Fixed building for HTML5

This commit is contained in:
Anuken
2017-12-08 20:59:40 -05:00
parent 404ec68570
commit aa6308fffc
11 changed files with 35 additions and 28 deletions
@@ -41,8 +41,10 @@ public class Shaders{
public void apply(){
float scale = Settings.getBool("pixelate") ? 1 : Core.cameraScale / Core.camera.zoom;
float scaling = Core.cameraScale / 4f / Core.camera.zoom;
shader.setUniform3fv("u_hits[0]", hits.items, 0, Math.min(hits.size, MAX_HITS));
shader.setUniformi("u_hitamount", Math.min(hits.size, MAX_HITS)/3);
if(hits.size > 0){
shader.setUniform3fv("u_hits[0]", hits.items, 0, Math.min(hits.size, MAX_HITS));
shader.setUniformi("u_hitamount", Math.min(hits.size, MAX_HITS)/3);
}
shader.setUniformf("u_color", color);
shader.setUniformf("u_time", Timers.time());
shader.setUniformf("u_scaling", scaling);
@@ -226,7 +226,7 @@ public class Enemy extends DestructibleEntity{
xvelocity = (x - lastx) / Timers.delta();
yvelocity = (y - lasty) / Timers.delta();
float minv = 0.0001f;
float minv = 0.08f;
if(xvelocity < minv && yvelocity < minv && node > 0){
idletime += Timers.delta();