Merge branch 'master' into patch-8
This commit is contained in:
@@ -4,6 +4,7 @@ contributors = Translators and Contributors
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||||
discord = Join the Mindustry Discord!
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||||
link.discord.description = The official Mindustry Discord chatroom
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||||
link.github.description = Game source code
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||||
link.changelog.description = List of update changes
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||||
link.dev-builds.description = Unstable development builds
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||||
link.trello.description = Official Trello board for planned features
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||||
link.itch.io.description = itch.io page with PC downloads and web version
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||||
@@ -195,6 +196,7 @@ editor.description = Description:
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||||
editor.waves = Waves:
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||||
editor.rules = Rules:
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||||
editor.ingame = Edit In-Game
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||||
editor.newmap = New Map
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||||
waves.title = Waves
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||||
waves.remove = Remove
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||||
waves.never = <never>
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||||
@@ -298,6 +300,7 @@ width = Width:
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||||
height = Height:
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||||
menu = Menu
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||||
play = Play
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||||
campaign = Campaign
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||||
load = Load
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||||
save = Save
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||||
fps = FPS: {0}
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||||
@@ -372,12 +375,14 @@ no = No
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||||
info.title = Info
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||||
error.title = [crimson]An error has occured
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||||
error.crashtitle = An error has occured
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||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
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||||
blocks.input = Input
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||||
blocks.output = Output
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||||
blocks.booster = Booster
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||||
block.unknown = [LIGHT_GRAY]???
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||||
blocks.powercapacity = Power Capacity
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||||
blocks.powershot = Power/Shot
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||||
blocks.damage = Damage
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||||
blocks.targetsair = Targets Air
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||||
blocks.targetsground = Targets Ground
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||||
blocks.itemsmoved = Move Speed
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||||
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||||
@@ -525,26 +525,26 @@ rules.wavetimer = Zegar fal
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||||
rules.waves = Fale
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||||
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
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||||
rules.unitdrops = Unit Drops
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rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
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||||
rules.unithealthmultiplier = Unit Health Multiplier
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||||
rules.playerhealthmultiplier = Player Health Multiplier
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||||
rules.playerdamagemultiplier = Player Damage Multiplier
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||||
rules.unitdamagemultiplier = Unit Damage Multiplier
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||||
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
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||||
rules.unithealthmultiplier = Mnożnik Życia Jednostek
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||||
rules.playerhealthmultiplier = Mnożnik Życia Gracza
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rules.playerdamagemultiplier = Mnożnik Obrażeń Gracza
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||||
rules.unitdamagemultiplier = Mnożnik Obrażeń Jednostek
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||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
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||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
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||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
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rules.buildcostmultiplier = Build Cost Multiplier
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||||
rules.buildspeedmultiplier = Build Speed Multiplier
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||||
rules.waitForWaveToEnd = Waves wait for enemies
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rules.wavespacing = Odstępy między falami:[LIGHT_GRAY] (sek)
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||||
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
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rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
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rules.waitForWaveToEnd = Fale czekają na przeciwników
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||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
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||||
rules.respawns = Max respawns per wave
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||||
rules.limitedRespawns = Limit Respawns
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||||
rules.title.waves = Waves
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||||
rules.title.respawns = Respawns
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||||
rules.title.resourcesbuilding = Resources & Building
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rules.title.player = Players
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rules.title.enemy = Enemies
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rules.title.unit = Units
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rules.respawns = Maksymalna ilośc odrodzeń na falę
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rules.limitedRespawns = Ogranicz Odrodzenia
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||||
rules.title.waves = Fale
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rules.title.respawns = Odrodzenia
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||||
rules.title.resourcesbuilding = Zasoby i Budowanie
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rules.title.player = Gracze
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rules.title.enemy = Przeciwnicy
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||||
rules.title.unit = Jednostki
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||||
content.item.name = Przedmioty
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||||
content.liquid.name = Płyny
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||||
content.unit.name = Jednostki
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||||
@@ -630,19 +630,19 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
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||||
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
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||||
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
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||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
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||||
block.grass.name = Grass
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||||
block.salt.name = Salt
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||||
block.saltrocks.name = Salt Rocks
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||||
block.grass.name = Trawa
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||||
block.salt.name = Sól
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||||
block.saltrocks.name = Skały Solne
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||||
block.pebbles.name = Pebbles
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||||
block.tendrils.name = Tendrils
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||||
block.sandrocks.name = Sand Rocks
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||||
block.sandrocks.name = Skały Piaskowe
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||||
block.spore-pine.name = Spore Pine
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||||
block.sporerocks.name = Spore Rocks
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||||
block.rock.name = Rock
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block.snowrock.name = Snow Rock
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||||
block.rock.name = Skały
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block.snowrock.name = Skały śnieżne
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block.shale.name = Shale
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block.shale-boulder.name = Shale Boulder
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block.moss.name = Moss
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block.moss.name = Mech
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block.shrubs.name = Shrubs
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block.spore-moss.name = Spore Moss
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block.shalerocks.name = Shale Rocks
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@@ -675,20 +675,20 @@ block.sand-water.name = Sand water
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block.darksand-water.name = Dark Sand Water
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block.char.name = Char
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block.holostone.name = Holo stone
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block.ice-snow.name = Ice Snow
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block.rocks.name = Rocks
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block.icerocks.name = Ice rocks
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||||
block.snowrocks.name = Snow Rocks
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block.ice-snow.name = Lodowy Śnieg
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||||
block.rocks.name = Skały
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block.icerocks.name = Lodowe skały
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block.snowrocks.name = Śnieżne Skały
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block.dunerocks.name = Dune Rocks
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block.pine.name = Pine
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block.white-tree-dead.name = White Tree Dead
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block.white-tree.name = White Tree
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||||
block.spore-cluster.name = Spore Cluster
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||||
block.metal-floor.name = Metal Floor 1
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||||
block.metal-floor-2.name = Metal Floor 2
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||||
block.metal-floor-3.name = Metal Floor 3
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||||
block.metal-floor-5.name = Metal Floor 4
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||||
block.metal-floor-damaged.name = Metal Floor Damaged
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||||
block.metal-floor.name = Metalowa Podłoga
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||||
block.metal-floor-2.name = Metalowa Podłoga 2
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||||
block.metal-floor-3.name = Metalowa Podłoga 3
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||||
block.metal-floor-5.name = Metalowa Podłoga 5
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||||
block.metal-floor-damaged.name = Uszkodzona Metalowa Podłoga
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||||
block.dark-panel-1.name = Dark Panel 1
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||||
block.dark-panel-2.name = Dark Panel 2
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||||
block.dark-panel-3.name = Dark Panel 3
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||||
@@ -711,8 +711,8 @@ block.thorium-wall-large.name = Duża Torowa Ściana
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block.door.name = Drzwi
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block.door-large.name = Duże drzwi
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||||
block.duo.name = Podwójne działko
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block.scorch.name = Scorch
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block.scatter.name = Scatter
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block.scorch.name = Płomień
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block.scatter.name = Flak
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block.hail.name = Hail
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||||
block.lancer.name = Lancer
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block.conveyor.name = Przenośnik
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||||
@@ -810,7 +810,7 @@ block.overdrive-projector.name = Projektor Nad-prędkości
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block.force-projector.name = Projektor Pola Siłowego
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||||
block.arc.name = Piorun
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||||
block.rtg-generator.name = Generator RTG
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||||
block.spectre.name = Spectre
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block.spectre.name = Huragan
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||||
block.meltdown.name = Meltdown
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||||
block.container.name = Kontener
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||||
block.launch-pad.name = Skocznia
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||||
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@@ -4,6 +4,7 @@ contributors = Переводчики и Помощники
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||||
discord = Присоединяйтесь к нашему Discord!
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||||
link.discord.description = Официальный Discord-сервер Mindustry
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||||
link.github.description = Исходный код игры
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||||
link.changelog.description = Список изменений в обновлениях
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||||
link.dev-builds.description = Нестабильные версии
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||||
link.trello.description = Официальная доска Trello для запланированных функций
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||||
link.itch.io.description = Itch.io страница с загрузкой ПК версии и веб-версией игры
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@@ -48,7 +49,7 @@ maps = Карты
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||||
continue = Продолжить
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||||
maps.none = [LIGHT_GRAY]Карты не найдены!
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||||
about.button = Об игре
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||||
name = Ник:
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name = Имя:
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||||
noname = Для начала, придумайте[accent] себе никнейм[].
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||||
filename = Имя файла:
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||||
unlocked = Новый контент разблокирован!
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||||
@@ -99,7 +100,7 @@ server.hostname = Хост: {0}
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||||
server.edit = Редактировать сервер
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||||
server.outdated = [crimson]Устаревший сервер![]
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||||
server.outdated.client = [crimson]Устаревший клиент![]
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||||
server.version = [lightgray]Версия: {0} {1}
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||||
server.version = [gray]в: {0} {1}
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||||
server.custombuild = [yellow]Пользовательская сборка
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||||
confirmban = Вы действительно хотите заблокировать этого игрока?
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||||
confirmkick = Вы действительно хотите выгнать(кикнуть) этого игрока?
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||||
@@ -193,6 +194,7 @@ editor.description = Описание:
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||||
editor.waves = Волны:
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||||
editor.rules = Правила:
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||||
editor.ingame = Редактировать в игре
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||||
editor.newmap = Новая карта
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||||
waves.title = Волны
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||||
waves.remove = Удалить
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||||
waves.never = <никогда>
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||||
@@ -293,6 +295,7 @@ width = Ширина:
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||||
height = Высота:
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menu = Меню
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play = Играть
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campaign = Кампания
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||||
load = Загрузить
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||||
save = Сохранить
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||||
fps = FPS: {0}
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||||
@@ -363,12 +366,14 @@ no = Нет
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||||
info.title = Информация
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||||
error.title = [crimson]Произошла ошибка
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||||
error.crashtitle = Произошла ошибка
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||||
attackpvponly = [scarlet]Доступно только в атаке/PvP режимах
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blocks.input = Вход
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blocks.output = Выход
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blocks.booster = Ускоритель
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block.unknown = [LIGHT_GRAY]???
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blocks.powercapacity = Вместимость энергии
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blocks.powershot = Энергия/выстрел
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blocks.damage = Урон
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blocks.targetsair = Воздушные цели
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blocks.targetsground = Наземные цели
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blocks.itemsmoved = Скорость перемещения
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@@ -444,6 +449,7 @@ setting.animatedshields.name = Анимированные щиты
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setting.antialias.name = Сглаживание[LIGHT_GRAY] (требует перезапуска)[]
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||||
setting.indicators.name = Показывать в сторону союзников и врагов
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||||
setting.autotarget.name = Авто-стрельба
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||||
setting.keyboard.name = Мышь+Управление с клавиатуры
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||||
setting.fpscap.name = Макс. FPS
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||||
setting.fpscap.none = Неограниченный
|
||||
setting.fpscap.text = {0} FPS
|
||||
|
||||
@@ -4,6 +4,7 @@ contributors = Перекладачі та Помічники
|
||||
discord = Приєднуйтесь до нашого Discord!
|
||||
link.discord.description = Офіційний Discord-сервер Mindustry
|
||||
link.github.description = Код гри
|
||||
link.changelog.description = Список змін у оновленнях
|
||||
link.dev-builds.description = Нестабільні версії
|
||||
link.trello.description = Офіційна дошка Trello(англ.) для запланованих функцій
|
||||
link.itch.io.description = Itch.io сторінка з веб-версією та завантаженням для ПК
|
||||
@@ -48,7 +49,7 @@ maps = Мапи
|
||||
continue = Продовжити
|
||||
maps.none = [LIGHT_GRAY]Мап не знайдено!
|
||||
about.button = Про гру
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||||
name = Нік:
|
||||
name = Ім’я:
|
||||
noname = Спочатку придумайте[accent] собі нікнейм[].
|
||||
filename = Ім'я файлу:
|
||||
unlocked = Новий контент розблоковано!
|
||||
@@ -99,7 +100,7 @@ server.hostname = Хост: {0}
|
||||
server.edit = Редагувати сервер
|
||||
server.outdated = [crimson]Застарілий сервер![]
|
||||
server.outdated.client = [crimson]Застарілий клієнт![]
|
||||
server.version = [lightgray]Версія: {0}
|
||||
server.version = [gray]в: {0} {1}
|
||||
server.custombuild = [yellow]Користувацький збірка
|
||||
confirmban = Ви впевнені, що хочете заблокувати цього гравця?
|
||||
confirmkick = Ви впевнені, що хочете викинути(кікнути) цього гравця?
|
||||
@@ -193,6 +194,7 @@ editor.description = Опис:
|
||||
editor.waves = Хвилі:
|
||||
editor.rules = Правила:
|
||||
editor.ingame = Редагувати в грі
|
||||
editor.newmap = Нова мапа
|
||||
waves.title = Хвилі
|
||||
waves.remove = Видалити
|
||||
waves.never = <ніколи>
|
||||
@@ -293,6 +295,7 @@ width = Ширина:
|
||||
height = Висота:
|
||||
menu = Меню
|
||||
play = Грати
|
||||
campaign = Кампанія
|
||||
load = Завантажити
|
||||
save = Зберегти
|
||||
fps = FPS: {0}
|
||||
@@ -363,12 +366,14 @@ no = Ні
|
||||
info.title = Інформація
|
||||
error.title = [crimson]Виникла помилка
|
||||
error.crashtitle = Виникла помилка
|
||||
attackpvponly = [scarlet]Наявне тільки в режими атаки чи PvP
|
||||
blocks.input = Вхід
|
||||
blocks.output = Вихід
|
||||
blocks.booster = Прискорювач
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Місткість енергії
|
||||
blocks.powershot = Енергія/постріл
|
||||
blocks.damage = Шкода
|
||||
blocks.targetsair = Повітряні мішені
|
||||
blocks.targetsground = Наземні мішені
|
||||
blocks.itemsmoved = Швидкість переміщення
|
||||
@@ -444,6 +449,7 @@ setting.animatedshields.name = Анімовані щити
|
||||
setting.antialias.name = Згладжування[LIGHT_GRAY] (потребує перезапуску)[]
|
||||
setting.indicators.name = Показувати у сторону ворогів та союзників
|
||||
setting.autotarget.name = Авто-стрільба
|
||||
setting.keyboard.name = Миш+Керування з клавіатури
|
||||
setting.fpscap.name = Макс. FPS
|
||||
setting.fpscap.none = Необмежений
|
||||
setting.fpscap.text = {0} FPS
|
||||
|
||||
@@ -11,7 +11,7 @@ link.google-play.description = Google Play 商店頁面
|
||||
link.wiki.description = 官方 Mindustry 維基
|
||||
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
||||
screenshot = 截圖保存到{0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
screenshot.invalid = 地圖太大了,可能沒有足夠的內存用於截圖。
|
||||
gameover = 遊戲結束
|
||||
gameover.pvp = [accent]{0}[]隊獲勝!
|
||||
highscore = [accent]新的高分紀錄!
|
||||
@@ -41,7 +41,7 @@ addplayers = 增加/移除玩家
|
||||
customgame = 自訂遊戲
|
||||
newgame = 新遊戲
|
||||
none = 〈沒有〉
|
||||
minimap = Minimap
|
||||
minimap = 小地圖
|
||||
close = 關閉
|
||||
quit = 退出
|
||||
maps = 地圖
|
||||
@@ -86,7 +86,7 @@ trace = 跟隨玩家
|
||||
trace.playername = 玩家名稱:[accent]{0}
|
||||
trace.ip = IP:[accent]{0}
|
||||
trace.id = ID:[accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.mobile = 流動客戶端:[accent]{0}
|
||||
trace.modclient = 自訂客戶端:[accent]{0}
|
||||
invalidid = 無效的客戶端 ID!請提交錯誤報告。
|
||||
server.bans = 封禁
|
||||
@@ -150,7 +150,7 @@ confirm = 確認
|
||||
delete = 刪除
|
||||
ok = 確定
|
||||
open = 開啟
|
||||
customize = Customize
|
||||
customize = 自訂
|
||||
cancel = 取消
|
||||
openlink = 開啟連結
|
||||
copylink = 複製連結
|
||||
@@ -167,7 +167,7 @@ loading = [accent]載入中……
|
||||
saving = [accent]儲存中……
|
||||
wave = [accent]第{0}波
|
||||
wave.waiting = 將於{0}秒後抵達
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
wave.waveInProgress = [LIGHT_GRAY]波正在進行中
|
||||
waiting = 等待中……
|
||||
waiting.players = 等待玩家中……
|
||||
wave.enemies = [LIGHT_GRAY]剩下{0}敵人
|
||||
@@ -181,7 +181,7 @@ map.delete.confirm = 確認要刪除地圖嗎?此操作無法撤回!
|
||||
map.random = [accent]隨機地圖
|
||||
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]藍色[]的核心。
|
||||
map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn.attack = 這個地圖沒有敵人核心讓可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
||||
map.invalid = 地圖載入錯誤:地圖可能已經損壞。
|
||||
editor.brush = 粉刷
|
||||
editor.openin = 在編輯器中開啟
|
||||
@@ -191,8 +191,8 @@ editor.mapinfo = 地圖資訊
|
||||
editor.author = 作者:
|
||||
editor.description = 描述:
|
||||
editor.waves = 波次:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.rules = 規則:
|
||||
editor.ingame = 在遊戲中編輯
|
||||
waves.title = 波次
|
||||
waves.remove = 移除
|
||||
waves.never = 〈從來沒有〉
|
||||
@@ -206,19 +206,19 @@ waves.edit = 編輯……
|
||||
waves.copy = 複製到剪貼板
|
||||
waves.load = 從剪貼板加載
|
||||
waves.invalid = 剪貼板中的波次無效。
|
||||
waves.copied = 波浪已被複製。
|
||||
waves.copied = 波次已被複製。
|
||||
editor.default = [LIGHT_GRAY]〈默認〉
|
||||
edit = 編輯……
|
||||
editor.name = 名稱:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.spawn = 重生單位
|
||||
editor.removeunit = 移除單位
|
||||
editor.teams = 隊伍
|
||||
editor.elevation = 高度
|
||||
editor.errorload = 加載文件時出錯:\n[accent]{0}
|
||||
editor.errorsave = 保存文件時出錯:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔,請使用編輯器中的「匯入地形圖像檔」按鈕。
|
||||
editor.errorlegacy = 此地圖太舊,並使用不支持的舊地圖格式。
|
||||
editor.errorheader = 此地圖檔案無效或已損壞。
|
||||
editor.errorname = 地圖沒有定義名稱。
|
||||
editor.update = 更新
|
||||
editor.randomize = 隨機化
|
||||
@@ -271,8 +271,8 @@ filter.option.wall = 牆
|
||||
filter.option.ore = 礦石
|
||||
filter.option.floor2 = 次要地板
|
||||
filter.option.threshold2 = 次要閾
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
filter.option.radius = 半徑
|
||||
filter.option.percentile = 百分比
|
||||
width = 寬度:
|
||||
height = 長度:
|
||||
menu = 主選單
|
||||
@@ -292,7 +292,7 @@ abandon = 放棄
|
||||
abandon.text = 此區域及其所有資源將會丟失給敵人。
|
||||
locked = 鎖定
|
||||
complete = [LIGHT_GRAY]完成:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
zone.requirement = {0}波於區域{1}
|
||||
resume = 繼續區域:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]高分:{0}
|
||||
launch = 發射
|
||||
@@ -304,7 +304,7 @@ uncover = 揭露
|
||||
configure = 配置裝載
|
||||
configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
|
||||
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.requirement.complete = 到達波次{0}:\n滿足{1}區域要求。
|
||||
zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。
|
||||
zone.resources = 檢測到的資源:
|
||||
add = 新增……
|
||||
@@ -319,15 +319,15 @@ error.mapnotfound = 找不到地圖!
|
||||
error.io = 網絡輸入輸出錯誤。
|
||||
error.any = 未知網絡錯誤。
|
||||
zone.groundZero.name = 歸零地
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.desertWastes.name = 沙漠荒原
|
||||
zone.craters.name = 隕石坑
|
||||
zone.frozenForest.name = 冰凍森林
|
||||
zone.ruinousShores.name = 毀滅性的海岸
|
||||
zone.ruinousShores.name = 毀滅海岸
|
||||
zone.stainedMountains.name = 染山
|
||||
zone.desolateRift.name = 荒涼的裂痕
|
||||
zone.nuclearComplex.name = 核生產綜合體
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
zone.overgrowth.name = 增生
|
||||
zone.tarFields.name = 焦油田
|
||||
settings.language = 語言
|
||||
settings.reset = 重設為預設設定
|
||||
settings.rebind = 重新綁定
|
||||
@@ -346,16 +346,16 @@ no = 否
|
||||
info.title = [accent]資訊
|
||||
error.title = [crimson]發生錯誤
|
||||
error.crashtitle = 發生錯誤
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.input = 輸入
|
||||
blocks.output = 輸出
|
||||
blocks.booster = 加速器
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = 蓄電量
|
||||
blocks.powershot = 能量/射擊
|
||||
blocks.targetsair = 攻擊空中目標
|
||||
blocks.targetsground = 攻擊地面
|
||||
blocks.itemsmoved = 移動速度
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.launchtime = 發射之間的時間
|
||||
blocks.shootrange = 範圍
|
||||
blocks.size = 尺寸
|
||||
blocks.liquidcapacity = 液體容量
|
||||
@@ -363,17 +363,17 @@ blocks.powerrange = 輸出範圍
|
||||
blocks.poweruse = 能量使用
|
||||
blocks.powerdamage = 能量/傷害
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基本能量生产
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.basepowergeneration = 基本能量生產
|
||||
blocks.productiontime = 生產時間
|
||||
blocks.repairtime = 方塊完全修復時間
|
||||
blocks.speedincrease = 速度提升
|
||||
blocks.range = 範圍
|
||||
blocks.drilltier = 可鑽取礦物
|
||||
blocks.drillspeed = 基本鑽取速度
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.boosteffect = 提升效應
|
||||
blocks.maxunits = 最大活躍單位
|
||||
blocks.health = 耐久度
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildtime = 建設時間
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = 射擊數
|
||||
blocks.reload = 重裝彈藥
|
||||
@@ -381,7 +381,7 @@ blocks.ammo = 彈藥
|
||||
bar.drillspeed = 鑽頭速度:{0}/秒
|
||||
bar.efficiency = 效率:{0}%
|
||||
bar.powerbalance = 能量變化:{0}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweramount = 能量:{0}
|
||||
bar.poweroutput = 能量輸出:{0}
|
||||
bar.items = 物品:{0}
|
||||
bar.liquid = 液體
|
||||
@@ -389,17 +389,17 @@ bar.heat = 熱
|
||||
bar.power = 能量
|
||||
bar.progress = 建造進度
|
||||
bar.spawned = 單位:{0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
bullet.damage = [stat]{0}[lightgray]傷害
|
||||
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
||||
bullet.incendiary = [stat]燃燒
|
||||
bullet.homing = [stat]追踪
|
||||
bullet.shock = [stat]休克
|
||||
bullet.frag = [stat]碎片
|
||||
bullet.knockback = [stat]{0}[lightgray]擊退
|
||||
bullet.freezing = [stat]冷凍
|
||||
bullet.tarred = [stat]焦油
|
||||
bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
|
||||
bullet.reload = [stat]{0}[lightgray]×重裝
|
||||
unit.blocks = 方塊
|
||||
unit.powersecond = 能量單位/秒
|
||||
unit.liquidsecond = 液體單位/秒
|
||||
@@ -408,8 +408,8 @@ unit.liquidunits = 液體單位
|
||||
unit.powerunits = 能量單位
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.persecond = /秒
|
||||
unit.timesspeed = ×速度
|
||||
unit.percent = %
|
||||
unit.items = 物品
|
||||
category.general = 一般
|
||||
@@ -419,11 +419,11 @@ category.items = 物品
|
||||
category.crafting = 合成
|
||||
category.shooting = 射擊
|
||||
category.optional = 可選的強化
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.landscape.name = 鎖定景觀
|
||||
setting.shadows.name = 陰影
|
||||
setting.linear.name = 線性過濾
|
||||
setting.animatedwater.name = 動畫水
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.animatedshields.name = 動畫力牆
|
||||
setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
|
||||
setting.indicators.name = 盟友指標
|
||||
setting.autotarget.name = 自動射擊
|
||||
@@ -443,19 +443,19 @@ setting.sensitivity.name = 控制器靈敏度
|
||||
setting.saveinterval.name = 自動存檔間隔
|
||||
setting.seconds = {0}秒
|
||||
setting.fullscreen.name = 全螢幕
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.borderlesswindow.name = 無邊框窗口[LIGHT_GRAY](可能需要重啟)
|
||||
setting.fps.name = 顯示FPS
|
||||
setting.vsync.name = 垂直同步
|
||||
setting.lasers.name = 顯示雷射光束
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.pixelate.name = 像素化[LIGHT_GRAY](可能降低性能)
|
||||
setting.minimap.name = 顯示小地圖
|
||||
setting.musicvol.name = 音樂音量
|
||||
setting.mutemusic.name = 靜音
|
||||
setting.sfxvol.name = 音效音量
|
||||
setting.mutesound.name = 靜音
|
||||
setting.crashreport.name = 發送匿名崩潰報告
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.chatopacity.name = 聊天框不透明度
|
||||
setting.playerchat.name = 在遊戲中顯示聊天框
|
||||
keybind.title = 重新綁定按鍵
|
||||
category.general.name = 一般
|
||||
category.view.name = 查看
|
||||
@@ -480,7 +480,7 @@ keybind.zoom_hold.name = 按住縮放
|
||||
keybind.zoom.name = 縮放
|
||||
keybind.menu.name = 主選單
|
||||
keybind.pause.name = 暫停遊戲
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.minimap.name = 小地圖
|
||||
keybind.dash.name = 衝刺
|
||||
keybind.chat.name = 聊天
|
||||
keybind.player_list.name = 玩家列表
|
||||
@@ -501,32 +501,32 @@ mode.pvp.name = 對戰
|
||||
mode.pvp.description = 和其他玩家鬥爭。
|
||||
mode.attack.name = 攻擊
|
||||
mode.attack.description = 沒有波次,目標是摧毀敵人的基地。
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
mode.custom = 自訂規則
|
||||
rules.infiniteresources = 無限資源
|
||||
rules.wavetimer = 波次時間
|
||||
rules.waves = 波次
|
||||
rules.enemyCheat = 電腦無限資源
|
||||
rules.unitdrops = 單位掉落
|
||||
rules.unitbuildspeedmultiplier = 單位建設速度倍數
|
||||
rules.unithealthmultiplier = 單位耐久度倍數
|
||||
rules.playerhealthmultiplier = 玩家耐久度倍數
|
||||
rules.playerdamagemultiplier = 玩家傷害倍數
|
||||
rules.unitdamagemultiplier = 單位傷害倍數
|
||||
rules.enemycorebuildradius = 敵人核心無建設半徑︰[LIGHT_GRAY](格)
|
||||
rules.respawntime = 重生時間︰[LIGHT_GRAY](秒)
|
||||
rules.wavespacing = 波次間距︰[LIGHT_GRAY](秒)
|
||||
rules.buildcostmultiplier = 建設成本倍數
|
||||
rules.buildspeedmultiplier = 建設速度倍數
|
||||
rules.waitForWaveToEnd = 等待所有敵人毀滅才開始波次
|
||||
rules.dropzoneradius = 掉落區半徑:[LIGHT_GRAY](格)
|
||||
rules.respawns = 每波次最多重生次數
|
||||
rules.limitedRespawns = 限制重生
|
||||
rules.title.waves = 波次
|
||||
rules.title.respawns = 重生
|
||||
rules.title.resourcesbuilding = 資源與建築
|
||||
rules.title.player = 玩家
|
||||
rules.title.enemy = 敵人
|
||||
rules.title.unit = 單位
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液體
|
||||
content.unit.name = 機組
|
||||
@@ -536,7 +536,7 @@ item.copper.name = 銅
|
||||
item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。
|
||||
item.lead.name = 鉛
|
||||
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。
|
||||
item.coal.name = 煤
|
||||
item.coal.name = 煤炭
|
||||
item.coal.description = 一種常見並容易獲得的燃料。
|
||||
item.graphite.name = 石墨
|
||||
item.titanium.name = 鈦
|
||||
@@ -575,7 +575,7 @@ mech.delta-mech.name = 德爾塔
|
||||
mech.delta-mech.weapon = 電弧生成機
|
||||
mech.delta-mech.ability = 放電
|
||||
mech.delta-mech.description = 一种快速、轻铠的机甲,是用於打了就跑的攻擊。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方机组。
|
||||
mech.tau-mech.name = Tau機甲
|
||||
mech.tau-mech.name = 牛頭機甲
|
||||
mech.tau-mech.weapon = 重構激光
|
||||
mech.tau-mech.ability = 修复陣
|
||||
mech.tau-mech.description = 支援機甲。射擊友好方塊以治療它們。可以使用它的修復能力熄滅火焰並治療一定範圍內的友軍。
|
||||
@@ -613,9 +613,9 @@ liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
block.grass.name = 草
|
||||
block.salt.name = 鹽
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.saltrocks.name = 鹽岩
|
||||
block.pebbles.name = 卵石
|
||||
block.tendrils.name = 卷鬚
|
||||
block.sandrocks.name = 沙岩
|
||||
block.spore-pine.name = 孢子鬆
|
||||
block.sporerocks.name = 孢子岩
|
||||
@@ -624,7 +624,7 @@ block.snowrock.name = 雪巖
|
||||
block.shale.name = 頁岩
|
||||
block.shale-boulder.name = 頁岩巨石
|
||||
block.moss.name = 苔蘚
|
||||
block.shrubs.name = Shrubs
|
||||
block.shrubs.name = 灌木
|
||||
block.spore-moss.name = 孢子苔蘚
|
||||
block.shalerocks.name = 頁岩岩石
|
||||
block.scrap-wall.name = 廢牆
|
||||
@@ -662,21 +662,21 @@ block.icerocks.name = 冰岩
|
||||
block.snowrocks.name = 雪巖
|
||||
block.dunerocks.name = 沙丘岩
|
||||
block.pine.name = 松樹
|
||||
block.white-tree-dead.name = 白樹死了
|
||||
block.white-tree-dead.name = 死了的白樹
|
||||
block.white-tree.name = 白樹
|
||||
block.spore-cluster.name = 孢子簇
|
||||
block.metal-floor.name = 金屬地板
|
||||
block.metal-floor-2.name = 金屬地板二
|
||||
block.metal-floor-3.name = 金屬地板三
|
||||
block.metal-floor-5.name = 金屬地板五
|
||||
block.metal-floor-damaged.name = 金屬地板損壞
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.metal-floor-2.name = 金屬地板 2
|
||||
block.metal-floor-3.name = 金屬地板 3
|
||||
block.metal-floor-5.name = 金屬地板 5
|
||||
block.metal-floor-damaged.name = 損壞的金屬地板
|
||||
block.dark-panel-1.name = 黑面板 1
|
||||
block.dark-panel-2.name = 黑面板 2
|
||||
block.dark-panel-3.name = 黑面板 3
|
||||
block.dark-panel-4.name = 黑面板 4
|
||||
block.dark-panel-5.name = 黑面板 5
|
||||
block.dark-panel-6.name = 黑面板 6
|
||||
block.dark-metal.name = 黑金屬
|
||||
block.ignarock.name = 火成岩
|
||||
block.hotrock.name = 熱岩
|
||||
block.magmarock.name = 岩漿岩
|
||||
@@ -713,7 +713,7 @@ block.melter.name = 熔爐
|
||||
block.incinerator.name = 焚化爐
|
||||
block.spore-press.name = 孢子壓縮機
|
||||
block.separator.name = 分離機
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.coal-centrifuge.name = 煤炭離心機
|
||||
block.power-node.name = 能量節點
|
||||
block.power-node-large.name = 大型能量節點
|
||||
block.surge-tower.name = 波動塔
|
||||
@@ -728,13 +728,13 @@ block.pneumatic-drill.name = 氣動鑽頭
|
||||
block.laser-drill.name = 激光鑽頭
|
||||
block.water-extractor.name = 水提取器
|
||||
block.cultivator.name = 耕種機
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.dart-mech-pad.name = 鏢船機甲墊
|
||||
block.delta-mech-pad.name = 德爾塔機甲墊
|
||||
block.javelin-ship-pad.name = 標槍機甲墊
|
||||
block.trident-ship-pad.name = 三叉船墊
|
||||
block.glaive-ship-pad.name = 長柄船墊
|
||||
block.omega-mech-pad.name = 奧米伽機甲墊
|
||||
block.tau-mech-pad.name = Tau機甲墊
|
||||
block.tau-mech-pad.name = 牛頭機甲墊
|
||||
block.conduit.name = 管線
|
||||
block.mechanical-pump.name = 機械泵
|
||||
block.item-source.name = 物品源
|
||||
@@ -779,7 +779,7 @@ block.blast-drill.name = 爆破鑽頭
|
||||
block.thermal-pump.name = 熱能泵
|
||||
block.thermal-generator.name = 熱能發電機
|
||||
block.alloy-smelter.name = 合金冶煉廠
|
||||
block.mender.name = Mender
|
||||
block.mender.name = 修理方塊
|
||||
block.mend-projector.name = 修理投影器
|
||||
block.surge-wall.name = 波動牆
|
||||
block.surge-wall-large.name = 大型波動牆
|
||||
@@ -795,7 +795,7 @@ block.meltdown.name = 熔毀炮
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 發射台
|
||||
block.launch-pad.description = 無需從核心發射即可發射物品。未完成。
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
block.launch-pad-large.name = 大型發射台
|
||||
team.blue.name = 藍
|
||||
team.red.name = 紅
|
||||
team.orange.name = 橙
|
||||
|
||||
Reference in New Issue
Block a user