Shale biome implementation
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@@ -55,7 +55,7 @@ public class Objectives{
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public int wave;
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public ZoneWave(SectorPreset zone, int wave){
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this.zone = zone;
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this.preset = zone;
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this.wave = wave;
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}
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@@ -63,40 +63,40 @@ public class Objectives{
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@Override
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public boolean complete(){
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return zone.bestWave() >= wave;
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return preset.bestWave() >= wave;
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}
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@Override
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public String display(){
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return Core.bundle.format("requirement.wave", wave, zone.localizedName);
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return Core.bundle.format("requirement.wave", wave, preset.localizedName);
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}
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}
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public static class Launched extends ZoneObjective{
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public Launched(SectorPreset zone){
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this.zone = zone;
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this.preset = zone;
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}
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protected Launched(){}
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@Override
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public boolean complete(){
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return zone.hasLaunched();
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return preset.hasLaunched();
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}
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@Override
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public String display(){
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return Core.bundle.format("requirement.core", zone.localizedName);
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return Core.bundle.format("requirement.core", preset.localizedName);
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}
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}
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public abstract static class ZoneObjective implements Objective{
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public @NonNull SectorPreset zone;
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public @NonNull SectorPreset preset;
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}
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/** Defines a specific objective for a game. */
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public static interface Objective{
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public interface Objective{
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/** @return whether this objective is met. */
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boolean complete();
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@@ -112,7 +112,7 @@ public class Objectives{
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}
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default SectorPreset zone(){
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return this instanceof ZoneObjective ? ((ZoneObjective)this).zone : null;
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return this instanceof ZoneObjective ? ((ZoneObjective)this).preset : null;
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}
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}
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}
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