Cleanup of weapon stats

This commit is contained in:
Anuken
2020-11-13 14:42:46 -05:00
parent e0b4eb7f8f
commit a9756aefad
12 changed files with 1963 additions and 1963 deletions

View File

@@ -19,7 +19,8 @@ public class SapBulletType extends BulletType{
public SapBulletType(){
speed = 0.0001f;
despawnEffect = Fx.none;
pierce = true;
pierce = false;
collides = false;
hitSize = 0f;
hittable = false;
hitEffect = Fx.hitLiquid;

View File

@@ -221,7 +221,7 @@ public class UnitType extends UnlockableContent{
stats.add(Stat.canBoost, canBoost);
}
if(inst instanceof Minerc && mineTier >= 1){
if(mineTier >= 1){
stats.addPercent(Stat.mineSpeed, mineSpeed);
stats.add(Stat.mineTier, new BlockFilterValue(b -> b instanceof Floor f && f.itemDrop != null && f.itemDrop.hardness <= mineTier && !f.playerUnmineable));
}
@@ -232,7 +232,9 @@ public class UnitType extends UnlockableContent{
stats.add(Stat.payloadCapacity, (payloadCapacity / (tilesize * tilesize)), StatUnit.blocksSquared);
}
stats.add(Stat.weapons, new WeaponListValue(this, weapons));
if(weapons.any()){
stats.add(Stat.weapons, new WeaponListValue(this, weapons));
}
}
@CallSuper

View File

@@ -1,7 +1,6 @@
package mindustry.world.meta.values;
import arc.*;
import arc.func.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.layout.*;
@@ -28,14 +27,19 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
public void display(Table table){
table.row();
for(T t : map.keys()){
boolean unit = t instanceof UnitType;
BulletType type = map.get(t);
//no point in displaying unit icon twice
if(!(t instanceof UnitType)){
if(!unit){
table.image(icon(t)).size(3 * 8).padRight(4).right().top();
table.add(t.localizedName).padRight(10).left().top();
}
Cons<Table> tableCons = bt -> {
table.table(bt -> {
bt.left().defaults().padRight(3).left();
if(type.damage > 0 && (type.collides || type.splashDamage <= 0)){
@@ -46,7 +50,7 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
sep(bt, Core.bundle.format("bullet.splashdamage", (int)type.splashDamage, Strings.fixed(type.splashDamageRadius / tilesize, 1)));
}
if(!(t instanceof UnitType) && !Mathf.equal(type.ammoMultiplier, 1f) && !(type instanceof LiquidBulletType)){
if(!unit && !Mathf.equal(type.ammoMultiplier, 1f) && !(type instanceof LiquidBulletType)){
sep(bt, Core.bundle.format("bullet.multiplier", (int)type.ammoMultiplier));
}
@@ -58,16 +62,15 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
sep(bt, Core.bundle.format("bullet.knockback", Strings.fixed(type.knockback, 1)));
}
//sap bullets don't really have pierce
if((type.pierce || type.pierceCap != -1) && !(type instanceof SapBulletType)){
sep(bt, type.pierceCap == -1 ? "@bullet.infinitepierce" : Core.bundle.format("bullet.pierce", type.pierceCap));
}
if((type.healPercent > 0f)){
if(type.healPercent > 0f){
sep(bt, Core.bundle.format("bullet.healpercent", (int)type.healPercent));
}
if((type.status == StatusEffects.burning || type.status == StatusEffects.melting) || type.incendAmount > 0){
if(type.pierce || type.pierceCap != -1){
sep(bt, type.pierceCap == -1 ? "@bullet.infinitepierce" : Core.bundle.format("bullet.pierce", type.pierceCap));
}
if(type.status == StatusEffects.burning || type.status == StatusEffects.melting || type.incendAmount > 0){
sep(bt, "@bullet.incendiary");
}
@@ -94,12 +97,8 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
if(type.fragBullet != null){
sep(bt, "@bullet.frag");
}
};
if(t instanceof UnitType){
table.table(tableCons);
}else{
table.table(Tex.underline, tableCons).left().padTop(-9);
}
}).padTop(unit ? 0 : -9).left().get().background(unit ? null : Tex.underline);
table.row();
}
}

View File

@@ -1,16 +1,14 @@
package mindustry.world.meta.values;
import arc.*;
import arc.util.*;
import arc.graphics.g2d.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class WeaponListValue implements StatValue{
private final Seq<Weapon> weapons;
private final UnitType unit;
@@ -27,25 +25,25 @@ public class WeaponListValue implements StatValue{
Weapon weapon = weapons.get(i);
if(weapon.flipSprite){
//fliped weapons are not given stats
//flipped weapons are not given stats
continue;
}
if(weapon.outlineRegion.found()){
table.image(weapon.outlineRegion).size(10 * 8).scaling(Scaling.fit).right().top();
}else{
table.image(unit.icon(Cicon.full)).size(10 * 8).scaling(Scaling.fit).right().top();
}
table.table(Tex.underline, w -> {
TextureRegion region = weapon.outlineRegion.found() ? weapon.outlineRegion : unit.icon(Cicon.full);
table.image(region).size(60).scaling(Scaling.bounded).right().top();
table.table(Tex.underline, w -> {
w.left().defaults().padRight(3).left();
sep(w, "[lightgray]" + Stat.inaccuracy.localized() + ": [white]" + (int)weapon.inaccuracy + " " + StatUnit.degrees.localized());
if(weapon.inaccuracy > 0){
sep(w, "[lightgray]" + Stat.inaccuracy.localized() + ": [white]" + (int)weapon.inaccuracy + " " + StatUnit.degrees.localized());
}
sep(w, "[lightgray]" + Stat.reload.localized() + ": " + (weapon.mirror ? "2x " : "") + "[white]" + Strings.autoFixed(60f / weapon.reload * weapon.shots, 1));
sep(w, "[lightgray]" + Stat.bullet.localized() + ":");
AmmoListValue bullet = new AmmoListValue(OrderedMap.of(unit, weapon.bullet));
var bullet = new AmmoListValue<UnitType>(OrderedMap.of(unit, weapon.bullet));
bullet.display(w);
}).left().padTop(-9);
}).padTop(-9).left();
table.row();
}
}