This commit is contained in:
Anuken
2021-10-23 18:33:07 -04:00
38 changed files with 462 additions and 179 deletions

View File

@@ -120,6 +120,8 @@ public class Block extends UnlockableContent{
public boolean autoResetEnabled = true;
/** if true, the block stops updating when disabled */
public boolean noUpdateDisabled = false;
/** if true, this block updates when a payload of a unit. Currently unused! */
public boolean updateInUnits = true;
/** Whether to use this block's color in the minimap. Only used for overlays. */
public boolean useColor = true;
/** item that drops from this block, used for drills */
@@ -152,7 +154,7 @@ public class Block extends UnlockableContent{
public boolean alwaysReplace = false;
/** if false, this block can never be replaced. */
public boolean replaceable = true;
/** The block group. Unless {@link #canReplace} is overriden, blocks in the same group can replace each other. */
/** The block group. Unless {@link #canReplace} is overridden, blocks in the same group can replace each other. */
public BlockGroup group = BlockGroup.none;
/** List of block flags. Used for AI indexing. */
public EnumSet<BlockFlag> flags = EnumSet.of();
@@ -264,6 +266,7 @@ public class Block extends UnlockableContent{
/** Main subclass. Non-anonymous. */
public @Nullable Class<?> subclass;
public float selectScroll; //scroll position for certain blocks
public Prov<Building> buildType = null; //initialized later
public ObjectMap<Class<?>, Cons2> configurations = new ObjectMap<>();

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@@ -5,20 +5,29 @@ import arc.scene.style.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.ui.*;
import mindustry.world.*;
import static mindustry.Vars.*;
public class ItemSelection{
private static float scrollPos = 0f;
public static <T extends UnlockableContent> void buildTable(Table table, Seq<T> items, Prov<T> holder, Cons<T> consumer){
buildTable(table, items, holder, consumer, true);
}
public static <T extends UnlockableContent> void buildTable(Block block, Table table, Seq<T> items, Prov<T> holder, Cons<T> consumer){
buildTable(block, table, items, holder, consumer, true);
}
public static <T extends UnlockableContent> void buildTable(Table table, Seq<T> items, Prov<T> holder, Cons<T> consumer, boolean closeSelect){
buildTable(null, table, items, holder, consumer, closeSelect);
}
public static <T extends UnlockableContent> void buildTable(@Nullable Block block, Table table, Seq<T> items, Prov<T> holder, Cons<T> consumer, boolean closeSelect){
ButtonGroup<ImageButton> group = new ButtonGroup<>();
group.setMinCheckCount(0);
@@ -52,10 +61,13 @@ public class ItemSelection{
ScrollPane pane = new ScrollPane(cont, Styles.smallPane);
pane.setScrollingDisabled(true, false);
pane.setScrollYForce(scrollPos);
pane.update(() -> {
scrollPos = pane.getScrollY();
});
if(block != null){
pane.setScrollYForce(block.selectScroll);
pane.update(() -> {
block.selectScroll = pane.getScrollY();
});
}
pane.setOverscroll(false, false);
table.add(pane).maxHeight(Scl.scl(40 * 5));

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@@ -109,7 +109,7 @@ public class OverdriveProjector extends Block{
float realRange = range + phaseHeat * phaseRangeBoost;
charge = 0f;
indexer.eachBlock(this, realRange, other -> true, other -> other.applyBoost(realBoost(), reload + 1f));
indexer.eachBlock(this, realRange, other -> other.block.canOverdrive, other -> other.applyBoost(realBoost(), reload + 1f));
}
if(timer(timerUse, useTime) && efficiency() > 0 && consValid()){

View File

@@ -31,6 +31,7 @@ public class BaseTurret extends Block{
priority = TargetPriority.turret;
group = BlockGroup.turrets;
flags = EnumSet.of(BlockFlag.turret);
updateInUnits = false;
}
@Override

View File

@@ -100,6 +100,7 @@ public class Turret extends ReloadTurret{
public Turret(String name){
super(name);
liquidCapacity = 20f;
quickRotate = false;
}
@Override
@@ -184,8 +185,8 @@ public class Turret extends ReloadTurret{
logicControlTime = logicControlCooldown;
logicShooting = !Mathf.zero(p2);
if(p1 instanceof Posc){
targetPosition((Posc)p1);
if(p1 instanceof Posc pos){
targetPosition(pos);
}
}

View File

@@ -127,7 +127,7 @@ public class PayloadConveyor extends Block{
if(!enabled) return;
if(item != null){
item.update();
item.update(false);
}
lastInterp = curInterp;

View File

@@ -124,7 +124,7 @@ public class Sorter extends Block{
@Override
public void buildConfiguration(Table table){
ItemSelection.buildTable(table, content.items(), () -> sortItem, this::configure);
ItemSelection.buildTable(Sorter.this, table, content.items(), () -> sortItem, this::configure);
}
@Override

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@@ -37,7 +37,9 @@ public class BuildPayload implements Payload{
}
@Override
public void update(){
public void update(boolean inUnit){
if(inUnit && !build.block.updateInUnits) return;
if(build.tile == null) build.tile = emptyTile;
build.update();
}

View File

@@ -6,6 +6,7 @@ import arc.scene.ui.layout.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.*;
import mindustry.gen.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.storage.*;
@@ -55,7 +56,18 @@ public class Constructor extends BlockProducer{
@Override
public void buildConfiguration(Table table){
ItemSelection.buildTable(table, content.blocks().select(Constructor.this::canProduce), () -> recipe, this::configure);
ItemSelection.buildTable(Constructor.this, table, content.blocks().select(Constructor.this::canProduce), () -> recipe, this::configure);
}
@Override
public boolean onConfigureTileTapped(Building other){
if(this == other){
deselect();
configure(null);
return false;
}
return true;
}
@Override

View File

@@ -36,8 +36,9 @@ public interface Payload extends Position{
/** @return the time taken to build this payload. */
float buildTime();
/** update this payload if it is a block */
default void update(){}
/** update this payload if it is a block
* @param inUnit whether this payload is in a unit */
default void update(boolean inUnit){}
/** @return whether this payload was dumped. */
default boolean dump(){

View File

@@ -138,7 +138,7 @@ public class PayloadBlock extends Block{
@Override
public void updateTile(){
if(payload != null){
payload.update();
payload.update(false);
}
}

View File

@@ -85,12 +85,23 @@ public class PayloadSource extends PayloadBlock{
@Override
public void buildConfiguration(Table table){
ItemSelection.buildTable(table,
ItemSelection.buildTable(PayloadSource.this, table,
content.blocks().select(PayloadSource.this::canProduce).<UnlockableContent>as()
.and(content.units().select(PayloadSource.this::canProduce).as()),
() -> (UnlockableContent)config(), this::configure);
}
@Override
public boolean onConfigureTileTapped(Building other){
if(this == other){
deselect();
configure(null);
return false;
}
return true;
}
@Override
public Object config(){
return unit == null ? block : unit;

View File

@@ -49,6 +49,7 @@ public class NuclearReactor extends PowerGenerator{
public NuclearReactor(String name){
super(name);
updateInUnits = false;
itemCapacity = 30;
liquidCapacity = 30;
hasItems = true;
@@ -138,6 +139,7 @@ public class NuclearReactor extends PowerGenerator{
if((fuel < 5 && heat < 0.5f) || !state.rules.reactorExplosions) return;
Effect.shake(6f, 16f, x, y);
// * ((float)fuel / itemCapacity) to scale based on fullness
Damage.damage(x, y, explosionRadius * tilesize, explosionDamage * 4);
explodeEffect.at(x, y);

View File

@@ -280,6 +280,13 @@ public class PowerGraph{
}
}
public void clear(){
all.clear();
producers.clear();
consumers.clear();
batteries.clear();
}
public void reflow(Building tile){
queue.clear();
queue.addLast(tile);

View File

@@ -73,7 +73,7 @@ public class ItemSource extends Block{
@Override
public void buildConfiguration(Table table){
ItemSelection.buildTable(table, content.items(), () -> outputItem, this::configure);
ItemSelection.buildTable(ItemSource.this, table, content.items(), () -> outputItem, this::configure);
}
@Override

View File

@@ -73,7 +73,7 @@ public class LiquidSource extends Block{
@Override
public void buildConfiguration(Table table){
ItemSelection.buildTable(table, content.liquids(), () -> source, this::configure);
ItemSelection.buildTable(LiquidSource.this, table, content.liquids(), () -> source, this::configure);
}
@Override

View File

@@ -3,6 +3,7 @@ package mindustry.world.blocks.storage;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.entities.units.*;
@@ -54,56 +55,133 @@ public class Unloader extends Block{
public class UnloaderBuild extends Building{
public float unloadTimer = 0f;
public Item sortItem = null;
public Building dumpingTo;
public int offset = 0;
public int[] rotations;
public int rotations = 0;
public Seq<ContainerStat> possibleBlocks = new Seq<>();
public class ContainerStat{
Building building;
float loadFactor;
boolean canLoad;
boolean canUnload;
}
@Override
public void updateTile(){
if((unloadTimer += delta()) >= speed){
boolean any = false;
if(rotations == null || rotations.length != proximity.size){
rotations = new int[proximity.size];
if(((unloadTimer += delta()) < speed) || (proximity.size < 2)) return;
Item item = null;
boolean any = false;
int itemslength = content.items().size;
//initialize possibleBlocks only if the new size is bigger than the previous, to avoid unnecessary allocations
if(possibleBlocks.size != proximity.size){
int tmp = possibleBlocks.size;
possibleBlocks.setSize(proximity.size);
for(int i = tmp; i < proximity.size; i++){
possibleBlocks.set(i, new ContainerStat());
}
}
if(sortItem != null){
item = sortItem;
for(int pos = 0; pos < proximity.size; pos++){
var other = proximity.get(pos);
boolean interactable = other.interactable(team);
//set the stats of all buildings in possibleBlocks
ContainerStat pb = possibleBlocks.get(pos);
pb.building = other;
pb.canUnload = interactable && other.canUnload() && other.items != null && other.items.has(sortItem);
pb.canLoad = interactable && !(other.block instanceof StorageBlock) && other.acceptItem(this, sortItem);
}
}else{
//select the next item for nulloaders
//inspired of nextIndex() but for all proximity at once, and also way more powerful
for(int i = 0; i < itemslength; i++){
int total = (rotations + i + 1) % itemslength;
boolean hasProvider = false;
boolean hasReceiver = false;
boolean isDistinct = false;
Item possibleItem = content.item(total);
for(int pos = 0; pos < proximity.size; pos++){
var other = proximity.get(pos);
boolean interactable = other.interactable(team);
//set the stats of all buildings in possibleBlocks while we are at it
ContainerStat pb = possibleBlocks.get(pos);
pb.building = other;
pb.canUnload = interactable && other.canUnload() && other.items != null && other.items.has(possibleItem);
pb.canLoad = interactable && !(other.block instanceof StorageBlock) && other.acceptItem(this, possibleItem);
//the part handling framerate issues and slow conveyor belts, to avoid skipping items
if(hasProvider && pb.canLoad) isDistinct = true;
if(hasReceiver && pb.canUnload) isDistinct = true;
hasProvider = hasProvider || pb.canUnload;
hasReceiver = hasReceiver || pb.canLoad;
}
if(isDistinct){
item = possibleItem;
break;
}
}
}
if(item != null){
//only compute the load factor if a transfer is possible
for(int pos = 0; pos < proximity.size; pos++){
ContainerStat pb = possibleBlocks.get(pos);
var other = pb.building;
pb.loadFactor = (other.getMaximumAccepted(item) == 0) || (other.items == null) ? 0 : other.items.get(item) / (float)other.getMaximumAccepted(item);
}
for(int i = 0; i < proximity.size; i++){
int pos = (offset + i) % proximity.size;
var other = proximity.get(pos);
//sort so it gives full priority to blocks that can give but not receive (mainly plast and storage), and then by load
possibleBlocks.sort((e1, e2) -> {
// TODO: instead of canLoad it should be ((instance of Storage) || (is it a plast belt i can unload from))
// otherwise a 100% full factory will get full priority over the storage/plast, barely an issue but still wasting trades and thus speed
int canLoad = Boolean.compare(e2.canLoad, e1.canLoad);
return (canLoad != 0) ? canLoad : Float.compare(e1.loadFactor, e2.loadFactor);
});
if(other.interactable(team) && other.block.unloadable && other.canUnload() && other.block.hasItems
&& ((sortItem == null && other.items.total() > 0) || (sortItem != null && other.items.has(sortItem)))){
//make sure the item can't be dumped back into this block
dumpingTo = other;
ContainerStat dumpingFrom = null;
ContainerStat dumpingTo = null;
//get item to be taken
Item item = sortItem == null ? other.items.takeIndex(rotations[pos]) : sortItem;
//remove item if it's dumped correctly
if(put(item)){
other.items.remove(item, 1);
any = true;
if(sortItem == null){
rotations[pos] = item.id + 1;
}
other.itemTaken(item);
}else if(sortItem == null){
rotations[pos] = other.items.nextIndex(rotations[pos]);
}
//choose the building to accept the item
for(int i = 0; i < possibleBlocks.size; i++){
if(possibleBlocks.get(i).canLoad){
dumpingTo = possibleBlocks.get(i);
break;
}
}
if(any){
unloadTimer %= speed;
}else{
unloadTimer = Math.min(unloadTimer, speed);
//choose the building to give the item
for(int i = possibleBlocks.size - 1; i >= 0; i--){
if(possibleBlocks.get(i).canUnload){
dumpingFrom = possibleBlocks.get(i);
break;
}
}
if(proximity.size > 0){
offset ++;
offset %= proximity.size;
//trade the items
if(dumpingFrom != null && dumpingTo != null && dumpingFrom.loadFactor != dumpingTo.loadFactor){
dumpingTo.building.handleItem(this, item);
dumpingFrom.building.removeStack(item, 1);
any = true;
}
if(sortItem == null) rotations = item.id;
}
if(any){
unloadTimer %= speed;
}else{
unloadTimer = Math.min(unloadTimer, speed);
}
if(proximity.size > 0){
offset++;
offset %= proximity.size;
}
}
@@ -118,7 +196,7 @@ public class Unloader extends Block{
@Override
public void buildConfiguration(Table table){
ItemSelection.buildTable(table, content.items(), () -> sortItem, this::configure);
ItemSelection.buildTable(Unloader.this, table, content.items(), () -> sortItem, this::configure);
}
@Override
@@ -132,11 +210,6 @@ public class Unloader extends Block{
return true;
}
@Override
public boolean canDump(Building to, Item item){
return !(to.block instanceof StorageBlock) && to != dumpingTo;
}
@Override
public Item config(){
return sortItem;
@@ -160,4 +233,4 @@ public class Unloader extends Block{
sortItem = id == -1 ? null : content.items().get(id);
}
}
}
}

View File

@@ -231,7 +231,7 @@ public class Reconstructor extends UnitBlock{
@Override
public boolean shouldConsume(){
return constructing();
return constructing() && enabled;
}
public UnitType unit(){

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@@ -160,12 +160,23 @@ public class UnitFactory extends UnitBlock{
Seq<UnitType> units = Seq.with(plans).map(u -> u.unit).filter(u -> u.unlockedNow() && !u.isBanned());
if(units.any()){
ItemSelection.buildTable(table, units, () -> currentPlan == -1 ? null : plans.get(currentPlan).unit, unit -> configure(plans.indexOf(u -> u.unit == unit)));
ItemSelection.buildTable(UnitFactory.this, table, units, () -> currentPlan == -1 ? null : plans.get(currentPlan).unit, unit -> configure(plans.indexOf(u -> u.unit == unit)));
}else{
table.table(Styles.black3, t -> t.add("@none").color(Color.lightGray));
}
}
@Override
public boolean onConfigureTileTapped(Building other){
if(this == other){
deselect();
configure(null);
return false;
}
return true;
}
@Override
public boolean acceptPayload(Building source, Payload payload){
return false;

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@@ -68,7 +68,8 @@ public class ConsumePower extends Consume{
* @return The amount of power which is requested per tick.
*/
public float requestedPower(Building entity){
if(entity.tile == null || entity.tile.build == null) return 0f;
if(entity == null) return 0f;
if(buffered){
return (1f-entity.power.status)*capacity;
}else{