Changed BlockPlan#block to Block
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@@ -1441,9 +1441,9 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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for(BlockPlan plan : player.team().data().plans){
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Block block = content.block(plan.block);
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Block block = plan.block;
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if(block.bounds(plan.x, plan.y, Tmp.r2).overlaps(Tmp.r1)){
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drawSelected(plan.x, plan.y, content.block(plan.block), Pal.remove);
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drawSelected(plan.x, plan.y, plan.block, Pal.remove);
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}
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}
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@@ -1463,9 +1463,9 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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Tmp.r1.set(result.x, result.y, result.x2 - result.x, result.y2 - result.y);
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for(BlockPlan plan : player.team().data().plans){
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Block block = content.block(plan.block);
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Block block = plan.block;
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if(block.bounds(plan.x, plan.y, Tmp.r2).overlaps(Tmp.r1)){
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drawSelected(plan.x, plan.y, content.block(plan.block), Pal.sapBullet);
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drawSelected(plan.x, plan.y, plan.block, Pal.sapBullet);
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}
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}
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@@ -1629,7 +1629,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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Iterator<BlockPlan> broken = player.team().data().plans.iterator();
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while(broken.hasNext()){
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BlockPlan plan = broken.next();
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Block block = content.block(plan.block);
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Block block = plan.block;
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if(block.bounds(plan.x, plan.y, Tmp.r2).overlaps(Tmp.r1)){
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removed.add(Point2.pack(plan.x, plan.y));
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plan.removed = true;
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@@ -2000,9 +2000,9 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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Iterator<BlockPlan> broken = player.team().data().plans.iterator();
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while(broken.hasNext()){
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BlockPlan plan = broken.next();
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Block block = content.block(plan.block);
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Block block = plan.block;
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if(block.bounds(plan.x, plan.y, Tmp.r2).overlaps(Tmp.r1)){
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player.unit().addBuild(new BuildPlan(plan.x, plan.y, plan.rotation, content.block(plan.block), plan.config));
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player.unit().addBuild(new BuildPlan(plan.x, plan.y, plan.rotation, plan.block, plan.config));
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}
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}
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