More cleanup
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@@ -132,7 +132,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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ItemTransfer.create(item,
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player.x + Angles.trnsx(player.rotation + 180f, backTrns), player.y + Angles.trnsy(player.rotation + 180f, backTrns),
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new Vec2(tile.drawx() + stackTrns.x, tile.drawy() + stackTrns.y), () -> {
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if(tile.block() != block || tile.entity == null || tile.entity.items == null) return;
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if(tile.block() != block || tile.entity == null || tile.entity.getItems() == null) return;
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tile.block().handleStack(item, removed, tile, player);
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remaining[1] -= removed;
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@@ -595,7 +595,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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if(tile.interactable(player.getTeam()) && tile.block().consumesTap){
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consumed = true;
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}else if(tile.interactable(player.getTeam()) && tile.block().synthetic() && !consumed){
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if(tile.block().hasItems && tile.entity.items.total() > 0){
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if(tile.block().hasItems && tile.entity.getItems().total() > 0){
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frag.inv.showFor(tile);
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consumed = true;
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showedInventory = true;
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@@ -16,11 +16,10 @@ import mindustry.*;
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import mindustry.content.*;
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import mindustry.core.GameState.*;
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import mindustry.entities.*;
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import mindustry.entities.type.*;
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import mindustry.gen.*;
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import mindustry.entities.units.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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@@ -45,7 +44,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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private float lineScale;
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/** Animation data for crosshair. */
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private float crosshairScale;
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private TargetTrait lastTarget;
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private Teamc lastTarget;
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/** Used for shifting build requests. */
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private float shiftDeltaX, shiftDeltaY;
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@@ -77,7 +76,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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Tile tile = world.ltileWorld(x, y);
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if(tile != null && tile.synthetic() && player.getTeam().isEnemy(tile.getTeam())){
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TileEntity entity = tile.entity;
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Tilec entity = tile.entity;
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player.setMineTile(null);
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player.target = entity;
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}else if(tile != null && player.mech.canHeal && tile.entity != null && tile.getTeam() == player.getTeam() && tile.entity.damaged()){
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@@ -155,7 +154,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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}
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void removeRequest(BuildRequest request){
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selectRequests.removeValue(request, true);
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selectRequests.remove(request, true);
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if(!request.breaking){
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removals.add(request);
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}
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@@ -376,7 +375,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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}
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}
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TargetTrait target = player.target;
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Teamc target = player.target;
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//draw targeting crosshair
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if(target != null && !state.isEditor()){
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