
float flammability = baseFlammability + puddleFlammability;
|
||||
|
||||
@@ -4,7 +4,7 @@ import arc.math.Mathf;
|
||||
import arc.util.Time;
|
||||
import mindustry.Vars;
|
||||
import mindustry.entities.Effects;
|
||||
import mindustry.entities.Effects.Effect;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.Effects.EffectRenderer;
|
||||
import mindustry.world.Tile;
|
||||
|
||||
|
||||
@@ -42,11 +42,11 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
|
||||
|
||||
@Remote(called = Loc.server, unreliable = true)
|
||||
public static void transferItemTo(Item item, int amount, float x, float y, Tile tile){
|
||||
if(tile == null || tile.entity == null || tile.entity.items == null) return;
|
||||
if(tile == null || tile.entity == null || tile.entity.getItems() == null) return;
|
||||
for(int i = 0; i < Mathf.clamp(amount / 3, 1, 8); i++){
|
||||
Time.run(i * 3, () -> create(item, x, y, tile, () -> {}));
|
||||
}
|
||||
tile.entity.items.add(item, amount);
|
||||
tile.entity.getItems().add(item, amount);
|
||||
}
|
||||
|
||||
public static void create(Item item, float fromx, float fromy, Position to, Runnable done){
|
||||
|
||||
@@ -12,7 +12,6 @@ import arc.util.pooling.Pools;
|
||||
import mindustry.content.Bullets;
|
||||
import mindustry.entities.EntityGroup;
|
||||
import mindustry.entities.Units;
|
||||
import mindustry.entities.type.Bullet;
|
||||
import mindustry.game.Team;
|
||||
import mindustry.gen.Call;
|
||||
import mindustry.graphics.Pal;
|
||||
|
||||
@@ -1,350 +0,0 @@
|
||||
package mindustry.entities.type;
|
||||
|
||||
import arc.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.util.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import mindustry.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.ctype.ContentType;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.units.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.type.TypeID;
|
||||
import mindustry.ui.Cicon;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.*;
|
||||
import mindustry.world.blocks.defense.DeflectorWall.*;
|
||||
import mindustry.world.blocks.units.CommandCenter.*;
|
||||
import mindustry.world.blocks.units.UnitFactory.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import java.io.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
/** Base class for AI units. */
|
||||
public abstract class BaseUnit extends Unitc implements ShooterTrait{
|
||||
protected static int timerIndex = 0;
|
||||
|
||||
protected static final int timerTarget = timerIndex++;
|
||||
protected static final int timerTarget2 = timerIndex++;
|
||||
|
||||
protected boolean loaded;
|
||||
protected UnitDef type;
|
||||
protected Interval timer = new Interval(5);
|
||||
protected StateMachine state = new StateMachine();
|
||||
protected TargetTrait target;
|
||||
|
||||
protected int spawner = noSpawner;
|
||||
|
||||
/** internal constructor used for deserialization, DO NOT USE */
|
||||
public BaseUnit(){
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server)
|
||||
public static void onUnitDeath(BaseUnit unit){
|
||||
if(unit == null) return;
|
||||
|
||||
if(net.server() || !net.active()){
|
||||
UnitDrops.dropItems(unit);
|
||||
}
|
||||
|
||||
unit.onSuperDeath();
|
||||
unit.type.deathSound.at(unit);
|
||||
|
||||
//visual only.
|
||||
if(net.client()){
|
||||
Tile tile = world.tile(unit.spawner);
|
||||
if(tile != null){
|
||||
tile.block().unitRemoved(tile, unit);
|
||||
}
|
||||
|
||||
unit.spawner = noSpawner;
|
||||
}
|
||||
|
||||
//must run afterwards so the unit's group is not null when sending the removal packet
|
||||
Core.app.post(unit::remove);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TypeID getTypeID(){
|
||||
return type.typeID;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onHit(SolidTrait entity){
|
||||
if(entity instanceof Bullet && ((Bullet)entity).getOwner() instanceof DeflectorEntity && player != null && getTeam() != player.getTeam()){
|
||||
Core.app.post(() -> {
|
||||
if(isDead()){
|
||||
Events.fire(Trigger.phaseDeflectHit);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public @Nullable
|
||||
Tile getSpawner(){
|
||||
return world.tile(spawner);
|
||||
}
|
||||
|
||||
public boolean isCommanded(){
|
||||
return indexer.getAllied(team, BlockFlag.comandCenter).size != 0 && indexer.getAllied(team, BlockFlag.comandCenter).first().entity instanceof CommandCenterEntity;
|
||||
}
|
||||
|
||||
public @Nullable UnitCommand getCommand(){
|
||||
if(isCommanded()){
|
||||
return indexer.getAllied(team, BlockFlag.comandCenter).first().<CommandCenterEntity>ent().command;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**Called when a command is recieved from the command center.*/
|
||||
public void onCommand(UnitCommand command){
|
||||
|
||||
}
|
||||
|
||||
/** Initialize the type and team of this unit. Only call once! */
|
||||
public void init(UnitDef type, Team team){
|
||||
if(this.type != null) throw new RuntimeException("This unit is already initialized!");
|
||||
|
||||
this.type = type;
|
||||
this.team = team;
|
||||
}
|
||||
|
||||
/** @return whether this unit counts toward the enemy amount in the wave UI. */
|
||||
public boolean countsAsEnemy(){
|
||||
return true;
|
||||
}
|
||||
|
||||
public void setSpawner(Tile tile){
|
||||
this.spawner = tile.pos();
|
||||
}
|
||||
|
||||
public void rotate(float angle){
|
||||
rotation = Mathf.slerpDelta(rotation, angle, type.rotateSpeed);
|
||||
}
|
||||
|
||||
public boolean targetHasFlag(BlockFlag flag){
|
||||
return (target instanceof TileEntity && ((TileEntity)target).tile.block().flags.contains(flag)) ||
|
||||
(target instanceof Tile && ((Tile)target).block().flags.contains(flag));
|
||||
}
|
||||
|
||||
public void setState(UnitState state){
|
||||
this.state.set(state);
|
||||
}
|
||||
|
||||
public boolean retarget(){
|
||||
return timer.get(timerTarget, 20);
|
||||
}
|
||||
|
||||
/** Only runs when the unit has a target. */
|
||||
public void behavior(){
|
||||
|
||||
}
|
||||
|
||||
public void updateTargeting(){
|
||||
if(target == null || (target instanceof Unitc && (target.isDead() || target.getTeam() == team))
|
||||
|| (target instanceof TileEntity && ((TileEntity)target).tile.entity == null)){
|
||||
target = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void targetClosestAllyFlag(BlockFlag flag){
|
||||
Tile target = Geometry.findClosest(x, y, indexer.getAllied(team, flag));
|
||||
if(target != null) this.target = target.entity;
|
||||
}
|
||||
|
||||
public void targetClosestEnemyFlag(BlockFlag flag){
|
||||
Tile target = Geometry.findClosest(x, y, indexer.getEnemy(team, flag));
|
||||
if(target != null) this.target = target.entity;
|
||||
}
|
||||
|
||||
public void targetClosest(){
|
||||
TargetTrait newTarget = Units.closestTarget(team, x, y, type.range, u -> type.targetAir || !u.isFlying());
|
||||
if(newTarget != null){
|
||||
target = newTarget;
|
||||
}
|
||||
}
|
||||
|
||||
public @Nullable Tile getClosest(BlockFlag flag){
|
||||
return Geometry.findClosest(x, y, indexer.getAllied(team, flag));
|
||||
}
|
||||
|
||||
public @Nullable Tile getClosestSpawner(){
|
||||
return Geometry.findClosest(x, y, Vars.spawner.getGroundSpawns());
|
||||
}
|
||||
|
||||
public @Nullable TileEntity getClosestEnemyCore(){
|
||||
return Vars.state.teams.closestEnemyCore(x, y, team);
|
||||
}
|
||||
|
||||
public UnitState getStartState(){
|
||||
return null;
|
||||
}
|
||||
|
||||
public boolean isBoss(){
|
||||
return hasEffect(StatusEffects.boss);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getDamageMultipler(){
|
||||
return status.getDamageMultiplier() * Vars.state.rules.unitDamageMultiplier;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TextureRegion getIconRegion(){
|
||||
return type.icon(Cicon.full);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void interpolate(){
|
||||
super.interpolate();
|
||||
|
||||
if(interpolator.values.length > 0){
|
||||
rotation = interpolator.values[0];
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public float maxHealth(){
|
||||
return type.health * Vars.state.rules.unitHealthMultiplier;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
if(isDead()){
|
||||
//dead enemies should get immediately removed
|
||||
remove();
|
||||
return;
|
||||
}
|
||||
|
||||
hitTime -= Time.delta();
|
||||
|
||||
if(net.client()){
|
||||
interpolate();
|
||||
status.update(this);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!isFlying() && (world.tileWorld(x, y) != null && !(world.tileWorld(x, y).block() instanceof BuildBlock) && world.tileWorld(x, y).solid())){
|
||||
kill();
|
||||
}
|
||||
|
||||
avoidOthers();
|
||||
|
||||
if(spawner != noSpawner && (world.tile(spawner) == null || !(world.tile(spawner).entity instanceof UnitFactoryEntity))){
|
||||
kill();
|
||||
}
|
||||
|
||||
updateTargeting();
|
||||
|
||||
state.update();
|
||||
updateVelocityStatus();
|
||||
|
||||
if(target != null) behavior();
|
||||
|
||||
if(!isFlying()){
|
||||
clampPosition();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removed(){
|
||||
super.removed();
|
||||
Tile tile = world.tile(spawner);
|
||||
if(tile != null && !net.client()){
|
||||
tile.block().unitRemoved(tile, this);
|
||||
}
|
||||
|
||||
spawner = noSpawner;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float drawSize(){
|
||||
return type.hitsize * 10;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDeath(){
|
||||
Call.onUnitDeath(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void added(){
|
||||
state.set(getStartState());
|
||||
|
||||
if(!loaded){
|
||||
health(maxHealth());
|
||||
}
|
||||
|
||||
if(isCommanded()){
|
||||
onCommand(getCommand());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public EntityGroup targetGroup(){
|
||||
return unitGroup;
|
||||
}
|
||||
|
||||
@Override
|
||||
public byte version(){
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeSave(DataOutput stream) throws IOException{
|
||||
super.writeSave(stream);
|
||||
stream.writeByte(type.id);
|
||||
stream.writeInt(spawner);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readSave(DataInput stream, byte version) throws IOException{
|
||||
super.readSave(stream, version);
|
||||
loaded = true;
|
||||
byte type = stream.readByte();
|
||||
this.spawner = stream.readInt();
|
||||
|
||||
this.type = content.getByID(ContentType.unit, type);
|
||||
add();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(DataOutput data) throws IOException{
|
||||
super.writeSave(data);
|
||||
data.writeByte(type.id);
|
||||
data.writeInt(spawner);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(DataInput data) throws IOException{
|
||||
float lastx = x, lasty = y, lastrot = rotation;
|
||||
|
||||
super.readSave(data, version());
|
||||
|
||||
this.type = content.getByID(ContentType.unit, data.readByte());
|
||||
this.spawner = data.readInt();
|
||||
|
||||
interpolator.read(lastx, lasty, x, y, rotation);
|
||||
rotation = lastrot;
|
||||
x = lastx;
|
||||
y = lasty;
|
||||
}
|
||||
|
||||
public void onSuperDeath(){
|
||||
super.onDeath();
|
||||
}
|
||||
}
|
||||
@@ -1,322 +0,0 @@
|
||||
package mindustry.entities.type;
|
||||
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.util.*;
|
||||
import arc.util.pooling.Pool.*;
|
||||
import arc.util.pooling.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.bullet.*;
|
||||
import mindustry.entities.effect.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.world.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class Bullet extends SolidEntity implements DamageTrait, Scaled, Poolable, DrawTrait, VelocityTrait, TimeTrait, TeamTrait, AbsorbTrait{
|
||||
public Interval timer = new Interval(3);
|
||||
|
||||
private float lifeScl;
|
||||
private Team team;
|
||||
private Object data;
|
||||
private boolean supressCollision, supressOnce, initialized, deflected;
|
||||
|
||||
protected BulletType type;
|
||||
protected Entity owner;
|
||||
protected float time;
|
||||
|
||||
/** Internal use only! */
|
||||
public Bullet(){
|
||||
}
|
||||
|
||||
public static Bullet create(BulletType type, TeamTrait owner, float x, float y, float angle){
|
||||
return create(type, owner, owner.getTeam(), x, y, angle);
|
||||
}
|
||||
|
||||
public static Bullet create(BulletType type, Entity owner, Team team, float x, float y, float angle){
|
||||
return create(type, owner, team, x, y, angle, 1f);
|
||||
}
|
||||
|
||||
public static Bullet create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl){
|
||||
return create(type, owner, team, x, y, angle, velocityScl, 1f, null);
|
||||
}
|
||||
|
||||
public static Bullet create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl){
|
||||
return create(type, owner, team, x, y, angle, velocityScl, lifetimeScl, null);
|
||||
}
|
||||
|
||||
public static Bullet create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl, Object data){
|
||||
Bullet bullet = Pools.obtain(Bullet.class, Bullet::new);
|
||||
bullet.type = type;
|
||||
bullet.owner = owner;
|
||||
bullet.data = data;
|
||||
|
||||
bullet.velocity.set(0, type.speed).setAngle(angle).scl(velocityScl);
|
||||
if(type.keepVelocity){
|
||||
bullet.velocity.add(owner instanceof VelocityTrait ? ((VelocityTrait)owner).velocity() : Vec2.ZERO);
|
||||
}
|
||||
|
||||
bullet.team = team;
|
||||
bullet.type = type;
|
||||
bullet.lifeScl = lifetimeScl;
|
||||
|
||||
bullet.set(x - bullet.velocity.x * Time.delta(), y - bullet.velocity.y * Time.delta());
|
||||
bullet.add();
|
||||
|
||||
return bullet;
|
||||
}
|
||||
|
||||
public static Bullet create(BulletType type, Bullet parent, float x, float y, float angle){
|
||||
return create(type, parent.owner, parent.team, x, y, angle);
|
||||
}
|
||||
|
||||
public static Bullet create(BulletType type, Bullet parent, float x, float y, float angle, float velocityScl){
|
||||
return create(type, parent.owner, parent.team, x, y, angle, velocityScl);
|
||||
}
|
||||
|
||||
@Remote(called = Loc.server, unreliable = true)
|
||||
public static void createBullet(BulletType type, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl){
|
||||
create(type, null, team, x, y, angle, velocityScl, lifetimeScl, null);
|
||||
}
|
||||
|
||||
public Entity getOwner(){
|
||||
return owner;
|
||||
}
|
||||
|
||||
public boolean collidesTiles(){
|
||||
return type.collidesTiles;
|
||||
}
|
||||
|
||||
public void deflect(){
|
||||
supressCollision = true;
|
||||
supressOnce = true;
|
||||
deflected = true;
|
||||
}
|
||||
|
||||
public boolean isDeflected(){
|
||||
return deflected;
|
||||
}
|
||||
|
||||
public BulletType getBulletType(){
|
||||
return type;
|
||||
}
|
||||
|
||||
public void resetOwner(Entity entity, Team team){
|
||||
this.owner = entity;
|
||||
this.team = team;
|
||||
}
|
||||
|
||||
public void scaleTime(float add){
|
||||
time += add;
|
||||
}
|
||||
|
||||
public Object getData(){
|
||||
return data;
|
||||
}
|
||||
|
||||
public void setData(Object data){
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
public float damageMultiplier(){
|
||||
if(owner instanceof Unitc){
|
||||
return ((Unitc)owner).getDamageMultipler();
|
||||
}
|
||||
return 1f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void killed(Entity other){
|
||||
if(owner instanceof KillerTrait){
|
||||
((KillerTrait)owner).killed(other);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void absorb(){
|
||||
supressCollision = true;
|
||||
remove();
|
||||
}
|
||||
|
||||
@Override
|
||||
public float drawSize(){
|
||||
return type.drawSize;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float damage(){
|
||||
if(owner instanceof Lightning && data instanceof Float){
|
||||
return (Float)data;
|
||||
}
|
||||
return type.damage * damageMultiplier();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Team getTeam(){
|
||||
return team;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getShieldDamage(){
|
||||
return Math.max(damage(), type.splashDamage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean collides(SolidTrait other){
|
||||
return type.collides && (other != owner && !(other instanceof DamageTrait)) && !supressCollision && !(other instanceof Unitc && ((Unitc)other).isFlying() && !type.collidesAir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void collision(SolidTrait other, float x, float y){
|
||||
if(!type.pierce) remove();
|
||||
type.hit(this, x, y);
|
||||
|
||||
if(other instanceof Unitc){
|
||||
Unitc unit = (Unitc)other;
|
||||
unit.velocity().add(Tmp.v3.set(other.getX(), other.getY()).sub(x, y).setLength(type.knockback / unit.mass()));
|
||||
unit.applyEffect(type.status, type.statusDuration);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
type.update(this);
|
||||
|
||||
x += velocity.x * Time.delta();
|
||||
y += velocity.y * Time.delta();
|
||||
|
||||
velocity.scl(Mathf.clamp(1f - type.drag * Time.delta()));
|
||||
|
||||
time += Time.delta() * 1f / (lifeScl);
|
||||
time = Mathf.clamp(time, 0, type.lifetime);
|
||||
|
||||
if(time >= type.lifetime){
|
||||
if(!supressCollision) type.despawned(this);
|
||||
remove();
|
||||
}
|
||||
|
||||
if(type.hitTiles && collidesTiles() && !supressCollision && initialized){
|
||||
world.raycastEach(world.toTile(lastPosition().x), world.toTile(lastPosition().y), world.toTile(x), world.toTile(y), (x, y) -> {
|
||||
|
||||
Tile tile = world.ltile(x, y);
|
||||
if(tile == null) return false;
|
||||
|
||||
if(tile.entity != null && tile.entity.collide(this) && type.collides(this, tile) && !tile.entity.isDead() && (type.collidesTeam || tile.getTeam() != team)){
|
||||
if(tile.getTeam() != team){
|
||||
tile.entity.collision(this);
|
||||
}
|
||||
|
||||
if(!supressCollision){
|
||||
type.hitTile(this, tile);
|
||||
remove();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
if(supressOnce){
|
||||
supressCollision = false;
|
||||
supressOnce = false;
|
||||
}
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void reset(){
|
||||
type = null;
|
||||
owner = null;
|
||||
velocity.setZero();
|
||||
time = 0f;
|
||||
timer.clear();
|
||||
lifeScl = 1f;
|
||||
team = null;
|
||||
data = null;
|
||||
supressCollision = false;
|
||||
supressOnce = false;
|
||||
deflected = false;
|
||||
initialized = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hitbox(Rect rect){
|
||||
rect.setSize(type.hitSize).setCenter(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hitboxTile(Rect rect){
|
||||
rect.setSize(type.hitSize).setCenter(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float lifetime(){
|
||||
return type.lifetime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void time(float time){
|
||||
this.time = time;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float time(){
|
||||
return time;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removed(){
|
||||
Pools.free(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EntityGroup targetGroup(){
|
||||
return bulletGroup;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void added(){
|
||||
type.init(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
type.draw(this);
|
||||
renderer.lights.add(x, y, 16f, Pal.powerLight, 0.3f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float fin(){
|
||||
return time / type.lifetime;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec2 velocity(){
|
||||
return velocity;
|
||||
}
|
||||
|
||||
public void velocity(float speed, float angle){
|
||||
velocity.set(0, speed).setAngle(angle);
|
||||
}
|
||||
|
||||
public void limit(float f){
|
||||
velocity.limit(f);
|
||||
}
|
||||
|
||||
/** Sets the bullet's rotation in degrees. */
|
||||
public void rot(float angle){
|
||||
velocity.setAngle(angle);
|
||||
}
|
||||
|
||||
/** @return the bullet's rotation. */
|
||||
public float rot(){
|
||||
float angle = Mathf.atan2(velocity.x, velocity.y) * Mathf.radiansToDegrees;
|
||||
if(angle < 0) angle += 360;
|
||||
return angle;
|
||||
}
|
||||
}
|
||||
@@ -59,8 +59,8 @@ public class Player extends Unitc implements BuilderMinerTrait, ShooterTrait{
|
||||
public @Nullable NetConnection con;
|
||||
public boolean isLocal = false;
|
||||
public Interval timer = new Interval(6);
|
||||
public TargetTrait target;
|
||||
public TargetTrait moveTarget;
|
||||
public Teamc target;
|
||||
public Teamc moveTarget;
|
||||
|
||||
public @Nullable String lastText;
|
||||
public float textFadeTime;
|
||||
@@ -604,7 +604,7 @@ public class Player extends Unitc implements BuilderMinerTrait, ShooterTrait{
|
||||
|
||||
protected void updateTouch(){
|
||||
if(Units.invalidateTarget(target, this) &&
|
||||
!(target instanceof TileEntity && ((TileEntity)target).damaged() && target.isValid() && target.getTeam() == team && mech.canHeal && dst(target) < mech.range && !(((TileEntity)target).block instanceof BuildBlock))){
|
||||
!(target instanceof Tilec && ((Tilec)target).damaged() && target.isValid() && target.getTeam() == team && mech.canHeal && dst(target) < mech.range && !(((Tilec)target).block instanceof BuildBlock))){
|
||||
target = null;
|
||||
}
|
||||
|
||||
@@ -619,7 +619,7 @@ public class Player extends Unitc implements BuilderMinerTrait, ShooterTrait{
|
||||
if(moveTarget != null && !moveTarget.isDead()){
|
||||
targetX = moveTarget.getX();
|
||||
targetY = moveTarget.getY();
|
||||
boolean tapping = moveTarget instanceof TileEntity && moveTarget.getTeam() == team;
|
||||
boolean tapping = moveTarget instanceof Tilec && moveTarget.getTeam() == team;
|
||||
attractDst = 0f;
|
||||
|
||||
if(tapping){
|
||||
@@ -628,7 +628,7 @@ public class Player extends Unitc implements BuilderMinerTrait, ShooterTrait{
|
||||
|
||||
if(dst(moveTarget) <= 2f * Time.delta()){
|
||||
if(tapping && !isDead()){
|
||||
Tile tile = ((TileEntity)moveTarget).tile;
|
||||
Tile tile = ((Tilec)moveTarget).tile;
|
||||
tile.block().tapped(tile, this);
|
||||
}
|
||||
|
||||
@@ -695,7 +695,7 @@ public class Player extends Unitc implements BuilderMinerTrait, ShooterTrait{
|
||||
setMineTile(null);
|
||||
}
|
||||
}
|
||||
}else if(target.isValid() || (target instanceof TileEntity && ((TileEntity)target).damaged() && target.getTeam() == team && mech.canHeal && dst(target) < mech.range)){
|
||||
}else if(target.isValid() || (target instanceof Tilec && ((Tilec)target).damaged() && target.getTeam() == team && mech.canHeal && dst(target) < mech.range)){
|
||||
//rotate toward and shoot the target
|
||||
if(mech.faceTarget){
|
||||
rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.2f);
|
||||
|
||||
+4
-6
@@ -6,10 +6,8 @@ import arc.Events;
|
||||
import arc.struct.Array;
|
||||
import arc.struct.ObjectSet;
|
||||
import arc.math.geom.Point2;
|
||||
import arc.math.geom.Vec2;
|
||||
import arc.util.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import mindustry.entities.EntityGroup;
|
||||
import mindustry.game.*;
|
||||
import mindustry.game.EventType.BlockDestroyEvent;
|
||||
import mindustry.gen.*;
|
||||
@@ -21,7 +19,7 @@ import java.io.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class TileEntity{
|
||||
public class Tilec__{
|
||||
public static final float timeToSleep = 60f * 1; //1 second to fall asleep
|
||||
private static final ObjectSet<Tile> tmpTiles = new ObjectSet<>();
|
||||
/** This value is only used for debugging. */
|
||||
@@ -63,7 +61,7 @@ public class TileEntity{
|
||||
}
|
||||
|
||||
/** Sets this tile entity data to this tile, and adds it if necessary. */
|
||||
public TileEntity init(Tile tile, boolean shouldAdd){
|
||||
public Tilec init(Tile tile, boolean shouldAdd){
|
||||
this.tile = tile;
|
||||
x = tile.drawx();
|
||||
y = tile.drawy();
|
||||
@@ -148,11 +146,11 @@ public class TileEntity{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public boolean collide(Bullet other){
|
||||
public boolean collide(Bulletc other){
|
||||
return true;
|
||||
}
|
||||
|
||||
public void collision(Bullet other){
|
||||
public void collision(Bulletc other){
|
||||
block.handleBulletHit(this, other);
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ public class BuilderDrone extends BaseDrone implements BuilderTrait{
|
||||
|
||||
public void update(){
|
||||
BuildEntity entity = (BuildEntity)target;
|
||||
TileEntity core = getClosestCore();
|
||||
Tilec core = getClosestCore();
|
||||
|
||||
if(isBuilding() && entity == null && canRebuild()){
|
||||
target = world.tile(buildRequest().x, buildRequest().y);
|
||||
@@ -97,7 +97,7 @@ public class BuilderDrone extends BaseDrone implements BuilderTrait{
|
||||
}
|
||||
}else{
|
||||
incDrones(playerTarget);
|
||||
TargetTrait prev = target;
|
||||
Teamc prev = target;
|
||||
target = playerTarget;
|
||||
float dst = 90f + (id % 10)*3;
|
||||
float tdst = dst(target);
|
||||
|
||||
@@ -12,7 +12,6 @@ import mindustry.entities.bullet.*;
|
||||
import mindustry.entities.type.*;
|
||||
import mindustry.entities.units.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.*;
|
||||
import mindustry.world.meta.*;
|
||||
@@ -34,7 +33,7 @@ public class GroundUnit extends BaseUnit{
|
||||
}
|
||||
|
||||
public void update(){
|
||||
TileEntity core = getClosestEnemyCore();
|
||||
Tilec core = getClosestEnemyCore();
|
||||
|
||||
if(core == null){
|
||||
Tile closestSpawn = getClosestSpawner();
|
||||
@@ -251,7 +250,7 @@ public class GroundUnit extends BaseUnit{
|
||||
Tile tile = world.tileWorld(x, y);
|
||||
if(tile == null) return;
|
||||
Tile targetTile = pathfinder.getTargetTile(tile, enemy, PathTarget.enemyCores);
|
||||
TileEntity core = getClosestCore();
|
||||
Tilec core = getClosestCore();
|
||||
|
||||
if(tile == targetTile || core == null || dst(core) < 120f) return;
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ package mindustry.entities.type.base;
|
||||
import arc.math.Mathf;
|
||||
import arc.util.Structs;
|
||||
import mindustry.content.Blocks;
|
||||
import mindustry.entities.type.TileEntity;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.entities.units.UnitState;
|
||||
import mindustry.gen.Call;
|
||||
import mindustry.type.Item;
|
||||
@@ -28,7 +28,7 @@ public class MinerDrone extends BaseDrone implements MinerTrait{
|
||||
}
|
||||
|
||||
public void update(){
|
||||
TileEntity entity = getClosestCore();
|
||||
Tilec entity = getClosestCore();
|
||||
|
||||
if(entity == null) return;
|
||||
|
||||
@@ -90,7 +90,7 @@ public class MinerDrone extends BaseDrone implements MinerTrait{
|
||||
|
||||
if(target == null) return;
|
||||
|
||||
TileEntity tile = (TileEntity)target;
|
||||
Tilec tile = (Tilec)target;
|
||||
|
||||
if(dst(target) < type.range){
|
||||
if(tile.tile.block().acceptStack(item.item, item.amount, tile.tile, MinerDrone.this) > 0){
|
||||
@@ -169,10 +169,10 @@ public class MinerDrone extends BaseDrone implements MinerTrait{
|
||||
}
|
||||
|
||||
protected void findItem(){
|
||||
TileEntity entity = getClosestCore();
|
||||
Tilec entity = getClosestCore();
|
||||
if(entity == null){
|
||||
return;
|
||||
}
|
||||
targetItem = Structs.findMin(type.toMine, indexer::hasOre, (a, b) -> -Integer.compare(entity.items.get(a), entity.items.get(b)));
|
||||
targetItem = Structs.findMin(type.toMine, indexer::hasOre, (a, b) -> -Integer.compare(entity.getItems().get(a), entity.getItems().get(b)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package mindustry.entities.type.base;
|
||||
|
||||
import mindustry.entities.Units;
|
||||
import mindustry.entities.type.TileEntity;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.entities.units.UnitState;
|
||||
import mindustry.world.Pos;
|
||||
import mindustry.world.Tile;
|
||||
@@ -24,7 +24,7 @@ public class RepairDrone extends BaseDrone{
|
||||
target = Units.findDamagedTile(team, x, y);
|
||||
}
|
||||
|
||||
if(target instanceof TileEntity && ((TileEntity)target).block instanceof BuildBlock){
|
||||
if(target instanceof Tilec && ((Tilec)target).block instanceof BuildBlock){
|
||||
target = null;
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ public class RepairDrone extends BaseDrone{
|
||||
@Override
|
||||
public void write(DataOutput data) throws IOException{
|
||||
super.write(data);
|
||||
data.writeInt(state.is(repair) && target instanceof TileEntity ? ((TileEntity)target).tile.pos() : Pos.invalid);
|
||||
data.writeInt(state.is(repair) && target instanceof Tilec ? ((Tilec)target).tile.pos() : Pos.invalid);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -3,8 +3,7 @@ package mindustry.entities.units;
|
||||
import arc.math.Mathf;
|
||||
import mindustry.Vars;
|
||||
import mindustry.content.Items;
|
||||
import mindustry.entities.type.BaseUnit;
|
||||
import mindustry.entities.type.TileEntity;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.gen.Call;
|
||||
import mindustry.type.Item;
|
||||
import static mindustry.Vars.*;
|
||||
@@ -18,7 +17,7 @@ public class UnitDrops{
|
||||
return;
|
||||
}
|
||||
|
||||
TileEntity core = unit.getClosestEnemyCore();
|
||||
Tilec core = unit.getClosestEnemyCore();
|
||||
|
||||
if(core == null || core.dst(unit) > Vars.mineTransferRange){
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user