Crash fix
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@@ -59,7 +59,6 @@ public class Weapon implements Cloneable{
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public float rotateSpeed = 20f;
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public float rotateSpeed = 20f;
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/** weapon reload in frames */
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/** weapon reload in frames */
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public float reload = 1;
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public float reload = 1;
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/** inaccuracy of degrees of each shot */
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/** inaccuracy of degrees of each shot */
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public float inaccuracy = 0f;
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public float inaccuracy = 0f;
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/** intensity and duration of each shot's screen shake */
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/** intensity and duration of each shot's screen shake */
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@@ -90,8 +90,8 @@ public class Turret extends ReloadTurret{
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public @Nullable Effect shootEffect;
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public @Nullable Effect shootEffect;
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/** Optional override for all smoke effects. */
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/** Optional override for all smoke effects. */
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public @Nullable Effect smokeEffect;
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public @Nullable Effect smokeEffect;
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/** Optional override for all ammo use effects. */
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/** Effect created when ammo is used. Not optional. */
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public @Nullable Effect ammoUseEffect;
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public Effect ammoUseEffect = Fx.none;
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/** Sound emitted when a single bullet is shot. */
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/** Sound emitted when a single bullet is shot. */
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public Sound shootSound = Sounds.shoot;
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public Sound shootSound = Sounds.shoot;
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/** Sound emitted when shoot.firstShotDelay is >0 and shooting begins. */
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/** Sound emitted when shoot.firstShotDelay is >0 and shooting begins. */
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