Outline changes
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@@ -2,7 +2,6 @@ package mindustry.content;
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import arc.graphics.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.ai.types.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.ctype.*;
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@@ -62,6 +61,7 @@ public class UnitTypes implements ContentList{
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reload = 14f;
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x = 4f;
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y = 2f;
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top = false;
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ejectEffect = Fx.shellEjectSmall;
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bullet = Bullets.standardCopper;
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}});
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@@ -76,6 +76,7 @@ public class UnitTypes implements ContentList{
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immunities.add(StatusEffects.burning);
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weapons.add(new Weapon("flamethrower"){{
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top = false;
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shootSound = Sounds.flame;
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shootY = 2f;
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reload = 14f;
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@@ -107,6 +108,7 @@ public class UnitTypes implements ContentList{
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mechFrontSway = 0.55f;
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weapons.add(new Weapon("artillery"){{
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top = false;
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y = 1f;
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x = 9f;
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reload = 60f;
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@@ -143,6 +145,7 @@ public class UnitTypes implements ContentList{
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weapons.add(
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new Weapon("scepter-weapon"){{
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top = false;
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y = 1f;
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x = 16f;
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shootY = 8f;
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@@ -202,6 +205,7 @@ public class UnitTypes implements ContentList{
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weapons.add(
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new Weapon("reign-weapon"){{
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top = false;
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y = 1f;
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x = 21.5f;
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shootY = 11f;
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@@ -260,6 +264,7 @@ public class UnitTypes implements ContentList{
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abilities.add(new HealFieldAbility(10f, 60f * 4, 60f));
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weapons.add(new Weapon("heal-weapon"){{
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top = false;
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shootY = 2f;
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reload = 24f;
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x = 4.5f;
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@@ -288,6 +293,7 @@ public class UnitTypes implements ContentList{
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abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 5, 60f));
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weapons.add(new Weapon("heal-shotgun-weapon"){{
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top = false;
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x = 5f;
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shake = 2.2f;
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y = 0.5f;
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@@ -337,6 +343,7 @@ public class UnitTypes implements ContentList{
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abilities.add(new ForceFieldAbility(60f, 0.3f, 400f, 60f * 6));
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weapons.add(new Weapon("beam-weapon"){{
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top = false;
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shake = 2f;
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shootY = 4f;
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x = 6.5f;
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@@ -407,6 +414,7 @@ public class UnitTypes implements ContentList{
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groundLayer = Layer.legUnit - 1f;
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weapons.add(new Weapon("eruption"){{
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top = false;
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shootY = 3f;
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reload = 10f;
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ejectEffect = Fx.none;
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@@ -1188,7 +1196,7 @@ public class UnitTypes implements ContentList{
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shootY = 7f;
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shake = 5f;
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recoil = 4f;
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occlusion = 17f;
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occlusion = 12f;
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shots = 1;
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inaccuracy = 3f;
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@@ -1279,7 +1287,7 @@ public class UnitTypes implements ContentList{
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rotateSpeed = 4f;
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mirror = false;
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occlusion = 30f;
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occlusion = 20f;
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shootY = 2f;
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recoil = 4f;
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@@ -1351,7 +1359,7 @@ public class UnitTypes implements ContentList{
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immunities = ObjectSet.with(StatusEffects.wet);
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rotateShooting = false;
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float spawnTime = 0.5f * Time.toMinutes;
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float spawnTime = 60f * 25f;
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abilities.add(new UnitSpawnAbility(flare, spawnTime, 19.25f, -31.75f), new UnitSpawnAbility(flare, spawnTime, -19.25f, -31.75f));
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@@ -1446,6 +1454,7 @@ public class UnitTypes implements ContentList{
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lowAltitude = true;
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weapons.add(new Weapon("small-mount-weapon"){{
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top = false;
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reload = 20f;
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x = 3f;
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y = 0.5f;
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@@ -1483,6 +1492,7 @@ public class UnitTypes implements ContentList{
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hitsize = 10f;
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weapons.add(new Weapon("small-mount-weapon"){{
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top = false;
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reload = 15f;
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x = 1f;
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y = 2f;
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