Polar Aerodrome sector submission / Shields absorb unit wrecks
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@@ -25,8 +25,10 @@ import mindustry.logic.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.*;
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import mindustry.world.blocks.*;
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import mindustry.world.blocks.environment.*;
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import mindustry.world.blocks.payloads.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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import static mindustry.logic.GlobalVars.*;
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@@ -713,7 +715,11 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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//if this unit crash landed (was flying), damage stuff in a radius
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if(type.flying && !spawnedByCore && type.createWreck && state.rules.unitCrashDamage(team) > 0){
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Damage.damage(team, x, y, Mathf.pow(hitSize, 0.94f) * 1.25f, Mathf.pow(hitSize, 0.75f) * type.crashDamageMultiplier * 5f * state.rules.unitCrashDamage(team), true, false, true);
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var shields = indexer.getEnemy(team, BlockFlag.shield);
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float crashDamage = Mathf.pow(hitSize, 0.75f) * type.crashDamageMultiplier * 5f * state.rules.unitCrashDamage(team);
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if(shields.isEmpty() || !shields.contains(b -> b instanceof UnitWreckShield s && s.absorbWreck(self(), crashDamage))){
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Damage.damage(team, x, y, Mathf.pow(hitSize, 0.94f) * 1.25f, crashDamage, true, false, true);
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}
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}
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if(!headless && type.createScorch){
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