Updated travis config / Fixed flying mech land effect
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@@ -512,7 +512,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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}
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Effects.effect(UnitFx.unitLand, tile.floor().minimapColor, x, y, tile.floor().isLiquid ? 1f : 0.5f);
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}
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mech.onLand(this);
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if(!mech.flying) mech.onLand(this);
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achievedFlight = false;
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}
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