Crash fix
This commit is contained in:
@@ -59,7 +59,6 @@ public class Weapon implements Cloneable{
|
||||
public float rotateSpeed = 20f;
|
||||
/** weapon reload in frames */
|
||||
public float reload = 1;
|
||||
|
||||
/** inaccuracy of degrees of each shot */
|
||||
public float inaccuracy = 0f;
|
||||
/** intensity and duration of each shot's screen shake */
|
||||
|
||||
@@ -90,8 +90,8 @@ public class Turret extends ReloadTurret{
|
||||
public @Nullable Effect shootEffect;
|
||||
/** Optional override for all smoke effects. */
|
||||
public @Nullable Effect smokeEffect;
|
||||
/** Optional override for all ammo use effects. */
|
||||
public @Nullable Effect ammoUseEffect;
|
||||
/** Effect created when ammo is used. Not optional. */
|
||||
public Effect ammoUseEffect = Fx.none;
|
||||
/** Sound emitted when a single bullet is shot. */
|
||||
public Sound shootSound = Sounds.shoot;
|
||||
/** Sound emitted when shoot.firstShotDelay is >0 and shooting begins. */
|
||||
|
||||
Reference in New Issue
Block a user