Shale biome implementation
This commit is contained in:
@@ -11,7 +11,7 @@ import static mindustry.type.ItemStack.list;
|
||||
|
||||
public class SectorPresets implements ContentList{
|
||||
public static SectorPreset
|
||||
groundZero, desertWastes,
|
||||
groundZero,
|
||||
craters, frozenForest, ruinousShores, stainedMountains, tarFields, fungalPass,
|
||||
saltFlats, overgrowth, impact0078, crags,
|
||||
desolateRift, nuclearComplex;
|
||||
@@ -27,13 +27,13 @@ public class SectorPresets implements ContentList{
|
||||
launchPeriod = 5;
|
||||
}};
|
||||
|
||||
saltFlats = new SectorPreset("saltFlats", starter, 16){{
|
||||
saltFlats = new SectorPreset("saltFlats", starter, 101){{
|
||||
startingItems = list(copper, 200, silicon, 200, lead, 200);
|
||||
loadout = Loadouts.basicFoundation;
|
||||
conditionWave = 10;
|
||||
launchPeriod = 5;
|
||||
requirements = with(
|
||||
new ZoneWave(desertWastes, 60),
|
||||
new ZoneWave(groundZero, 60),
|
||||
//new Unlock(Blocks.daggerFactory),
|
||||
//new Unlock(Blocks.draugFactory),
|
||||
new Unlock(Blocks.door),
|
||||
@@ -41,7 +41,7 @@ public class SectorPresets implements ContentList{
|
||||
);
|
||||
}};
|
||||
|
||||
frozenForest = new SectorPreset("frozenForest", starter, 17){{
|
||||
frozenForest = new SectorPreset("frozenForest", starter, 86){{
|
||||
loadout = Loadouts.basicFoundation;
|
||||
startingItems = list(copper, 250);
|
||||
conditionWave = 10;
|
||||
@@ -68,7 +68,7 @@ public class SectorPresets implements ContentList{
|
||||
conditionWave = 20;
|
||||
launchPeriod = 20;
|
||||
requirements = with(
|
||||
new ZoneWave(desertWastes, 20),
|
||||
new ZoneWave(groundZero, 20),
|
||||
new ZoneWave(craters, 15),
|
||||
new Unlock(Blocks.graphitePress),
|
||||
new Unlock(Blocks.combustionGenerator),
|
||||
@@ -129,7 +129,7 @@ public class SectorPresets implements ContentList{
|
||||
);
|
||||
}};
|
||||
|
||||
desolateRift = new SectorPreset("desolateRift", starter, 24){{
|
||||
desolateRift = new SectorPreset("desolateRift", starter, 123){{
|
||||
loadout = Loadouts.basicNucleus;
|
||||
startingItems = list(copper, 1000, lead, 1000, Items.graphite, 250, titanium, 250, Items.silicon, 250);
|
||||
conditionWave = 3;
|
||||
@@ -142,7 +142,7 @@ public class SectorPresets implements ContentList{
|
||||
}};
|
||||
|
||||
|
||||
nuclearComplex = new SectorPreset("nuclearComplex", starter, 25){{
|
||||
nuclearComplex = new SectorPreset("nuclearComplex", starter, 130){{
|
||||
loadout = Loadouts.basicNucleus;
|
||||
startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
|
||||
conditionWave = 30;
|
||||
|
||||
Reference in New Issue
Block a user