Outline changes

This commit is contained in:
Anuken
2020-09-18 21:14:04 -04:00
parent 8dd1c5f1f8
commit aae045b5dd
14 changed files with 8440 additions and 7579 deletions

View File

@@ -2,7 +2,6 @@ package mindustry.content;
import arc.graphics.*;
import arc.struct.*;
import arc.util.*;
import mindustry.ai.types.*;
import mindustry.annotations.Annotations.*;
import mindustry.ctype.*;
@@ -62,6 +61,7 @@ public class UnitTypes implements ContentList{
reload = 14f;
x = 4f;
y = 2f;
top = false;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardCopper;
}});
@@ -76,6 +76,7 @@ public class UnitTypes implements ContentList{
immunities.add(StatusEffects.burning);
weapons.add(new Weapon("flamethrower"){{
top = false;
shootSound = Sounds.flame;
shootY = 2f;
reload = 14f;
@@ -107,6 +108,7 @@ public class UnitTypes implements ContentList{
mechFrontSway = 0.55f;
weapons.add(new Weapon("artillery"){{
top = false;
y = 1f;
x = 9f;
reload = 60f;
@@ -143,6 +145,7 @@ public class UnitTypes implements ContentList{
weapons.add(
new Weapon("scepter-weapon"){{
top = false;
y = 1f;
x = 16f;
shootY = 8f;
@@ -202,6 +205,7 @@ public class UnitTypes implements ContentList{
weapons.add(
new Weapon("reign-weapon"){{
top = false;
y = 1f;
x = 21.5f;
shootY = 11f;
@@ -260,6 +264,7 @@ public class UnitTypes implements ContentList{
abilities.add(new HealFieldAbility(10f, 60f * 4, 60f));
weapons.add(new Weapon("heal-weapon"){{
top = false;
shootY = 2f;
reload = 24f;
x = 4.5f;
@@ -288,6 +293,7 @@ public class UnitTypes implements ContentList{
abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 5, 60f));
weapons.add(new Weapon("heal-shotgun-weapon"){{
top = false;
x = 5f;
shake = 2.2f;
y = 0.5f;
@@ -337,6 +343,7 @@ public class UnitTypes implements ContentList{
abilities.add(new ForceFieldAbility(60f, 0.3f, 400f, 60f * 6));
weapons.add(new Weapon("beam-weapon"){{
top = false;
shake = 2f;
shootY = 4f;
x = 6.5f;
@@ -407,6 +414,7 @@ public class UnitTypes implements ContentList{
groundLayer = Layer.legUnit - 1f;
weapons.add(new Weapon("eruption"){{
top = false;
shootY = 3f;
reload = 10f;
ejectEffect = Fx.none;
@@ -1188,7 +1196,7 @@ public class UnitTypes implements ContentList{
shootY = 7f;
shake = 5f;
recoil = 4f;
occlusion = 17f;
occlusion = 12f;
shots = 1;
inaccuracy = 3f;
@@ -1279,7 +1287,7 @@ public class UnitTypes implements ContentList{
rotateSpeed = 4f;
mirror = false;
occlusion = 30f;
occlusion = 20f;
shootY = 2f;
recoil = 4f;
@@ -1351,7 +1359,7 @@ public class UnitTypes implements ContentList{
immunities = ObjectSet.with(StatusEffects.wet);
rotateShooting = false;
float spawnTime = 0.5f * Time.toMinutes;
float spawnTime = 60f * 25f;
abilities.add(new UnitSpawnAbility(flare, spawnTime, 19.25f, -31.75f), new UnitSpawnAbility(flare, spawnTime, -19.25f, -31.75f));
@@ -1446,6 +1454,7 @@ public class UnitTypes implements ContentList{
lowAltitude = true;
weapons.add(new Weapon("small-mount-weapon"){{
top = false;
reload = 20f;
x = 3f;
y = 0.5f;
@@ -1483,6 +1492,7 @@ public class UnitTypes implements ContentList{
hitsize = 10f;
weapons.add(new Weapon("small-mount-weapon"){{
top = false;
reload = 15f;
x = 1f;
y = 2f;