Crash fixes, additional controller support
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@@ -211,13 +211,13 @@ public class EnemyType {
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public void onDeath(Enemy enemy){
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if(Net.active() && Net.server()){
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Vars.netServer.handleEnemyDeath(enemy);
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}else if(!Net.active()){ //must be client
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Effects.effect(Fx.explosion, enemy);
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Effects.shake(3f, 4f, enemy);
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Effects.sound("bang2", enemy);
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enemy.remove();
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enemy.dead = true;
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}
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Effects.effect(Fx.explosion, enemy);
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Effects.shake(3f, 4f, enemy);
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Effects.sound("bang2", enemy);
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enemy.remove();
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enemy.dead = true;
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}
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public void removed(Enemy enemy){
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