Spawn wave instruction
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@@ -2781,8 +2781,8 @@ public class UnitTypes{
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float life = lifetime / Mathf.lerp(fin, 1f, 0.5f);
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spawnBullets.add(new BasicBulletType(spd * fin, 45){{
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drag = 0.002f;
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width = 8f;
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height = 10f;
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width = 12f;
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height = 11f;
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lifetime = life + 5f;
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weaveRandom = false;
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hitSize = 5f;
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