Added fullscreen, player outlines, better weapon display
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@@ -1,16 +1,16 @@
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package io.anuke.mindustry.entities;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.core.NetCommon;
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import io.anuke.mindustry.graphics.Fx;
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import io.anuke.mindustry.graphics.Shaders;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetEvents;
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import io.anuke.mindustry.resource.Mech;
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import io.anuke.mindustry.resource.Weapon;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Blocks;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Inputs;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.core.*;
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import io.anuke.ucore.entities.SolidEntity;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.util.Angles;
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@@ -108,25 +108,33 @@ public class Player extends SyncEntity{
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boolean snap = snapCamera && Settings.getBool("smoothcam") && Settings.getBool("pixelate") && isLocal;
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String part = isAndroid ? "ship" : "mech";
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Shaders.outline.color.set(getColor());
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Shaders.outline.lighten = 0f;
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Shaders.outline.region = Draw.region(part + "-" + mech.name);
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Shaders.outline.apply();
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if(!isAndroid) {
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for (int i : Mathf.signs) {
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Weapon weapon = i < 0 ? weaponLeft : weaponRight;
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Angles.vector.set(3 * i, 2).rotate(angle - 90);
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float w = i > 0 ? -8 : 8;
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if(snap){
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Draw.rect(weapon.name + "-equip", (int)x + Angles.x(), (int)y + Angles.y(), w, 8, angle - 90);
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}else{
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Draw.rect(weapon.name + "-equip", x + Angles.x(), y + Angles.y(), w, 8, angle - 90);
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}
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}
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}
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if(snap){
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Draw.rect(part + "-" + mech.name, (int)x, (int)y, angle-90);
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}else{
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Draw.rect(part + "-" + mech.name, x, y, angle-90);
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}
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if(!isAndroid) {
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for (boolean b : new boolean[]{true, false}) {
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Weapon weapon = b ? weaponLeft : weaponRight;
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Angles.translation(angle + Mathf.sign(b) * -50f, 3.5f);
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float s = 5f;
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if(snap){
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Draw.rect(weapon.name, (int)x + Angles.x(), (int)y + Angles.y(), s, s, angle- 90);
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}else{
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Draw.rect(weapon.name, x + Angles.x(), y + Angles.y(), s, s, angle - 90);
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}
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}
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}
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Graphics.flush();
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}
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@Override
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@@ -250,4 +258,8 @@ public class Player extends SyncEntity{
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y = Mathf.lerpDelta(y, i.target.y, 0.4f);
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angle = Mathf.lerpAngDelta(angle, i.targetrot, 0.6f);
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}
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public Color getColor(){
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return NetCommon.colorArray[id % NetCommon.colorArray.length];
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}
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}
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