Add disarmed status effect that disarms (#4762)

* Add disarmed status effect that disarms

* Update core/src/mindustry/entities/comp/StatusComp.java

Co-authored-by: Anuken <arnukren@gmail.com>

* Rename disarms -> disarm

Co-authored-by: Anuken <arnukren@gmail.com>
This commit is contained in:
Patrick 'Quezler' Mounier
2021-02-23 15:51:43 +01:00
committed by GitHub
parent 2f836d779a
commit aabbfd624a
5 changed files with 18 additions and 5 deletions

View File

@@ -12,7 +12,7 @@ import mindustry.graphics.*;
import static mindustry.Vars.*;
public class StatusEffects implements ContentList{
public static StatusEffect none, burning, freezing, unmoving, slow, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed;
public static StatusEffect none, burning, freezing, unmoving, slow, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed, disarmed;
@Override
public void load(){
@@ -173,5 +173,10 @@ public class StatusEffects implements ContentList{
color = Pal.plastanium;
damage = 0.1f;
}};
disarmed = new StatusEffect("disarmed"){{
color = Color.valueOf("e9ead3");
disarm = true;
}};
}
}