Tank crush damage tweaks
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@@ -2438,7 +2438,6 @@ public class UnitTypes{
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rotateSpeed = 3.5f;
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health = 800;
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armor = 5f;
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areaDamage = 5f;
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treadRects = new Rect[]{new Rect(12, 7, 14, 51)};
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researchCostMultiplier = 0f;
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@@ -2479,7 +2478,6 @@ public class UnitTypes{
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rotateSpeed = 2.6f;
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health = 2000;
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armor = 8f;
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areaDamage = 8f;
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treadRects = new Rect[]{new Rect(17, 10, 19, 76)};
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researchCostMultiplier = 0f;
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@@ -2565,7 +2563,7 @@ public class UnitTypes{
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speed = 0.63f;
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health = 9000;
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armor = 20f;
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areaDamage = 13f;
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crushDamage = 13f / 5f;
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treadRects = new Rect[]{new Rect(22, 16, 28, 130)};
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weapons.add(new Weapon("vanquish-weapon"){{
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@@ -2637,7 +2635,7 @@ public class UnitTypes{
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speed = 0.48f;
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health = 20000;
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armor = 25f;
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areaDamage = 30f;
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crushDamage = 25f / 5f;
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rotateSpeed = 0.8f;
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treadRects = new Rect[]{new Rect(27, 152, 56, 73), new Rect(24, 51 - 9, 29, 17), new Rect(59, 18 - 9, 39, 19)};
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@@ -3358,7 +3356,7 @@ public class UnitTypes{
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drawCell = false;
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segments = 4;
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drawBody = false;
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areaDamage = 2f;
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crushDamage = 2f;
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segmentScl = 4f;
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segmentPhase = 5f;
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@@ -88,7 +88,7 @@ abstract class CrawlComp implements Posc, Rotc, Hitboxc, Unitc{
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//TODO area damage to units
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if(t.build != null && t.build.team != team){
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t.build.damage(team, type.areaDamage * Time.delta);
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t.build.damage(team, type.crushDamage * Time.delta);
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}
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if(Mathf.chanceDelta(0.025)){
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@@ -63,11 +63,11 @@ abstract class TankComp implements Posc, Flyingc, Hitboxc, Unitc, ElevationMovec
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}
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//TODO should this apply to the player team(s)? currently PvE due to balancing
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if(walked && t != null && t.build != null && t.build.team != team && (state.rules.waves && team == state.rules.waveTeam)
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if(type.crushDamage > 0 && walked && t != null && t.build != null && t.build.team != team
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//damage radius is 1 tile smaller to prevent it from just touching walls as it passes
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&& Math.max(Math.abs(dx), Math.abs(dy)) <= r - 1){
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t.build.damage(team, type.areaDamage * Time.delta);
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t.build.damage(team, type.crushDamage * Time.delta * t.block().crushDamageMultiplier);
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}
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}
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}
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@@ -194,8 +194,8 @@ public class UnitType extends UnlockableContent{
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public float segmentScl = 4f, segmentPhase = 5f;
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public float segmentRotSpeed = 1f, segmentMaxRot = 30f;
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public float crawlSlowdown = 0.5f;
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//used for tanks too
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public float areaDamage = 0.5f;
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/** Damage dealt to blocks under this tank/crawler every frame. */
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public float crushDamage = 0f;
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public float crawlSlowdownFrac = 0.55f;
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public ObjectSet<StatusEffect> immunities = new ObjectSet<>();
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@@ -156,6 +156,8 @@ public class Block extends UnlockableContent implements Senseable{
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public float clipSize = -1f;
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/** When placeRangeCheck is enabled, this is the range checked for enemy blocks. */
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public float placeOverlapRange = 50f;
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/** Multiplier of damage dealt to this block by tanks. Does not apply to crawlers. */
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public float crushDamageMultiplier = 1f;
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/** Max of timers used. */
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public int timers = 0;
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/** Cache layer. Only used for 'cached' rendering. */
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@@ -36,6 +36,7 @@ public class Wall extends Block{
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buildCostMultiplier = 6f;
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canOverdrive = false;
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drawDisabled = false;
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crushDamageMultiplier = 5f;
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//it's a wall of course it's supported everywhere
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envEnabled = Env.any;
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