diff --git a/core/src/io/anuke/mindustry/ui/dialogs/SectorsDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/SectorsDialog.java index 0009263d47..bed6750cb0 100644 --- a/core/src/io/anuke/mindustry/ui/dialogs/SectorsDialog.java +++ b/core/src/io/anuke/mindustry/ui/dialogs/SectorsDialog.java @@ -14,10 +14,8 @@ import io.anuke.ucore.scene.event.InputListener; import io.anuke.ucore.scene.ui.layout.Unit; import io.anuke.ucore.scene.utils.Cursors; import io.anuke.ucore.scene.utils.ScissorStack; -import io.anuke.ucore.util.Bundles; import io.anuke.ucore.util.Mathf; -import static io.anuke.mindustry.Vars.ui; import static io.anuke.mindustry.Vars.world; public class SectorsDialog extends FloatingDialog{ @@ -25,7 +23,12 @@ public class SectorsDialog extends FloatingDialog{ private Sector selected; public SectorsDialog(){ - super("$text.sectors"); + super(""); + + margin(0); + getTitleTable().clear(); + clear(); + add(content()).grow(); shown(this::setup); } @@ -35,8 +38,9 @@ public class SectorsDialog extends FloatingDialog{ content().clear(); buttons().clear(); - addCloseButton(); + // addCloseButton(); + /* content().label(() -> Bundles.format("text.sector", selected == null ? Bundles.get("text.none") : (selected.x + ", " + selected.y + (!selected.complete && selected.saveID != -1 ? " " + Bundles.get("text.sector.locked") : "")) + (selected.saveID == -1 ? " " + Bundles.get("text.sector.unexplored") : @@ -44,9 +48,10 @@ public class SectorsDialog extends FloatingDialog{ content().row(); content().label(() -> Bundles.format("text.mission.main", selected == null || selected.completedMissions >= selected.missions.size ? Bundles.get("text.none") : selected.getDominantMission().menuDisplayString())); - content().row(); + content().row();*/ content().add(new SectorView()).grow(); - content().row(); + //content().row(); + /* buttons().addImageTextButton("$text.sector.abandon", "icon-cancel", 16*2, () -> ui.showConfirm("$text.confirm", "$text.sector.abandon.confirm", () -> world.sectors.abandonSector(selected))) @@ -58,7 +63,7 @@ public class SectorsDialog extends FloatingDialog{ hide(); ui.loadLogic(() -> world.sectors.playSector(selected)); }).disabled(b -> selected == null) - .fillX().height(64f).colspan(2).update(t -> t.setText(selected != null && selected.hasSave() ? "$text.sector.resume" : "$text.sector.deploy")); + .fillX().height(64f).colspan(2).update(t -> t.setText(selected != null && selected.hasSave() ? "$text.sector.resume" : "$text.sector.deploy"));*/ } void selectSector(Sector sector){