Tank crush damage tweaks
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@@ -2438,7 +2438,6 @@ public class UnitTypes{
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rotateSpeed = 3.5f;
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health = 800;
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armor = 5f;
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areaDamage = 5f;
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treadRects = new Rect[]{new Rect(12, 7, 14, 51)};
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researchCostMultiplier = 0f;
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@@ -2479,7 +2478,6 @@ public class UnitTypes{
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rotateSpeed = 2.6f;
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health = 2000;
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armor = 8f;
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areaDamage = 8f;
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treadRects = new Rect[]{new Rect(17, 10, 19, 76)};
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researchCostMultiplier = 0f;
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@@ -2565,7 +2563,7 @@ public class UnitTypes{
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speed = 0.63f;
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health = 9000;
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armor = 20f;
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areaDamage = 13f;
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crushDamage = 13f / 5f;
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treadRects = new Rect[]{new Rect(22, 16, 28, 130)};
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weapons.add(new Weapon("vanquish-weapon"){{
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@@ -2637,7 +2635,7 @@ public class UnitTypes{
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speed = 0.48f;
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health = 20000;
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armor = 25f;
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areaDamage = 30f;
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crushDamage = 25f / 5f;
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rotateSpeed = 0.8f;
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treadRects = new Rect[]{new Rect(27, 152, 56, 73), new Rect(24, 51 - 9, 29, 17), new Rect(59, 18 - 9, 39, 19)};
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@@ -3358,7 +3356,7 @@ public class UnitTypes{
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drawCell = false;
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segments = 4;
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drawBody = false;
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areaDamage = 2f;
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crushDamage = 2f;
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segmentScl = 4f;
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segmentPhase = 5f;
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