Automatic bundle update

This commit is contained in:
Github Actions
2025-01-24 01:11:15 +00:00
parent 22538840a1
commit aababb4bee
34 changed files with 102 additions and 0 deletions

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@@ -752,6 +752,7 @@ sectors.stored = Захавана:
sectors.resume = Працягнуць
sectors.launch = Запусціць
sectors.select = Выбраць
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]нічога (sun)
sectors.rename = Пераназваць Сектар
sectors.enemybase = [scarlet]Варожая База
@@ -1058,6 +1059,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
bar.drilltierreq = Патрабуецца свідар лепей
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Не Хапае Рэсурсаў
bar.corereq = Патрабуецца Аснова Ядра
bar.corefloor = Патрабуецца Тайлавая Зона Ядра
@@ -1066,6 +1068,7 @@ bar.drillspeed = Хуткасць бурэння: {0}/с
bar.pumpspeed = Хуткасць выкачванне: {0}/с
bar.efficiency = Эфектыўнасць: {0}%
bar.boost = Моц Узлёту: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Энергія: {0}/с
bar.powerstored = Назапашана: {0}/{1}
bar.poweramount = Энергія: {0}

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@@ -759,6 +759,7 @@ sectors.stored = Съхранени:
sectors.resume = Продължи
sectors.launch = Изстреляй
sectors.select = Избери
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]няма (Слънцето)
sectors.rename = Преименувай Зоната
sectors.enemybase = [scarlet]Вражеска база
@@ -1069,6 +1070,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Необходимо е по-добро Свредло
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Недостатъчни Ресурси
bar.corereq = Необходимо е Ядро за основа
bar.corefloor = Core Zone Tile Required
@@ -1077,6 +1079,7 @@ bar.drillspeed = Скорост на свредлото: {0}/сек
bar.pumpspeed = Скорост на помпата: {0}/сек
bar.efficiency = Ефективност: {0}%
bar.boost = Усилване: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Електроенергия: {0}/сек
bar.powerstored = Съхранена енергия: {0}/{1}
bar.poweramount = Електроенергия: {0}

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@@ -763,6 +763,7 @@ sectors.stored = Emmagatzemat:
sectors.resume = Continua
sectors.launch = Llança
sectors.select = Selecciona
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]cap (sol)
sectors.rename = Reanomena el sector
sectors.enemybase = [scarlet]Base enemiga
@@ -1072,6 +1073,7 @@ ability.stat.buildtime = [stat]{0} seg[lightgray] de temps de construcció
bar.onlycoredeposit = Només es permet depositar al nucli.
bar.drilltierreq = Cal una perforadora millor.
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Falten recursos.
bar.corereq = Cal un nucli base.
bar.corefloor = Cal col·locar-ho en una zona designada per a nuclis.
@@ -1080,6 +1082,7 @@ bar.drillspeed = Velocitat de perforació: {0}/s
bar.pumpspeed = Velocitat de bombeig: {0}/s
bar.efficiency = Eficiència: {0} %
bar.boost = Potenciador: +{0} %
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Potència: {0}/s
bar.powerstored = Emmagatzemat: {0}/{1}
bar.poweramount = Energia: {0}

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@@ -761,6 +761,7 @@ sectors.stored = Uskladněno:
sectors.resume = Pokračovat
sectors.launch = Vyslat
sectors.select = Vybrat
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]bez (slunce)[]
sectors.rename = Přejmenovat sektor
sectors.enemybase = [scarlet]Nepřátelská základna
@@ -1071,6 +1072,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
bar.drilltierreq = Je vyžadován lepší vrt
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Chybějí zdroje
bar.corereq = Je vyžadováno základní jádro
bar.corefloor = Core Zone Tile Required
@@ -1079,6 +1081,7 @@ bar.drillspeed = Rychlost vrtu: {0}/s
bar.pumpspeed = Rychlost pumpy: {0}/s
bar.efficiency = Účinnost: {0}%
bar.boost = Posílení: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0}

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@@ -753,6 +753,7 @@ sectors.stored = Stored:
sectors.resume = Genoptag
sectors.launch = Affyr
sectors.select = Vælg
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]ingen (solen)
sectors.rename = Omdøb sektor
sectors.enemybase = [scarlet]Enemy Base
@@ -1060,6 +1061,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Kræver bedre bor
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Mangler resurser
bar.corereq = Kerne påkrævet
bar.corefloor = Core Zone Tile Required
@@ -1068,6 +1070,7 @@ bar.drillspeed = Borehastighed: {0}/s
bar.pumpspeed = Pumpehastighed: {0}/s
bar.efficiency = Effektivitet: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Strøm: {0}/s
bar.powerstored = Gemt: {0}/{1}
bar.poweramount = Strøm: {0}

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@@ -771,6 +771,7 @@ sectors.stored = Gelagert:
sectors.resume = Weiterspielen
sectors.launch = Start
sectors.select = Auswählen
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]keiner (Sonne)
sectors.rename = Sektor umbenennen
sectors.enemybase = [scarlet]Gegnerische Basis
@@ -1082,6 +1083,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Nur Kernablage möglich
bar.drilltierreq = Besserer Bohrer benötigt
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Fehlende Ressourcen
bar.corereq = Kern-Basis erforderlich
bar.corefloor = Kernzone erforderlich
@@ -1090,6 +1092,7 @@ bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}%
bar.boost = Beschleunigung: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Strom: {0}/s
bar.powerstored = Gespeichert: {0}/{1}
bar.poweramount = Strom: {0}

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@@ -767,6 +767,7 @@ sectors.stored = Almacenado:
sectors.resume = Reanudar
sectors.launch = Lanzar
sectors.select = Seleccionar
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]Ninguno (sol)
sectors.rename = Renombrar sector
sectors.enemybase = [scarlet]Base enemiga
@@ -1078,6 +1079,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Recursos insuficientes
bar.corereq = Requiere un núcleo base
bar.corefloor = Requiere colocarse en una zona designada para ello
@@ -1086,6 +1088,7 @@ bar.drillspeed = Velocidad del taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}%
bar.boost = Aceleración: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energía: {0}/s
bar.powerstored = Almacenado: {0}/{1}
bar.poweramount = Energía: {0}

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@@ -753,6 +753,7 @@ sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
@@ -1060,6 +1061,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Nõuab paremat puuri
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1068,6 +1070,7 @@ bar.drillspeed = Puurimise kiirus: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Kasutegur: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Bilanss: {0}/s
bar.powerstored = Puhver: {0}/{1}
bar.poweramount = Laeng: {0}

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@@ -755,6 +755,7 @@ sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
@@ -1062,6 +1063,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Zulagailu hobea behar da
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1070,6 +1072,7 @@ bar.drillspeed = Ustiatze-abiadura: {0}/s
bar.pumpspeed = Ponpatze abiadura: {0}/s
bar.efficiency = Eraginkortasuna: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}/s
bar.powerstored = Bilduta: {0}/{1}
bar.poweramount = Energia: {0}

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@@ -753,6 +753,7 @@ sectors.stored = Säilötty:
sectors.resume = Jatka
sectors.launch = Laukaise
sectors.select = Valitse
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]ei mitään (sun)
sectors.rename = Nimeä sektori
sectors.enemybase = [scarlet]Vihollistukikohta
@@ -1059,6 +1060,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
bar.drilltierreq = Parempi pora vaadittu
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Resursseja Puuttuu
bar.corereq = Pohjaydin vaadittu
bar.corefloor = 'Ydinpohja'-laatta vaadittu
@@ -1067,6 +1069,7 @@ bar.drillspeed = Poran nopeus: {0}/s
bar.pumpspeed = Pumpun nopeus: {0}/s
bar.efficiency = Tehokkuus: {0}%
bar.boost = Tehostus: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}/s
bar.powerstored = Säilöttynä: {0}/{1}
bar.poweramount = Energia: {0}

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@@ -753,6 +753,7 @@ sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
@@ -1059,6 +1060,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1067,6 +1069,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}

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@@ -774,6 +774,7 @@ sectors.stored = Stockage :
sectors.resume = Reprendre
sectors.launch = Décoller
sectors.select = Sélectionner
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]Vide (soleil)
sectors.rename = Renommer le secteur
sectors.enemybase = [scarlet]Base ennemie
@@ -1084,6 +1085,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
bar.drilltierreq = Meilleure Foreuse Requise
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Ressources manquantes
bar.corereq = Noyau de base requis
bar.corefloor = Tuiles de Zone de Noyau requis
@@ -1092,6 +1094,7 @@ bar.drillspeed = Vitesse de Forage: {0}/s
bar.pumpspeed = Vitesse de Pompage: {0}/s
bar.efficiency = Efficacité: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Énergie: {0}/s
bar.powerstored = Réserves d'Énergie: {0}/{1}
bar.poweramount = Énergie: {0}

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@@ -776,6 +776,7 @@ sectors.stored = Tárolt nyersanyagok:
sectors.resume = Folytatás
sectors.launch = Kilövés
sectors.select = Kiválasztás
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]semmi (nap)
sectors.rename = Szektor átnevezése
sectors.enemybase = [scarlet]Ellenséges bázis
@@ -1090,6 +1091,7 @@ ability.stat.buildtime = [stat]{0} mp[lightgray] építési idő
bar.onlycoredeposit = Nyersanyagtárolás csak a támaszpontban.
bar.drilltierreq = Erősebb fúró szükséges
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Hiányzó nyersanyagok
bar.corereq = Támaszpont szükséges
bar.corefloor = Támaszpont-zónamező szükséges
@@ -1098,6 +1100,7 @@ bar.drillspeed = Termelés: {0}/mp
bar.pumpspeed = Termelés: {0}/mp
bar.efficiency = Hatásfok: {0}%
bar.boost = Erősítés: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Áram: {0}/mp
bar.powerstored = Eltárolva: {0}/{1}
bar.poweramount = Kapacitás: {0}

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@@ -776,6 +776,7 @@ sectors.stored = Terisi:
sectors.resume = Lanjutkan
sectors.launch = Luncurkan
sectors.select = Pilih
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nihil (matahari)
sectors.rename = Ganti Nama Sektor
sectors.enemybase = [scarlet]Markas Musuh
@@ -1087,6 +1088,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Sumber Daya Tidak Cukup
bar.corereq = Membutuhkan Inti Markas
bar.corefloor = Ubin Zona Inti Dibutuhkan
@@ -1095,6 +1097,7 @@ bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Kecepatan Pompa: {0}/s
bar.efficiency = Efisiensi: {0}%
bar.boost = Pendorongan: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Disimpan: {0}/{1}
bar.poweramount = Tenaga: {0}

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@@ -757,6 +757,7 @@ sectors.stored = Immagazzinato:
sectors.resume = Riprendi
sectors.launch = Lancia
sectors.select = Seleziona
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nessuno (sole)
sectors.rename = Rinomina Settore
sectors.enemybase = [scarlet]Base Nemica
@@ -1065,6 +1066,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Concesso solo il deposito al nucleo
bar.drilltierreq = Miglior Trivella Richiesta
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Risorse Mancanti
bar.corereq = Nucleo Richiesto
bar.corefloor = Core Zone Tile Required
@@ -1073,6 +1075,7 @@ bar.drillspeed = Velocità Scavo: {0}/s
bar.pumpspeed = Velocità di Pompaggio: {0}/s
bar.efficiency = Efficienza: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}/s
bar.powerstored = Immagazzinata: {0}/{1}
bar.poweramount = Energia: {0}

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@@ -761,6 +761,7 @@ sectors.stored = コアの資源:
sectors.resume = 再開
sectors.launch = 打ち上げ
sectors.select = 選択
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]無し (sun)
sectors.rename = セクター名を変更
sectors.enemybase = [scarlet]敵基地
@@ -1071,6 +1072,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = コアにのみ搬入できます。
bar.drilltierreq = より高性能なドリルを使用してください
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = 不足している資源
bar.corereq = コアベースが必要
bar.corefloor = コアゾーンタイルが必要
@@ -1079,6 +1081,7 @@ bar.drillspeed = 採掘速度: {0}/秒
bar.pumpspeed = ポンプの速度: {0}/s
bar.efficiency = 効率: {0}%
bar.boost = ブースト: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = 電力均衡: {0}/秒
bar.powerstored = 総蓄電量: {0}/{1}
bar.poweramount = 蓄電量: {0}

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@@ -776,6 +776,7 @@ sectors.stored = 저장량:
sectors.resume = 재개
sectors.launch = 출격
sectors.select = 선택
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]없음 (태양)[]
sectors.rename = 지역 이름 변경하기
sectors.enemybase = [scarlet]적 기지[]
@@ -1089,6 +1090,7 @@ ability.stat.buildtime = [stat]{0} 초[lightgray] 건설 시간
bar.onlycoredeposit = 코어에만 투입할 수 있습니다
bar.drilltierreq = 더 좋은 드릴 필요
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = 자원 부족
bar.corereq = 기본 코어 필요
bar.corefloor = 코어 구역 타일 필요
@@ -1097,6 +1099,7 @@ bar.drillspeed = 드릴 속도: {0}/s
bar.pumpspeed = 펌프 속도: {0}/s
bar.efficiency = 효율: {0}%
bar.boost = 가속: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = 전력: {0}/s
bar.powerstored = 저장량: {0}/{1}
bar.poweramount = 전력: {0}

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@@ -753,6 +753,7 @@ sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
@@ -1060,6 +1061,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1068,6 +1070,7 @@ bar.drillspeed = Grąžto Greitis: {0}/s
bar.pumpspeed = Pompos Greitis: {0}/s
bar.efficiency = Efektyvumas: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energija: {0}/s
bar.powerstored = Sukaupta: {0}/{1}
bar.poweramount = Energija: {0}

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@@ -764,6 +764,7 @@ sectors.stored = Opgeslagen:
sectors.resume = Doorgaan
sectors.launch = Lanceer
sectors.select = Selecteer
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]geen (sun)
sectors.rename = Hernoem Sector
sectors.enemybase = [scarlet]Vijandelijke Basis
@@ -1072,6 +1073,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
bar.drilltierreq = Betere boor nodig
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Er ontbreken materialen
bar.corereq = Core Basis Vereist
bar.corefloor = Core Zone Tegel Vereist
@@ -1080,6 +1082,7 @@ bar.drillspeed = Delvingssnelheid: {0}/s
bar.pumpspeed = Pompsnelheid: {0}/s
bar.efficiency = Rendement: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Stroom: {0}
bar.powerstored = Opgeslagen: {0}/{1}
bar.poweramount = Stroom: {0}

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@@ -753,6 +753,7 @@ sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
@@ -1060,6 +1061,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1068,6 +1070,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}

View File

@@ -759,6 +759,7 @@ sectors.stored = Zmagazynowane:
sectors.resume = Kontynuuj
sectors.launch = Wystrzel
sectors.select = Wybierz
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]Żaden (Słońce)
sectors.rename = Zmień Nazwę Sektora
sectors.enemybase = [scarlet]Baza Wroga
@@ -1069,6 +1070,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
bar.drilltierreq = Wymagane Lepsze Wiertło
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Brak Zasobów
bar.corereq = Wymagany Rdzeń
bar.corefloor = Wymagana strefa dla rdzenia
@@ -1077,6 +1079,7 @@ bar.drillspeed = Prędkość wiertła: {0}/s
bar.pumpspeed = Prędkość pompy: {0}/s
bar.efficiency = Efektywność: {0}%
bar.boost = Przyspieszenie: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Moc: {0}
bar.powerstored = Zmagazynowano: {0}/{1}
bar.poweramount = Moc: {0}

View File

@@ -767,6 +767,7 @@ sectors.stored = Armazenado:
sectors.resume = Continuar
sectors.launch = Lançar
sectors.select = Selecionar
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nenhum (sun)
sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Base Inimiga
@@ -1079,6 +1080,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Somente depósito no núcleo permitido
bar.drilltierreq = Broca melhor necessária.
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Recursos Insuficientes
bar.corereq = Base do Núcleo Necessária
bar.corefloor = Zona do Núcleo Necessária
@@ -1087,6 +1089,7 @@ bar.drillspeed = Velocidade da Broca: {0}/s
bar.pumpspeed = Velocidade da Bomba: {0}/s
bar.efficiency = Eficiência: {0}%
bar.boost = Impulso: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1}
bar.poweramount = Energia: {0}

View File

@@ -753,6 +753,7 @@ sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
@@ -1060,6 +1061,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Broca melhor necessária.
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1068,6 +1070,7 @@ bar.drillspeed = Velocidade da broca: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Eficiência: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1}
bar.poweramount = Energia: {0}

View File

@@ -761,6 +761,7 @@ sectors.stored = Stocat:
sectors.resume = Revino
sectors.launch = Lansare
sectors.select = Selectează
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nimic (soarele)
sectors.rename = Redenumește Sectorul
sectors.enemybase = [scarlet]Bază Inamică
@@ -1071,6 +1072,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Burghiu Mai Bun Necesar
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Resurse lipsă
bar.corereq = Plasare pe Nucleu Necesară
bar.corefloor = Core Zone Tile Required
@@ -1079,6 +1081,7 @@ bar.drillspeed = Viteză Minare: {0}/s
bar.pumpspeed = Viteză Pompare: {0}/s
bar.efficiency = Eficiență: {0}%
bar.boost = Efect Grăbire: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Electricitate: {0}/s
bar.powerstored = Stocată: {0}/{1}
bar.poweramount = Electricitate: {0}

View File

@@ -762,6 +762,7 @@ sectors.stored = Накоплено:
sectors.resume = Продолжить
sectors.launch = Высадка
sectors.select = Выбор
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]нет (солнце)
sectors.rename = Переименовать сектор
sectors.enemybase = [scarlet]Вражеская база
@@ -1071,6 +1072,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Доступен перенос только в ядро
bar.drilltierreq = Требуется бур получше
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Недостаточно ресурсов
bar.corereq = Требуется основа ядра
bar.corefloor = Требуется зона ядра
@@ -1079,6 +1081,7 @@ bar.drillspeed = Скорость бурения: {0}/с
bar.pumpspeed = Скорость выкачивания: {0}/с
bar.efficiency = Эффективность: {0}%
bar.boost = Ускорение: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Энергия: {0}/с
bar.powerstored = Накоплено: {0}/{1}
bar.poweramount = Энергия: {0}

View File

@@ -762,6 +762,7 @@ sectors.stored = Skladišćeno:
sectors.resume = Nastavi
sectors.launch = Lansiraj
sectors.select = Izaberi
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nema (sunce)
sectors.rename = Preimenuj Sektor
sectors.enemybase = [scarlet]Neprijateljska Baza
@@ -1073,6 +1074,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
bar.drilltierreq = Bolja Bušilica Potrebna
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Nedostaju Resursi
bar.corereq = Potrebno Jezgro kao Osnova
bar.corefloor = Zahteva Zonu Jezgra
@@ -1081,6 +1083,7 @@ bar.drillspeed = Brzina Bušenja: {0}/s
bar.pumpspeed = Brzina Pumpanja: {0}/s
bar.efficiency = Efikasnost: {0}%
bar.boost = Pojačanje: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energija: {0}/s
bar.powerstored = Skladišćeno: {0}/{1}
bar.poweramount = Količina: {0}

View File

@@ -753,6 +753,7 @@ sectors.stored = Lagrade:
sectors.resume = Återuppta
sectors.launch = Skjuta upp
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Byt namn på sektor
sectors.enemybase = [scarlet]Enemy Base
@@ -1060,6 +1061,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Bättre Borr Krävs
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1068,6 +1070,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Effektivitet: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}

View File

@@ -763,6 +763,7 @@ sectors.stored = คลังไอเท็ม:
sectors.resume = ไปต่อ
sectors.launch = ลงจอด
sectors.select = เลือก
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]ไม่มี (ดวงอาทิตย์)
sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
sectors.enemybase = [scarlet]ฐานทัพศัตรู
@@ -1074,6 +1075,7 @@ ability.stat.buildtime = [stat]{0} วิ[lightgray] ความในการ
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = ขาดทรัพยากร
bar.corereq = ต้องวางบนแกนกลาง
bar.corefloor = ต้องวางบนช่องโซนแกนกลาง
@@ -1082,6 +1084,7 @@ bar.drillspeed = ความเร็วการขุด: {0}/วิ
bar.pumpspeed = ความเร็วการปั้ม: {0}/วิ
bar.efficiency = ประสิทธิภาพ: {0}%
bar.boost = การเร่ง: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = พลังงาน: {0}/วิ
bar.powerstored = สะสมไว้: {0}/{1}
bar.poweramount = พลังงาน: {0}

View File

@@ -753,6 +753,7 @@ sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
@@ -1060,6 +1061,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
@@ -1068,6 +1070,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}

View File

@@ -761,6 +761,7 @@ sectors.stored = Depolanan:
sectors.resume = Devam Et
sectors.launch = Fırlat
sectors.select = Seç
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]yok (güneş)
sectors.rename = Sektörü Yeniden Adlandır
sectors.enemybase = [scarlet]Düşman Üs
@@ -1069,6 +1070,7 @@ ability.stat.buildtime = [stat]{0} sn[lightgray] inşa süresi
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
bar.drilltierreq = Daha Güçlü Matkap Gerekli
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Kaynak Yetersiz
bar.corereq = Merkez Tabanı Gerekli
bar.corefloor = Merkez Alan Zemini Gerekli
@@ -1077,6 +1079,7 @@ bar.drillspeed = Matkap Hızı: {0}/s
bar.pumpspeed = Pompa Hızı: {0}/s
bar.efficiency = Verim: {0}%
bar.boost = Hızlanış: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Enerji: {0}/sn
bar.powerstored = Depolanan: {0}/{1}
bar.poweramount = Enerji: {0}

View File

@@ -770,6 +770,7 @@ sectors.stored = Зберігає:
sectors.resume = Продовжити
sectors.launch = Запустити
sectors.select = Вибрати
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]нічого (сонце)
sectors.rename = Перейменування сектору
sectors.enemybase = [scarlet]Ворожа база
@@ -1080,6 +1081,7 @@ ability.stat.buildtime = [lightgray]Час побудови: [stat]{0} за се
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
bar.drilltierreq = Потрібен ліпший бур
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Бракує ресурсів
bar.corereq = Необхідне основне ядро
bar.corefloor = Необхідні плитки зони ядра
@@ -1088,6 +1090,7 @@ bar.drillspeed = Швидкість буріння: {0} за сек.
bar.pumpspeed = Швидкість викачування: {0} за сек.
bar.efficiency = Ефективність: {0}%
bar.boost = Підсилення: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Енергія: {0} за сек.
bar.powerstored = Зберігає: {0}/{1}
bar.poweramount = Енергія: {0}

View File

@@ -776,6 +776,7 @@ sectors.stored = Lưu trữ:
sectors.resume = Tiếp tục
sectors.launch = Phóng
sectors.select = Chọn
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]không có (mặt trời)
sectors.rename = Đổi tên khu vực
sectors.enemybase = [scarlet]Căn cứ địch
@@ -1090,6 +1091,7 @@ ability.stat.buildtime = thời gian xây [stat]{0} giây[lightgray]
bar.onlycoredeposit = Chỉ được phép đưa vào lõi
bar.drilltierreq = Cần máy khoan tốt hơn
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Thiếu tài nguyên
bar.corereq = Yêu cầu lõi cơ bản
bar.corefloor = Yêu cầu ô nền lõi
@@ -1098,6 +1100,7 @@ bar.drillspeed = Tốc độ khoan: {0}/giây
bar.pumpspeed = Tốc độ bơm: {0}/giây
bar.efficiency = Hiệu suất: {0}%
bar.boost = Tăng tốc: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Năng lượng: {0}/giây
bar.powerstored = Lưu trữ: {0}/{1}
bar.poweramount = Năng lượng: {0}

View File

@@ -771,6 +771,7 @@ sectors.stored = 贮存:
sectors.resume = 继续
sectors.launch = 发射
sectors.select = 选择
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]无(自动销毁)
sectors.rename = 重命名区块
sectors.enemybase = [scarlet]敌方基地
@@ -1082,6 +1083,7 @@ ability.stat.buildtime = [stat]{0} 秒[lightgray] 建造时间
bar.onlycoredeposit = 仅核心可丢入资源
bar.drilltierreq = 需要更高级的钻头
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = 资源不足
bar.corereq = 需要核心基座
bar.corefloor = 需要核心地板
@@ -1090,6 +1092,7 @@ bar.drillspeed = 挖掘速度:{0}/秒
bar.pumpspeed = 泵送速度:{0}/秒
bar.efficiency = 效率:{0}%
bar.boost = 超速:+{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = 电力:{0}/秒
bar.powerstored = 电力储存:{0}/{1}
bar.poweramount = 电力:{0}

View File

@@ -767,6 +767,7 @@ sectors.stored = 儲存:
sectors.resume = 繼續
sectors.launch = 發射
sectors.select = 選取
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]無(太陽)
sectors.rename = 重新命名區域
sectors.enemybase = [scarlet]敵方基地
@@ -1077,6 +1078,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = 僅允許向核心放置物品
bar.drilltierreq = 需要更好的鑽頭
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = 缺少資源
bar.corereq = 需由核心升級
bar.corefloor = 需要核心地塊
@@ -1085,6 +1087,7 @@ bar.drillspeed = 鑽頭速度:{0}/秒
bar.pumpspeed = 液體泵送速度:{0}/秒
bar.efficiency = 效率:{0}%
bar.boost = 速度加成:+{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = 能量變化:{0}
bar.powerstored = 能量存量:{0}/{1}
bar.poweramount = 能量:{0}