Difficulty display / More starting resources / Recipe tweaks

This commit is contained in:
Anuken
2018-08-06 12:42:34 -04:00
parent 7a6b1129d9
commit aaa82b34e4
11 changed files with 28 additions and 43 deletions

View File

@@ -41,7 +41,8 @@ public class SectorsDialog extends FloatingDialog{
+ (selected.saveID == -1 ? " " + Bundles.get("text.sector.unexplored") :
(selected.hasSave() ? " [accent]/[white] " + Bundles.format("text.sector.time", selected.getSave().getPlayTime()) : ""))));
content().row();
content().label(() -> Bundles.format("text.mission", selected == null || selected.completedMissions >= selected.missions.size ? Bundles.get("text.none") : selected.missions.get(selected.completedMissions).displayString()));
content().label(() -> Bundles.format("text.mission", selected == null || selected.completedMissions >= selected.missions.size ? Bundles.get("text.none") : selected.missions.get(selected.completedMissions).displayString())
+ " [WHITE]" + (selected == null ? "" : Bundles.format("text.save.difficulty", "[LIGHT_GRAY]" + selected.getDifficulty().toString())));
content().row();
content().add(new SectorView()).grow();
content().row();

View File

@@ -146,7 +146,7 @@ public class MenuFragment extends Fragment{
dialog.addCloseButton();
dialog.content().defaults().height(66f).width(w).padRight(5f);
dialog.content().add(new MenuButton("icon-play-2", "$text.campaign", () -> {
dialog.content().add(new MenuButton("icon-play-2", "$text.sectors", () -> {
dialog.hide();
ui.sectors.show();
})).width(bw).colspan(2);