Difficulty display / More starting resources / Recipe tweaks
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@@ -41,7 +41,8 @@ public class SectorsDialog extends FloatingDialog{
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+ (selected.saveID == -1 ? " " + Bundles.get("text.sector.unexplored") :
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(selected.hasSave() ? " [accent]/[white] " + Bundles.format("text.sector.time", selected.getSave().getPlayTime()) : ""))));
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content().row();
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content().label(() -> Bundles.format("text.mission", selected == null || selected.completedMissions >= selected.missions.size ? Bundles.get("text.none") : selected.missions.get(selected.completedMissions).displayString()));
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content().label(() -> Bundles.format("text.mission", selected == null || selected.completedMissions >= selected.missions.size ? Bundles.get("text.none") : selected.missions.get(selected.completedMissions).displayString())
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+ " [WHITE]" + (selected == null ? "" : Bundles.format("text.save.difficulty", "[LIGHT_GRAY]" + selected.getDifficulty().toString())));
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content().row();
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content().add(new SectorView()).grow();
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content().row();
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@@ -146,7 +146,7 @@ public class MenuFragment extends Fragment{
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dialog.addCloseButton();
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dialog.content().defaults().height(66f).width(w).padRight(5f);
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dialog.content().add(new MenuButton("icon-play-2", "$text.campaign", () -> {
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dialog.content().add(new MenuButton("icon-play-2", "$text.sectors", () -> {
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dialog.hide();
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ui.sectors.show();
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})).width(bw).colspan(2);
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