Balancing / Made pads spawn infinite units
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@@ -43,7 +43,7 @@ public class UnitType implements UnlockableContent{
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public float retreatPercent = 0.2f;
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public float armor = 0f;
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public float carryWeight = 1f;
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public int ammoCapacity = 220;
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public int ammoCapacity = 200;
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public int itemCapacity = 30;
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public ObjectSet<Item> toMine = ObjectSet.with(Items.lead, Items.tungsten);
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public float buildPower = 0.3f, minePower = 0.7f, healSpeed = 0.1f;
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@@ -10,6 +10,7 @@ import io.anuke.mindustry.entities.traits.BuilderTrait;
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import io.anuke.mindustry.entities.traits.TargetTrait;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.entities.units.FlyingUnit;
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import io.anuke.mindustry.entities.units.UnitCommand;
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import io.anuke.mindustry.entities.units.UnitState;
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import io.anuke.mindustry.game.EventType.BlockBuildEvent;
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import io.anuke.mindustry.gen.Call;
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@@ -294,6 +295,11 @@ public class Drone extends FlyingUnit implements BuilderTrait{
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}
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}
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@Override
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public void onCommand(UnitCommand command){
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//no
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}
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@Override
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public float getBuildPower(Tile tile){
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return type.buildPower;
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