Spawn wave instruction
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@@ -1340,6 +1340,7 @@ public class LExecutor{
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public void run(LExecutor exec){
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switch(rule){
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case waveTimer -> state.rules.waveTimer = exec.bool(value);
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case wave -> state.wave = exec.numi(value);
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case currentWaveTime -> state.wavetime = exec.numf(value) * 60f;
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case waves -> state.rules.waves = exec.bool(value);
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case attackMode -> state.rules.attackMode = exec.bool(value);
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@@ -1562,5 +1563,40 @@ public class LExecutor{
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}
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}
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public static class SpawnWaveI implements LInstruction{
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public int x, y;
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public SpawnWaveI(){
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}
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public SpawnWaveI(int x, int y){
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this.x = x;
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this.y = y;
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}
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@Override
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public void run(LExecutor exec){
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float
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spawnX = World.unconv(exec.numf(x)),
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spawnY = World.unconv(exec.numf(y));
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int packed = Point2.pack(exec.numi(x), exec.numi(y));
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for(SpawnGroup group : state.rules.spawns){
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if(group.type == null || (group.spawn != -1 && group.spawn != packed)) continue;
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int spawned = group.getSpawned(state.wave - 1);
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float spread = tilesize * 2;
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for(int i = 0; i < spawned; i++){
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Tmp.v1.rnd(spread);
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Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
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unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
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Vars.spawner.spawnEffect(unit);
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}
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}
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}
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}
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//endregion
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}
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