Rule tweaks
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@@ -884,7 +884,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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power += this.power.status * block.consumes.getPower().capacity;
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power += this.power.status * block.consumes.getPower().capacity;
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}
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}
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if(block.hasLiquids){
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if(block.hasLiquids && state.rules.damageExplosions){
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liquids.each((liquid, amount) -> {
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liquids.each((liquid, amount) -> {
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float splash = Mathf.clamp(amount / 4f, 0f, 10f);
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float splash = Mathf.clamp(amount / 4f, 0f, 10f);
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