This commit is contained in:
Anuken
2018-07-05 17:11:27 -04:00
93 changed files with 1338 additions and 1273 deletions

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@@ -1,7 +1,6 @@
text.about=Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
text.credits=Credits
text.discord=Join the mindustry discord!
text.changes=[SCARLET]Attention!\n[]Some important game mechanics have been changed.\n\n- [accent]Teleporters[] now use power.\n- [accent]Smelteries[] and [accent]crucibles[] now have a maximum item capacity.\n- [accent]Crucibles[] now require coal as fuel.
text.link.discord.description=the official Mindustry discord chatroom
text.link.github.description=Game source code
text.link.dev-builds.description=Unstable development builds
@@ -151,7 +150,7 @@ text.save.rename=Rename
text.save.rename.text=New name:
text.selectslot=Select a save.
text.slot=[accent]Slot {0}
text.save.corrupted=[orange]Save file corrupted or invalid!
text.save.corrupted=[orange]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
text.empty=<empty>
text.on=On
text.off=Off
@@ -266,23 +265,16 @@ text.upgrades=Upgrades
text.purchased=[LIME]Created!
text.weapons=Weapons
text.paused=Paused
text.respawn=Respawning in
text.yes=Yes
text.no=No
text.info.title=[accent]Info
text.error.title=[crimson]An error has occured
text.error.crashmessage=[SCARLET]An unexpected error has occured, which would have caused a crash.\n[]Please report the exact circumstances under which this error occured to the developer: \n[ORANGE]anukendev@gmail.com[]
text.error.crashtitle=An error has occured
text.mode.break=Break mode: {0}
text.mode.place=Place mode: {0}
placemode.hold.name=line
placemode.areadelete.name=area
placemode.touchdelete.name=touch
placemode.holddelete.name=hold
placemode.none.name=none
placemode.touch.name=touch
placemode.cursor.name=cursor
text.blocks.blockinfo=Block Info
text.blocks.powercapacity=Power Capacity
text.blocks.powershot=Power/Shot
text.blocks.targetsair=Targets Air
text.blocks.itemspeed=Units Moved
text.blocks.shootrange=Range
text.blocks.size=Size
@@ -541,3 +533,4 @@ block.liquid-tank.name=Liquid Tank
block.liquid-junction.name=Liquid Junction
block.bridge-conduit.name=Bridge Conduit
block.rotary-pump.name=Rotary Pump
block.nuclear-reactor.name=Nuclear Reactor

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@@ -39,7 +39,7 @@ public class Vars{
//respawn time in frames
public static final float respawnduration = 60*4;
//time between waves in frames (on normal mode)
public static final float wavespace = 60*60*1.5f;
public static final float wavespace = 60*60*2f;
//waves can last no longer than 3 minutes, otherwise the next one spawns
public static final float maxwavespace = 60*60*4f;

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@@ -84,7 +84,7 @@ public class Pathfinder {
}
private boolean passable(Tile tile, Team team){
return (tile.getWallID() == 0 && tile.cliffs == 0 && !tile.floor().solid && !(tile.floor().isLiquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0)))
return (tile.getWallID() == 0 && !tile.floor().isLiquid && tile.cliffs == 0 && !tile.floor().solid && !(tile.floor().isLiquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0)))
|| (tile.breakable() && (tile.getTeam() != team)) || !tile.solid();
}

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@@ -21,11 +21,13 @@ public class Items implements ContentList{
tungsten = new Item("tungsten", Color.valueOf("a0b0c8")) {{
type = ItemType.material;
hardness = 1;
cost = 0.75f;
}};
lead = new Item("lead", Color.valueOf("8e85a2")) {{
type = ItemType.material;
hardness = 1;
cost = 0.6f;
}};
coal = new Item("coal", Color.valueOf("272727")) {{
@@ -41,6 +43,7 @@ public class Items implements ContentList{
titanium = new Item("titanium", Color.valueOf("8da1e3")) {{
type = ItemType.material;
hardness = 3;
cost = 1.1f;
}};
thorium = new Item("thorium", Color.valueOf("f9a3c7")) {{
@@ -48,20 +51,24 @@ public class Items implements ContentList{
explosiveness = 0.1f;
hardness = 4;
radioactivity = 0.5f;
cost = 1.2f;
}};
silicon = new Item("silicon", Color.valueOf("53565c")) {{
type = ItemType.material;
cost = 0.9f;
}};
plastanium = new Item("plastanium", Color.valueOf("e9ead3")) {{
type = ItemType.material;
flammability = 0.1f;
explosiveness = 0.1f;
cost = 1.5f;
}};
phasematter = new Item("phase-matter", Color.valueOf("f4ba6e")) {{
type = ItemType.material;
cost = 1.5f;
}};
surgealloy = new Item("surge-alloy", Color.valueOf("b4d5c7")) {{

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@@ -101,6 +101,8 @@ public class Recipes implements ContentList{
new Recipe(power, PowerBlocks.solarPanel, new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 30));
new Recipe(power, PowerBlocks.largeSolarPanel, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 290), new ItemStack(Items.phasematter, 30));
//generators - other
new Recipe(power, PowerBlocks.nuclearReactor, new ItemStack(Items.lead, 600), new ItemStack(Items.silicon, 400), new ItemStack(Items.carbide, 300), new ItemStack(Items.thorium, 300));
//new Recipe(distribution, StorageBlocks.core, new ItemStack(Items.carbide, 50));
new Recipe(distribution, StorageBlocks.unloader, new ItemStack(Items.carbide, 40), new ItemStack(Items.silicon, 50));

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@@ -125,7 +125,7 @@ public class StatusEffects implements ContentList {
overdrive = new StatusEffect(6f) {
{
armorMultiplier = 0.95f;
speedMultiplier = 1.4f;
speedMultiplier = 1.05f;
damageMultiplier = 1.4f;
}

View File

@@ -42,7 +42,7 @@ public class UnitTypes implements ContentList {
vtol = new UnitType("vtol", Vtol.class, Vtol::new){{
speed = 0.3f;
maxVelocity = 2.1f;
maxVelocity = 1.9f;
drag = 0.01f;
isFlying = true;
}};
@@ -50,7 +50,7 @@ public class UnitTypes implements ContentList {
monsoon = new UnitType("monsoon", Monsoon.class, Monsoon::new){{
health = 230;
speed = 0.2f;
maxVelocity = 1.5f;
maxVelocity = 1.4f;
drag = 0.01f;
isFlying = true;
weapon = Weapons.bomber;

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@@ -35,7 +35,7 @@ public class Weapons implements ContentList {
chainBlaster = new Weapon("chain-blaster") {{
length = 1.5f;
reload = 20f;
reload = 30f;
roundrobin = true;
ejectEffect = ShootFx.shellEjectSmall;
setAmmo(AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletTungsten, AmmoTypes.bulletSilicon, AmmoTypes.bulletThorium);

View File

@@ -32,7 +32,6 @@ public class Blocks extends BlockList implements ContentList{
for(int i = 1; i <= 6; i ++){
new BuildBlock("build" + i);
new BreakBlock("break" + i);
}
space = new Floor("space") {{

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@@ -52,9 +52,10 @@ public class CraftingBlocks extends BlockList implements ContentList {
flameColor = Color.valueOf("ffef99");
}};
plastaniumCompressor = new PlasteelCompressor("plastanium-compressor") {{
plastaniumCompressor = new PlastaniumCompressor("plastanium-compressor") {{
inputLiquid = Liquids.oil;
inputItem = new ItemStack(Items.carbide, 1);
inputItem = new ItemStack(Items.titanium, 2);
hasItems = true;
liquidUse = 0.3f;
liquidCapacity = 60f;
powerUse = 0.5f;

View File

@@ -13,7 +13,7 @@ public class PowerBlocks extends BlockList implements ContentList {
@Override
public void load() {
combustionGenerator = new BurnerGenerator("combustion-generator") {{
powerOutput = 0.06f;
powerOutput = 0.09f;
powerCapacity = 40f;
itemDuration = 40f;
}};
@@ -22,14 +22,17 @@ public class PowerBlocks extends BlockList implements ContentList {
maxLiquidGenerate = 0.5f;
powerPerLiquid = 0.08f;
powerCapacity = 40f;
powerPerLiquid = 0.25f;
generateEffect = BlockFx.redgeneratespark;
size = 2;
}};
turbineGenerator = new TurbineGenerator("turbine-generator") {{
powerOutput = 0.15f;
powerOutput = 0.28f;
powerCapacity = 40f;
itemDuration = 30f;
powerPerLiquid = 0.7f;
auxLiquidUse = 0.05f;
size = 2;
}};
@@ -50,7 +53,8 @@ public class PowerBlocks extends BlockList implements ContentList {
nuclearReactor = new NuclearReactor("nuclear-reactor") {{
size = 3;
health = 600;
health = 700;
powerMultiplier = 0.8f;
}};
fusionReactor = new FusionReactor("fusion-reactor") {{

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@@ -83,16 +83,17 @@ public class TurretBlocks extends BlockList implements ContentList {
}};
lancer = new LaserTurret("lancer") {{
range = 70f;
chargeTime = 70f;
range = 90f;
chargeTime = 60f;
chargeMaxDelay = 30f;
chargeEffects = 7;
shootType = AmmoTypes.lancerLaser;
recoil = 2f;
reload = 130f;
reload = 100f;
cooldown = 0.03f;
powerUsed = 20f;
powerCapacity = 60f;
shootShake = 2f;
shootEffect = ShootFx.lancerLaserShoot;
smokeEffect = ShootFx.lancerLaserShootSmoke;
chargeEffect = ShootFx.lancerLaserCharge;
@@ -131,7 +132,7 @@ public class TurretBlocks extends BlockList implements ContentList {
salvo = new BurstTurret("salvo") {{
size = 2;
range = 110f;
range = 120f;
ammoTypes = new AmmoType[]{AmmoTypes.bulletTungsten, AmmoTypes.bulletCarbide, AmmoTypes.bulletPyratite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
reload = 40f;
restitution = 0.03f;

View File

@@ -12,8 +12,8 @@ import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.bullet.LiquidBulletType;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.gen.CallEntity;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.type.ContentList;
import io.anuke.mindustry.type.Item;
@@ -96,7 +96,7 @@ public class TurretBullets extends BulletList implements ContentList {
Color[] colors = {Palette.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Palette.lancerLaser, Color.WHITE};
float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
float length = 70f;
float length = 90f;
{
hiteffect = BulletFx.hitLancer;
@@ -258,7 +258,7 @@ public class TurretBullets extends BulletList implements ContentList {
if(amountDropped > 0){
float angle = b.angle() + Mathf.range(100f);
float vs = Mathf.random(0f, 4f);
CallEntity.createItemDrop(Item.getByID(i), amountDropped, b.x, b.y, Angles.trnsx(angle, vs), Angles.trnsy(angle, vs));
ItemDrop.create(Item.getByID(i), amountDropped, b.x, b.y, Angles.trnsx(angle, vs), Angles.trnsy(angle, vs));
}
}
}

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@@ -1,6 +1,9 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.utils.*;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectSet;
import com.badlogic.gdx.utils.OrderedMap;
import com.badlogic.gdx.utils.OrderedSet;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.content.blocks.*;
import io.anuke.mindustry.content.bullets.*;
@@ -28,6 +31,7 @@ public class ContentLoader {
private static boolean loaded = false;
private static ObjectSet<Array<? extends Content>> contentSet = new OrderedSet<>();
private static OrderedMap<String, Array<Content>> contentMap = new OrderedMap<>();
private static ObjectSet<Consumer<Content>> initialization = new ObjectSet<>();
private static ContentList[] content = {
//effects
new BlockFx(),
@@ -132,11 +136,15 @@ public class ContentLoader {
/**Initializes all content with the specified function.*/
public static void initialize(Consumer<Content> callable){
if(initialization.contains(callable)) return;
for(Array<? extends Content> arr : contentSet){
for(Content content : arr){
callable.accept(content);
}
}
initialization.add(callable);
}
public static void dispose(){

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@@ -13,10 +13,10 @@ import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.ContentDatabase;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.input.MobileInput;
import io.anuke.mindustry.input.DefaultKeybinds;
import io.anuke.mindustry.input.DesktopInput;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.input.MobileInput;
import io.anuke.mindustry.io.Map;
import io.anuke.mindustry.io.Saves;
import io.anuke.mindustry.net.Net;
@@ -162,7 +162,7 @@ public class Control extends Module{
}
public void addPlayer(int index){
if(players.length < index + 1){
if(players.length != index + 1){
Player[] old = players;
players = new Player[index + 1];
System.arraycopy(old, 0, players, 0, old.length);
@@ -285,8 +285,11 @@ public class Control extends Module{
@Override
public void dispose(){
Platform.instance.onGameExit();
ContentLoader.dispose();
Net.dispose();
ui.editor.dispose();
inputs = new InputHandler[]{};
players = new Player[]{};
}
@Override
@@ -311,7 +314,7 @@ public class Control extends Module{
if(!Settings.has("4.0-warning")){
Settings.putBool("4.0-warning", true);
Timers.runTask(5f, () -> {
Timers.run(5f, () -> {
FloatingDialog dialog = new FloatingDialog("[orange]WARNING![]");
dialog.buttons().addButton("$text.ok", dialog::hide).size(100f, 60f);
dialog.content().add("The beta version you are about to play should be considered very unstable, and is [accent]not representative of the final 4.0 release.[]\n\n " +
@@ -321,6 +324,18 @@ public class Control extends Module{
});
}
if(!Settings.has("4.0-no-sound")){
Settings.putBool("4.0-no-sound", true);
Timers.run(4f, () -> {
FloatingDialog dialog = new FloatingDialog("[orange]Attention![]");
dialog.buttons().addButton("$text.ok", dialog::hide).size(100f, 60f);
dialog.content().add("You might have noticed that 4.0 does not have any sound.\nThis is [orange]intentional![] Sound will be added in a later update.\n\n[LIGHT_GRAY](now stop reporting this as a bug)").wrap().width(500f);
dialog.show();
});
}
}
/**Called from main logic thread.*/
@@ -355,7 +370,7 @@ public class Control extends Module{
}
//check unlocks every 2 seconds
if(!state.mode.infiniteResources && !state.mode.disableWaveTimer && Timers.get("timerCheckUnlock", 120)){
if(!state.mode.infiniteResources && Timers.get("timerCheckUnlock", 120)){
checkUnlockableBlocks();
//save if the db changed, but don't save unlocks

View File

@@ -12,8 +12,6 @@ public class GameState{
public int wave = 1;
public float wavetime;
public float extrawavetime;
public int enemies = 0;
public boolean gameOver = false;
public GameMode mode = GameMode.waves;
public Difficulty difficulty = Difficulty.normal;

View File

@@ -70,9 +70,7 @@ public class Logic extends Module {
public void reset(){
state.wave = 1;
state.extrawavetime = maxwavespace * state.difficulty.maxTimeScaling;
state.wavetime = wavespace * state.difficulty.timeScaling;
state.enemies = 0;
state.gameOver = false;
state.teams = new TeamInfo();
state.teams.add(Team.blue, true);
@@ -89,7 +87,6 @@ public class Logic extends Module {
state.spawner.spawnEnemies();
state.wave ++;
state.wavetime = wavespace * state.difficulty.timeScaling;
state.extrawavetime = maxwavespace * state.difficulty.maxTimeScaling;
Events.fire(WaveEvent.class);
}
@@ -133,15 +130,10 @@ public class Logic extends Module {
if(!state.is(State.paused) || Net.active()){
if(!state.mode.disableWaveTimer){
if(state.enemies <= 0){
if(!world.getMap().name.equals("tutorial")) state.wavetime -= Timers.delta();
}else{
state.extrawavetime -= Timers.delta();
}
state.wavetime -= Timers.delta();
}
if(!Net.client() && (state.wavetime <= 0 || state.extrawavetime <= 0)){
if(!Net.client() && state.wavetime <= 0){
runWave();
}

View File

@@ -219,6 +219,7 @@ public class NetClient extends Module {
new Random().nextBytes(bytes);
String result = new String(Base64Coder.encode(bytes));
Settings.putString("usid-" + ip, result);
Settings.save();
return result;
}
}
@@ -352,7 +353,9 @@ public class NetClient extends Module {
if(entity == null){
entity = (SyncTrait) TypeTrait.getTypeByID(typeID).get(); //create entity from supplier
entity.resetID(id);
add = true;
if(!netClient.isEntityUsed(entity.getID())){
add = true;
}
}
//read the entity
@@ -363,7 +366,7 @@ public class NetClient extends Module {
throw new RuntimeException("Error reading entity of type '"+ group.getType() + "': Read length mismatch [write=" + readLength + ", read=" + (netClient.byteStream.position() - position - 1)+ "]");
}
if(add && !netClient.isEntityUsed(entity.getID())){
if(add){
entity.add();
netClient.addRemovedEntity(entity.getID());
}

View File

@@ -175,7 +175,7 @@ public class NetServer extends Module{
NetConnection connection = Net.getConnection(id);
if(player == null || connection == null || packet.snapid < connection.lastRecievedClientSnapshot) return;
boolean verifyPosition = !player.isDead() && !debug && headless && !player.mech.flying;
boolean verifyPosition = !player.isDead() && !debug && headless && !player.mech.flying && player.getCarrier() == null;
if(connection.lastRecievedClientTime == 0) connection.lastRecievedClientTime = TimeUtils.millis() - 16;
@@ -191,6 +191,10 @@ public class NetServer extends Module{
player.setMineTile(packet.mining);
player.isBoosting = packet.boosting;
player.isShooting = packet.shooting;
player.getPlaceQueue().clear();
if(packet.currentRequest != null){
player.getPlaceQueue().addLast(packet.currentRequest);
}
vector.set(packet.x - player.getInterpolator().target.x, packet.y - player.getInterpolator().target.y);
@@ -485,14 +489,18 @@ public class NetServer extends Module{
return;
}
if(other == null || other.isAdmin){
if(other == null || (other.isAdmin && other != player)){ //fun fact: this means you can ban yourself
Log.err("{0} attempted to perform admin action on nonexistant or admin player.", player.name);
return;
}
String ip = player.con.address;
if(action == AdminAction.ban){
if(action == AdminAction.wave) {
//no verification is done, so admins can hypothetically spam waves
//not a real issue, because server owners may want to do just that
state.wavetime = 0f;
}else if(action == AdminAction.ban){
netServer.admins.banPlayerIP(ip);
netServer.kick(other.con.id, KickReason.banned);
Log.info("&lc{0} has banned {1}.", player.name, other.name);

View File

@@ -191,11 +191,8 @@ public class Renderer extends RendererModule{
Graphics.clear(clearColor);
batch.setProjectionMatrix(camera.combined);
if(pixelate)
Graphics.surface(pixelSurface, false);
else
batch.begin();
Graphics.surface(pixelSurface, false);
drawPadding();
@@ -222,6 +219,7 @@ public class Renderer extends RendererModule{
Graphics.endShaders();
}
drawAllTeams(false);
blocks.skipLayer(Layer.turret);
@@ -236,18 +234,21 @@ public class Renderer extends RendererModule{
drawAndInterpolate(playerGroup, p -> true, Player::drawBuildRequests);
overlays.drawTop();
if(pixelate)
Graphics.flushSurface();
Graphics.flushSurface();
if(showPaths && debug) drawDebug();
drawAndInterpolate(playerGroup, p -> !p.isLocal && !p.isDead(), Player::drawName);
batch.end();
if(showFog){
fog.draw();
}
batch.begin();
EntityDraw.setClip(false);
drawAndInterpolate(playerGroup, p -> !p.isDead() && !p.isLocal, Player::drawName);
EntityDraw.setClip(true);
batch.end();
}
private void drawAllTeams(boolean flying){
@@ -257,7 +258,7 @@ public class Renderer extends RendererModule{
if(group.count(p -> p.isFlying() == flying) +
playerGroup.count(p -> p.isFlying() == flying && p.getTeam() == team) == 0 && flying) continue;
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying, Unit::drawUnder);
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead(), Unit::drawUnder);
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team, Unit::drawUnder);
Shaders.outline.color.set(team.color);
@@ -265,13 +266,13 @@ public class Renderer extends RendererModule{
Graphics.beginShaders(Shaders.outline);
Graphics.shader(Shaders.mix, true);
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying);
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead());
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team);
Graphics.shader();
blocks.drawTeamBlocks(Layer.turret, team);
Graphics.endShaders();
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying, Unit::drawOver);
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead(), Unit::drawOver);
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team, Unit::drawOver);
}
}
@@ -306,11 +307,18 @@ public class Renderer extends RendererModule{
}
}
//TODO extremely hacky
if(t instanceof Player && ((Player) t).getCarry() != null && ((Player) t).getCarry() instanceof Player && ((Player) ((Player) t).getCarry()).isLocal){
((Player) t).x = ((Player) t).getCarry().getX();
((Player) t).y = ((Player) t).getCarry().getY();
}
drawer.accept(t);
t.setX(lastx);
t.setY(lasty);
if(threads.doInterpolate() && threads.isEnabled()) {
t.setX(lastx);
t.setY(lasty);
if (t instanceof SolidTrait) {
((SolidTrait) t).setRotation(lastrot);

View File

@@ -17,7 +17,8 @@ public class ThreadHandler {
private final Array<Runnable> toRun = new Array<>();
private final ThreadProvider impl;
private float delta = 1f;
private long frame = 0;
private float smoothDelta = 1f;
private long frame = 0, lastDeltaUpdate;
private float framesSinceUpdate;
private boolean enabled;
@@ -29,7 +30,7 @@ public class ThreadHandler {
Timers.setDeltaProvider(() -> {
float result = impl.isOnThread() ? delta : Gdx.graphics.getDeltaTime()*60f;
return Math.min(Float.isNaN(result) ? 1f : result, 12f);
return Math.min(Float.isNaN(result) ? 1f : result, 15f);
});
}
@@ -62,7 +63,7 @@ public class ThreadHandler {
}
public int getTPS(){
return (int)(60/delta);
return (int)(60/smoothDelta);
}
public long getFrameID(){
@@ -138,8 +139,6 @@ public class ThreadHandler {
long elapsed = TimeUtils.nanosToMillis(TimeUtils.timeSinceNanos(time));
long target = (long) ((1000) / 60f);
delta = Math.max(elapsed, target) / 1000f * 60f;
if (elapsed < target) {
impl.sleep(target - elapsed);
}
@@ -151,6 +150,14 @@ public class ThreadHandler {
rendered = false;
}
long actuallyElapsed = TimeUtils.nanosToMillis(TimeUtils.timeSinceNanos(time));
delta = Math.max(actuallyElapsed, target) / 1000f * 60f;
if(TimeUtils.timeSinceMillis(lastDeltaUpdate) > 1000){
lastDeltaUpdate = TimeUtils.millis();
smoothDelta = delta;
}
frame ++;
framesSinceUpdate = 0;
}

View File

@@ -92,8 +92,6 @@ public class UI extends SceneModule{
Settings.setErrorHandler(()-> Timers.run(1f, ()-> showError("[crimson]Failed to access local storage.\nSettings will not be saved.")));
Settings.defaults("pixelate", true);
Dialog.closePadR = -1;
Dialog.closePadT = 5;

View File

@@ -100,6 +100,10 @@ public class World extends Module{
return tiles[0].length;
}
public int toPacked(int x, int y){
return x + y *width();
}
public Tile tile(int packed){
return tiles == null ? null : tile(packed % width(), packed / width());
}
@@ -111,6 +115,10 @@ public class World extends Module{
if(!Mathf.inBounds(x, y, tiles)) return null;
return tiles[x][y];
}
public Tile rawTile(int x, int y){
return tiles[x][y];
}
public Tile tileWorld(float x, float y){
return tile(Mathf.scl2(x, tilesize), Mathf.scl2(y, tilesize));

View File

@@ -268,6 +268,11 @@ public class MapEditor{
public void resize(int width, int height){
map = new MapTileData(width, height);
for (int x = 0; x < map.width(); x++) {
for (int y = 0; y < map.height(); y++) {
map.write(x, y, DataPosition.floor, (byte)Blocks.stone.id);
}
}
renderer.resize(width, height);
}
}

View File

@@ -369,8 +369,8 @@ public class MapEditorDialog extends Dialog implements Disposable{
public void updateSelectedBlock(){
Block block = editor.getDrawBlock();
int i = 0;
for(Block test : Block.all()){
if(block == test){
for(int j = 0; j < Block.all().size; j ++){
if(block.id == j){
blockgroup.getButtons().get(i).setChecked(true);
break;
}

View File

@@ -61,7 +61,7 @@ public class MapRenderer implements Disposable{
while(it.hasNext){
int i = it.next();
int x = i % width;
int y = i / height;
int y = i / width;
render(x, y);
}
updates.clear();

View File

@@ -30,10 +30,7 @@ import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.trait.SolidTrait;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.ThreadQueue;
import io.anuke.ucore.util.Timer;
import io.anuke.ucore.util.*;
import java.io.DataInput;
import java.io.DataOutput;
@@ -58,6 +55,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
public float boostHeat;
public Color color = new Color();
public Mech mech;
public int spawner;
public NetConnection con;
public int playerIndex = 0;
@@ -66,7 +64,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
public TargetTrait target;
public TargetTrait moveTarget;
private boolean respawning;
private float walktime;
private Queue<BuildRequest> placeQueue = new ThreadQueue<>();
private Tile mining;
@@ -178,6 +175,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
return mech.weapon.getAmmoType(item) != null && inventory.canAcceptAmmo(mech.weapon.getAmmoType(item));
}
@Override
public void added() {
baseRotation = 90f;
}
@Override
public void addAmmo(Item item) {
inventory.addAmmo(mech.weapon.getAmmoType(item));
@@ -202,7 +204,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
public void damage(float amount){
CallEntity.onPlayerDamage(this, calculateDamage(amount));
if(health <= 0 && !dead && isLocal){
if(health <= 0 && !dead){
CallEntity.onPlayerDeath(this);
}
}
@@ -225,7 +227,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if(player == null) return;
player.dead = true;
player.respawning = false;
player.placeQueue.clear();
player.dropCarry();
@@ -438,12 +439,10 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if(isDead()){
isBoosting = false;
boostHeat = 0f;
CoreEntity entity = (CoreEntity)getClosestCore();
if (!respawning && entity != null) {
entity.trySetPlayer(this);
}
updateRespawning();
return;
}else{
spawner = -1;
}
if(!isLocal){
@@ -451,6 +450,11 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
updateBuilding(this); //building happens even with non-locals
status.update(this); //status effect updating also happens with non locals for effect purposes
if(getCarrier() != null){
x = getCarrier().getX();
y = getCarrier().getY();
}
if(Net.server()){
updateShooting(); //server simulates player shooting
}
@@ -532,11 +536,16 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
movement.limit(speed);
velocity.add(movement);
float prex = x, prey = y;
updateVelocityStatus(mech.drag, 10f);
moved = distanceTo(prex, prey) > 0.01f;
if(getCarrier() == null){
velocity.add(movement);
float prex = x, prey = y;
updateVelocityStatus(mech.drag, 10f);
moved = distanceTo(prex, prey) > 0.01f;
}else{
velocity.setZero();
x = Mathf.lerpDelta(x, getCarrier().getX(), 0.1f);
y = Mathf.lerpDelta(y, getCarrier().getY(), 0.1f);
}
if(!isShooting()){
if(!movement.isZero()) {
@@ -610,7 +619,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if (target == null) {
isShooting = false;
target = Units.getClosestTarget(team, x, y, inventory.getAmmoRange());
} else {
} else if(target.isValid()){
//rotate toward and shoot the target
rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.2f);
@@ -649,7 +658,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
inventory.clear();
placeQueue.clear();
dead = true;
respawning = false;
trail.clear();
health = maxHealth();
@@ -660,12 +668,21 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
return isShooting && inventory.hasAmmo() && (!isBoosting || mech.flying);
}
public void setRespawning(){
respawning = true;
public void updateRespawning(){
if (spawner != -1 && world.tile(spawner) != null && world.tile(spawner).entity instanceof SpawnerTrait) {
((SpawnerTrait) world.tile(spawner).entity).updateSpawning(this);
}else{
CoreEntity entity = (CoreEntity)getClosestCore();
if(entity != null){
this.spawner = entity.tile.id();
}
}
}
public void setRespawning(boolean respawning){
this.respawning = respawning;
public void beginRespawning(SpawnerTrait spawner){
this.spawner = spawner.getTile().packedPosition();
this.dead = true;
}
@Override
@@ -697,12 +714,18 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
public void readSave(DataInput stream) throws IOException {
boolean local = stream.readBoolean();
if(local){
if(local && !headless){
byte mechid = stream.readByte();
int index = stream.readByte();
players[index].readSaveSuper(stream);
players[index].mech = Upgrade.getByID(mechid);
players[index].dead = false;
}else if(local){
byte mechid = stream.readByte();
stream.readByte();
readSaveSuper(stream);
mech = Upgrade.getByID(mechid);
dead = false;
}
}
@@ -722,6 +745,9 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
buffer.writeByte(mech.id);
buffer.writeBoolean(isBoosting);
buffer.writeInt(mining == null ? -1 : mining.packedPosition());
buffer.writeInt(spawner);
writeBuilding(buffer);
}
@Override
@@ -735,6 +761,10 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
mech = Upgrade.getByID(buffer.readByte());
boolean boosting = buffer.readBoolean();
int mine = buffer.readInt();
spawner = buffer.readInt();
readBuilding(buffer, !isLocal);
interpolator.read(lastx, lasty, x, y, time, rotation);
rotation = lastrot;

View File

@@ -131,6 +131,10 @@ public class TileEntity extends BaseEntity implements TargetTrait {
}
}
public Tile getTile(){
return tile;
}
@Override
public Team getTeam() {
return tile.getTeam();

View File

@@ -132,6 +132,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
@Override
public void readSave(DataInput stream) throws IOException {
byte team = stream.readByte();
boolean dead = stream.readBoolean();
float x = stream.readFloat();
float y = stream.readFloat();
byte xv = stream.readByte();
@@ -141,6 +142,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
this.status.readSave(stream);
this.inventory.readSave(stream);
this.dead = dead;
this.team = Team.all[team];
this.health = health;
this.x = x;
@@ -151,6 +153,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
public void writeSave(DataOutput stream, boolean net) throws IOException {
stream.writeByte(team.ordinal());
stream.writeBoolean(isDead());
stream.writeFloat(net ? interpolator.target.x : x);
stream.writeFloat(net ? interpolator.target.y : y);
stream.writeByte((byte)(Mathf.clamp(velocity.x, -maxAbsVelocity, maxAbsVelocity) * velocityPercision));
@@ -196,7 +199,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
public void avoidOthers(float avoidRange){
EntityPhysics.getNearby(getGroup(), x, y, avoidRange*2f, t -> {
if(t == this || (t instanceof Unit && (((Unit) t).isDead() || (((Unit) t).isFlying() != isFlying())))) return;
if(t == this || (t instanceof Unit && (((Unit) t).isDead() || (((Unit) t).isFlying() != isFlying()) || ((Unit) t).getCarrier() == this) || getCarrier() == t)) return;
float dst = distanceTo(t);
if(dst > avoidRange) return;
velocity.add(moveVector.set(x, y).sub(t.getX(), t.getY()).setLength(1f * (1f - (dst / avoidRange))));

View File

@@ -43,7 +43,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable
/**Start a fire on the tile. If there already is a file there, refreshes its lifetime.*/
public static void create(Tile tile){
if(Net.client()) return; //not clientside.
if(Net.client() || tile == null) return; //not clientside.
Fire fire = map.get(tile.packedPosition());
@@ -62,7 +62,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable
/**Attempts to extinguish a fire by shortening its life. If there is no fire here, does nothing.*/
public static void extinguish(Tile tile, float intensity) {
if (map.containsKey(tile.packedPosition())) {
if (tile != null && map.containsKey(tile.packedPosition())) {
map.get(tile.packedPosition()).time += intensity * Timers.delta();
}
}

View File

@@ -57,8 +57,7 @@ public class ItemDrop extends SolidEntity implements SaveTrait, SyncTrait, DrawT
return drop;
}
@Remote(called = Loc.server, in = In.entities)
public static void createItemDrop(Item item, int amount, float x, float y, float velocityX, float velocityY){
public static void create(Item item, int amount, float x, float y, float velocityX, float velocityY){
create(item, amount, x, y, 0).getVelocity().set(velocityX, velocityY);
}
@@ -69,6 +68,9 @@ public class ItemDrop extends SolidEntity implements SaveTrait, SyncTrait, DrawT
Effects.effect(UnitFx.pickup, drop);
}
itemGroup.removeByID(itemid);
if(Net.client()){
netClient.addRemovedEntity(itemid);
}
}
/**Internal use only!*/

View File

@@ -8,25 +8,29 @@ import io.anuke.mindustry.content.fx.BlockFx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.gen.CallBlocks;
import io.anuke.mindustry.gen.CallEntity;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.Build;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.BreakBlock;
import io.anuke.mindustry.world.blocks.BreakBlock.BreakEntity;
import io.anuke.mindustry.world.blocks.BuildBlock;
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.graphics.Shapes;
import io.anuke.ucore.util.*;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Translator;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import java.util.Arrays;
import static io.anuke.mindustry.Vars.tilesize;
@@ -34,7 +38,7 @@ import static io.anuke.mindustry.Vars.tmptr;
import static io.anuke.mindustry.Vars.world;
/**Interface for units that build, break or mine things.*/
public interface BuilderTrait {
public interface BuilderTrait extends Entity{
//these are not instance variables!
float placeDistance = 140f;
float mineDistance = 70f;
@@ -54,6 +58,49 @@ public interface BuilderTrait {
/**Build power, can be any float. 1 = builds recipes in normal time, 0 = doesn't build at all.*/
float getBuildPower(Tile tile);
default void writeBuilding(DataOutput output) throws IOException{
BuildRequest request = getCurrentRequest();
if(request != null){
output.writeByte(request.remove ? 1 : 0);
output.writeInt(world.toPacked(request.x, request.y));
if(!request.remove){
output.writeByte(request.recipe.id);
output.writeByte(request.rotation);
}
}else{
output.writeByte(-1);
}
}
default void readBuilding(DataInput input) throws IOException{
readBuilding(input, true);
}
default void readBuilding(DataInput input, boolean applyChanges) throws IOException{
synchronized (getPlaceQueue()) {
if(applyChanges) getPlaceQueue().clear();
byte type = input.readByte();
if (type != -1) {
int position = input.readInt();
BuildRequest request;
if (type == 1) { //remove
request = new BuildRequest(position % world.width(), position / world.width());
} else { //place
byte recipe = input.readByte();
byte rotation = input.readByte();
request = new BuildRequest(position % world.width(), position / world.width(), rotation, Recipe.getByID(recipe));
}
if(applyChanges){
getPlaceQueue().addLast(request);
}
}
}
}
/**Return whether this builder's place queue contains items.*/
default boolean isBuilding(){
return getPlaceQueue().size != 0;
@@ -77,11 +124,7 @@ public interface BuilderTrait {
/**Clears the placement queue.*/
default void clearBuilding(){
if(this instanceof Player) {
CallBlocks.onBuildDeselect((Player) this);
}else{
getPlaceQueue().clear();
}
getPlaceQueue().clear();
}
/**Add another build requests to the tail of the queue, if it doesn't exist there yet.*/
@@ -119,75 +162,40 @@ public interface BuilderTrait {
setMineTile(null);
}
TileEntity core = unit.getClosestCore();
//if there is no core to build with, stop building!
if(core == null){
return;
}
Tile tile = world.tile(current.x, current.y);
if(unit.distanceTo(tile) > placeDistance || //out of range, skip it
(current.lastEntity != null && current.lastEntity.isDead())) { //build/destroy request has died, skip it
getPlaceQueue().removeFirst();
}else if(current.remove){
if (!(tile.block() instanceof BreakBlock)) { //check if haven't started placing
if(Build.validBreak(unit.getTeam(), current.x, current.y)){
//if it's valid, place it
if(!current.requested && unit instanceof Player){
CallBlocks.breakBlock((Player)unit, unit.getTeam(), current.x, current.y);
current.requested = true;
}
}else{
//otherwise, skip it
getPlaceQueue().removeFirst();
}
if (!(tile.block() instanceof BuildBlock)) {
if(!current.remove && Build.validPlace(unit.getTeam(), current.x, current.y, current.recipe.result, current.rotation)) {
Build.beginPlace(unit.getTeam(), current.x, current.y, current.recipe, current.rotation);
}else if(current.remove && Build.validBreak(unit.getTeam(), current.x, current.y)){
Build.beginBreak(unit.getTeam(), current.x, current.y);
}else{
TileEntity core = unit.getClosestCore();
//if there is no core to build with, stop building!
if(core == null){
return;
}
//otherwise, update it.
BreakEntity entity = tile.entity();
current.lastEntity = entity;
entity.addProgress(core, unit, 1f / entity.breakTime * Timers.delta() * getBuildPower(tile));
unit.rotation = Mathf.slerpDelta(unit.rotation, unit.angleTo(entity), 0.4f);
getCurrentRequest().progress = entity.progress();
}
}else{
if (!(tile.block() instanceof BuildBlock)) { //check if haven't started placing
if(Build.validPlace(unit.getTeam(), current.x, current.y, current.recipe.result, current.rotation)){
//if it's valid, place it
if(!current.requested && unit instanceof Player){
CallBlocks.placeBlock((Player)unit, unit.getTeam(), current.x, current.y, current.recipe, current.rotation);
current.requested = true;
}
}else{
//otherwise, skip it
getPlaceQueue().removeFirst();
}
}else{
TileEntity core = unit.getClosestCore();
//if there is no core to build with, stop building!
if(core == null){
return;
}
//otherwise, update it.
BuildEntity entity = tile.entity();
current.lastEntity = entity;
entity.addProgress(core.items, 1f / entity.recipe.cost * Timers.delta() * getBuildPower(tile));
if(unit instanceof Player){
entity.lastBuilder = (Player)unit;
}
unit.rotation = Mathf.slerpDelta(unit.rotation, unit.angleTo(entity), 0.4f);
getCurrentRequest().progress = entity.progress();
getPlaceQueue().removeFirst();
return;
}
}
//otherwise, update it.
BuildEntity entity = tile.entity();
//deconstructing is 2x as fast
if(current.remove){
entity.deconstruct(unit, core, 2f / entity.buildCost * Timers.delta() * getBuildPower(tile));
}else{
entity.construct(unit, core, 1f / entity.buildCost * Timers.delta() * getBuildPower(tile));
}
if(unit.distanceTo(tile) <= placeDistance){
unit.rotation = Mathf.slerpDelta(unit.rotation, unit.angleTo(entity), 0.4f);
}
current.progress = entity.progress();
}
/**Do not call directly.*/
@@ -233,7 +241,11 @@ public interface BuilderTrait {
Tile tile = world.tile(request.x, request.y);
Draw.color(unit.distanceTo(tile) > placeDistance || request.remove ? Palette.remove : Palette.accent);
if(unit.distanceTo(tile) > placeDistance){
return;
}
Draw.color(Palette.accent);
float focusLen = 3.8f + Mathf.absin(Timers.time(), 1.1f, 0.6f);
float px = unit.x + Angles.trnsx(unit.rotation, focusLen);
float py = unit.y + Angles.trnsy(unit.rotation, focusLen);
@@ -302,9 +314,6 @@ public interface BuilderTrait {
public final Recipe recipe;
public final boolean remove;
public boolean requested;
public TileEntity lastEntity;
public float progress;
/**This creates a build request.*/

View File

@@ -32,14 +32,14 @@ public interface CarryTrait extends TeamTrait, SolidTrait, TargetTrait{
CallEntity.setCarryOf(this instanceof Player ? (Player)this : null, this, unit);
}
@Remote(called = Loc.server, targets = Loc.both, forward = true, in = In.entities)
@Remote(called = Loc.both, targets = Loc.both, forward = true, in = In.entities)
static void dropSelf(Player player){
if(player.getCarrier() != null){
player.getCarrier().dropCarry();
}
}
@Remote(called = Loc.server, targets = Loc.both, forward = true, in = In.entities)
@Remote(called = Loc.both, targets = Loc.both, forward = true, in = In.entities)
static void setCarryOf(Player player, CarryTrait trait, CarriableTrait unit){
if(player != null){ //when a server recieves this called from a player, set the carrier to the player.
trait = player;

View File

@@ -0,0 +1,10 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.world.Tile;
public interface SpawnerTrait {
Tile getTile();
void updateSpawning(Unit unit);
float getSpawnProgress();
}

View File

@@ -12,6 +12,7 @@ import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.effect.ScorchDecal;
import io.anuke.mindustry.entities.traits.ShooterTrait;
import io.anuke.mindustry.entities.traits.SpawnerTrait;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.TeamInfo.TeamData;
@@ -52,7 +53,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
protected boolean isWave;
protected Squad squad;
protected int spawner = -1;
protected int spawner;
/**Initialize the type and team of this unit. Only call once!*/
public void init(UnitType type, Team team){
@@ -62,8 +63,8 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
this.team = team;
}
public void setSpawner(UnitFactoryEntity spawner) {
this.spawner = spawner.tile.packedPosition();
public void setSpawner(Tile tile) {
this.spawner = tile.packedPosition();
}
public UnitType getType() {
@@ -92,6 +93,19 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
((TileEntity)target).tile.block().flags.contains(flag);
}
public void updateRespawning(){
if(spawner == -1) return;
Tile tile = world.tile(spawner);
if(tile != null && tile.entity != null){
if(tile.entity instanceof SpawnerTrait){
((SpawnerTrait) tile.entity).updateSpawning(this);
}
}else{
spawner = -1;
}
}
public void setState(UnitState state){
this.state.set(state);
}
@@ -162,6 +176,11 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
}
@Override
public boolean isValid() {
return super.isValid() && isAdded();
}
@Override
public Timer getTimer() {
return timer;
@@ -249,6 +268,11 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
if(hitTime < 0) hitTime = 0;
if(isDead()){
updateRespawning();
return;
}
if(Net.client()){
interpolate();
status.update(this);
@@ -317,7 +341,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
hitboxTile.setSize(type.hitsizeTile);
state.set(getStartState());
heal();
health(maxHealth());
}
@Override
@@ -348,6 +372,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
public void write(DataOutput data) throws IOException{
super.writeSave(data);
data.writeByte(type.id);
data.writeInt(spawner);
}
@Override
@@ -355,6 +380,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
float lastx = x, lasty = y, lastrot = rotation;
super.readSave(data);
this.type = UnitType.getByID(data.readByte());
this.spawner = data.readInt();
interpolator.read(lastx, lasty, x, y, time, rotation);
rotation = lastrot;
@@ -368,7 +394,9 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
public static void onUnitDeath(BaseUnit unit){
if(unit == null) return;
UnitDrops.dropItems(unit);
if(Net.server() || !Net.active()){
UnitDrops.dropItems(unit);
}
float explosiveness = 2f + (unit.inventory.hasItem() ? unit.inventory.getItem().item.explosiveness * unit.inventory.getItem().amount : 0f);
float flammability = (unit.inventory.hasItem() ? unit.inventory.getItem().item.flammability * unit.inventory.getItem().amount : 0f);

View File

@@ -22,7 +22,6 @@ import static io.anuke.mindustry.Vars.world;
public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
protected static Translator vec = new Translator();
protected static float maxAim = 30f;
protected static float wobblyness = 0.6f;
protected Trail trail = new Trail(8);

View File

@@ -2,7 +2,7 @@ package io.anuke.mindustry.entities.units;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.gen.CallEntity;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.type.Item;
import io.anuke.ucore.util.Mathf;
@@ -21,9 +21,9 @@ public class UnitDrops {
for (int i = 0; i < 3; i++) {
for(Item item : dropTable){
if(Mathf.chance(0.2)){
int amount = Mathf.random(1, 5);
CallEntity.createItemDrop(item, amount, unit.x + Mathf.range(2f), unit.y + Mathf.range(2f),
if(Mathf.chance(0.03)){
int amount = Mathf.random(20, 40);
ItemDrop.create(item, amount, unit.x + Mathf.range(2f), unit.y + Mathf.range(2f),
unit.getVelocity().x + Mathf.range(3f), unit.getVelocity().y + Mathf.range(3f));
}
}

View File

@@ -18,7 +18,6 @@ import io.anuke.mindustry.gen.CallEntity;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.BuildBlock;
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
@@ -206,26 +205,19 @@ public class Drone extends FlyingUnit implements BuilderTrait {
public void write(DataOutput data) throws IOException {
super.write(data);
data.writeInt(mineTile == null ? -1 : mineTile.packedPosition());
data.writeInt(placeQueue.size == 0 ? -1 : world.tile(placeQueue.last().x, placeQueue.last().y).packedPosition());
data.writeByte(placeQueue.size == 0 ? -1 : placeQueue.last().recipe.id);
writeBuilding(data);
}
@Override
public void read(DataInput data, long time) throws IOException {
super.read(data, time);
int mined = data.readInt();
int pp = data.readInt();
byte rid = data.readByte();
readBuilding(data);
if(mined != -1){
mineTile = world.tile(mined);
}
if(pp != -1){
Tile tile = world.tile(pp);
placeQueue.clear();
placeQueue.addLast(new BuildRequest(tile.x, tile.y, tile.getRotation(), Recipe.getByID(rid)));
}
}
public final UnitState

View File

@@ -4,12 +4,13 @@ import io.anuke.ucore.util.Bundles;
public enum GameMode{
waves,
sandbox{
//disabled for technical reasons
/*sandbox{
{
infiniteResources = true;
disableWaveTimer = true;
}
},
},*/
freebuild{
{
disableWaveTimer = true;

View File

@@ -17,8 +17,8 @@ public class WaveCreator{
}},
new SpawnGroup(UnitTypes.vtol){{
begin = 4;
end = 6;
begin = 12;
end = 14;
}},
new SpawnGroup(UnitTypes.scout){{
@@ -29,7 +29,7 @@ public class WaveCreator{
}},
new SpawnGroup(UnitTypes.titan){{
begin = 8;
begin = 9;
spacing = 3;
unitScaling = 2;
@@ -71,7 +71,7 @@ public class WaveCreator{
}},
new SpawnGroup(UnitTypes.vtol){{
begin = 14;
begin = 16;
unitScaling = 2;
spacing = 2;
@@ -100,7 +100,7 @@ public class WaveCreator{
}},
new SpawnGroup(UnitTypes.scout){{
begin = 25;
begin = 35;
spacing = 3;
unitAmount = 4;
groupAmount = 2;
@@ -120,9 +120,10 @@ public class WaveCreator{
}},
new SpawnGroup(UnitTypes.monsoon){{
begin = 35;
begin = 40;
ammoItem = Items.blastCompound;
unitAmount = 2;
spacing = 2;
unitScaling = 3;
max = 8;
}},

View File

@@ -59,36 +59,42 @@ public class BlockRenderer{
Graphics.surface(renderer.effectSurface);
for(int x = -rangex - expandr; x <= rangex + expandr; x++){
for(int y = -rangey - expandr; y <= rangey + expandr; y++){
int worldx = Mathf.scl(camera.position.x, tilesize) + x;
int worldy = Mathf.scl(camera.position.y, tilesize) + y;
boolean expanded = (x < -rangex || x > rangex || y < -rangey || y > rangey);
Tile tile = world.tile(worldx, worldy);
if(tile != null){
Block block = tile.block();
if(!expanded && block != Blocks.air && world.isAccessible(worldx, worldy)){
synchronized (Tile.tileSetLock) {
int avgx = Mathf.scl(camera.position.x, tilesize);
int avgy = Mathf.scl(camera.position.y, tilesize);
int minx = Math.max(avgx - rangex - expandr, 0);
int miny = Math.max(avgy - rangey - expandr, 0);
int maxx = Math.min(world.width() - 1, avgx + rangex + expandr);
int maxy = Math.min(world.height() - 1, avgy+ rangey + expandr);
for(int x = minx; x <= maxx; x++){
for(int y = miny; y <= maxy; y++){
boolean expanded = (Math.abs(x - avgx) > rangex || Math.abs(y - avgy) > rangey);
synchronized (Tile.tileSetLock) {
Tile tile = world.rawTile(x, y);
if (tile != null) {
Block block = tile.block();
if (!expanded && block != Blocks.air && world.isAccessible(x, y)) {
tile.block().drawShadow(tile);
}
}
if(!(block instanceof StaticBlock)){
if(block != Blocks.air){
if(!expanded){
addRequest(tile, Layer.block);
}
if(block.expanded || !expanded){
if(block.layer != null && block.isLayer(tile)){
addRequest(tile, block.layer);
if (!(block instanceof StaticBlock)) {
if (block != Blocks.air) {
if (!expanded) {
addRequest(tile, Layer.block);
}
if(block.layer2 != null && block.isLayer2(tile)){
addRequest(tile, block.layer2);
if (block.expanded || !expanded) {
if (block.layer != null && block.isLayer(tile)) {
addRequest(tile, block.layer);
}
if (block.layer2 != null && block.isLayer2(tile)) {
addRequest(tile, block.layer2);
}
}
}
}

View File

@@ -123,14 +123,12 @@ public class FogRenderer implements Disposable{
Graphics.shader();
Graphics.begin();
Core.batch.draw(renderer.pixelSurface.texture(), px, py + vh, vw, -vh);
Graphics.end();
if(Core.batch instanceof ClipSpriteBatch){
((ClipSpriteBatch) Core.batch).enableClip(true);
}
}
public Texture getTexture(){

View File

@@ -17,7 +17,6 @@ import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.function.Callable;
import io.anuke.ucore.graphics.CapStyle;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Lines;
@@ -123,11 +122,11 @@ public class OverlayRenderer {
drawbars.run();
if(values[0] > 0){
drawEncloser(target.drawx(), target.drawy() + block.size * tilesize/2f + 2f + values[0]/2f - 0.5f + (values[0] > 2 ? 0.5f : 0), values[0]);
drawEncloser(target.drawx(), target.drawy() + block.size * tilesize/2f + 2f, values[0]);
}
if(values[1] > 0){
drawEncloser(target.drawx(), target.drawy() - block.size * tilesize/2f - 2f - values[1]/2f - 0.5f, values[1]);
drawEncloser(target.drawx(), target.drawy() - block.size * tilesize/2f - 2f - values[1], values[1]);
}
doDraw[0] = true;
@@ -182,7 +181,7 @@ public class OverlayRenderer {
y = (int)(y + 0.0001f);
}
drawEncloser(x, y - 8f, 2f);
drawEncloser(x, y - 9f, 2f);
drawBar(Palette.healthstats, x, y - 8f, unit.healthf());
drawBar(Palette.ammo, x, y - 9f, unit.getAmmoFraction());
}
@@ -208,15 +207,11 @@ public class OverlayRenderer {
}
void drawEncloser(float x, float y, float height){
x -= 0.5f;
y += 0.5f - (height-1f)/2f;
float len = 3;
Lines.stroke(2f + height);
Draw.color(Palette.bar);
Lines.line(x - len - 0.5f, y, x + len + 1.5f, y, CapStyle.none);
Draw.reset();
Fill.crect(x - len - 1, y - 1, len*2f + 2f, height + 2f);
Draw.color();
}
}

View File

@@ -1,6 +1,7 @@
package io.anuke.mindustry.graphics;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.FloatArray;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
@@ -9,14 +10,20 @@ import io.anuke.ucore.util.Mathf;
/**Class that renders a trail.*/
public class Trail {
private final static float maxJump = 15f;
private final int length;
private final FloatArray points = new FloatArray();
private float lastX, lastY;
public Trail(int length){
this.length = length;
}
public synchronized void update(float curx, float cury){
if(Vector2.dst(curx, cury, lastX, lastY) >= maxJump){
points.clear();
}
points.add(curx, cury);
if(points.size > length*2) {
@@ -24,6 +31,9 @@ public class Trail {
System.arraycopy(items, 2, items, 0, points.size - 2);
points.size -= 2;
}
lastX = curx;
lastY = cury;
}
public synchronized void clear(){

View File

@@ -19,9 +19,9 @@ public class DefaultKeybinds {
new Category("General"),
"move_x", new Axis(Input.A, Input.D),
"move_y", new Axis(Input.S, Input.W),
"select", Input.MOUSE_LEFT,
"break", Input.MOUSE_RIGHT,
"shoot", Input.MOUSE_LEFT,
//"select", Input.MOUSE_LEFT,
//"break", Input.MOUSE_RIGHT,
//"shoot", Input.MOUSE_LEFT,
"rotate", new Axis(Input.SCROLL),
"dash", Input.SHIFT_LEFT,
"drop_unit", Input.SHIFT_LEFT,
@@ -39,8 +39,7 @@ public class DefaultKeybinds {
"chat_history_prev", Input.UP,
"chat_history_next", Input.DOWN,
"chat_scroll", new Axis(Input.SCROLL),
"console", Input.GRAVE,
"block_logs", Input.I
"console", Input.GRAVE
);
KeyBinds.defaultSection(section, DeviceType.controller,
@@ -49,9 +48,9 @@ public class DefaultKeybinds {
"move_y", new Axis(Input.CONTROLLER_L_STICK_VERTICAL_AXIS),
"cursor_x", new Axis(Input.CONTROLLER_R_STICK_HORIZONTAL_AXIS),
"cursor_y", new Axis(Input.CONTROLLER_R_STICK_VERTICAL_AXIS),
"select", Input.CONTROLLER_R_BUMPER,
"break", Input.CONTROLLER_L_BUMPER,
"shoot", Input.CONTROLLER_R_TRIGGER,
//"select", Input.CONTROLLER_R_BUMPER,
//"break", Input.CONTROLLER_L_BUMPER,
//"shoot", Input.CONTROLLER_R_TRIGGER,
"dash", Input.CONTROLLER_Y,
"rotate_alt", new Axis(Input.CONTROLLER_DPAD_RIGHT, Input.CONTROLLER_DPAD_LEFT),
"rotate", new Axis(Input.CONTROLLER_A, Input.CONTROLLER_B),

View File

@@ -300,14 +300,14 @@ public class DesktopInput extends InputHandler{
if(player.playerIndex > 0){
controlling = true;
}
/*
if(Inputs.keyTap(section,"select")){
Inputs.getProcessor().touchDown((int)getMouseX(), (int)getMouseY(), player.playerIndex, Buttons.LEFT);
}
if(Inputs.keyRelease(section,"select")){
Inputs.getProcessor().touchUp((int)getMouseX(), (int)getMouseY(), player.playerIndex, Buttons.LEFT);
}
}*/
float xa = Inputs.getAxis(section, "cursor_x");
float ya = Inputs.getAxis(section, "cursor_y");

View File

@@ -220,7 +220,7 @@ public abstract class InputHandler extends InputAdapter{
if(tile.block().acceptStack(stack.item, stack.amount, tile, player) > 0 && tile.block().hasItems){
CallBlocks.transferInventory(player, tile);
}else{
CallEntity.dropItem(player, player.angleTo(x, y));
CallEntity.dropItem(player.angleTo(x, y));
}
}
@@ -267,7 +267,7 @@ public abstract class InputHandler extends InputAdapter{
player.addBuildRequest(new BuildRequest(tile.x, tile.y));
}
@Remote(targets = Loc.both, called = Loc.server, in = In.entities)
@Remote(targets = Loc.client, called = Loc.server, in = In.entities)
public static void dropItem(Player player, float angle){
if(Net.server() && !player.inventory.hasItem()){
throw new ValidateException(player, "Player cannot drop an item.");

View File

@@ -353,7 +353,7 @@ public class MobileInput extends InputHandler implements GestureListener{
if(tile != null){
//draw placing
if(mode == placing) {
if(mode == placing && recipe != null) {
NormalizeDrawResult dresult = PlaceUtils.normalizeDrawArea(recipe.result, lineStartX, lineStartY, tile.x, tile.y, true, maxLength, lineScale);
Lines.rect(dresult.x, dresult.y, dresult.x2 - dresult.x, dresult.y2 - dresult.y);
@@ -465,7 +465,7 @@ public class MobileInput extends InputHandler implements GestureListener{
if (tile == null) return false;
if(mode == placing) {
if(mode == placing && recipe != null) {
//normalize area
NormalizeResult result = PlaceUtils.normalizeArea(lineStartX, lineStartY, tile.x, tile.y, rotation, true, 100);
@@ -599,6 +599,10 @@ public class MobileInput extends InputHandler implements GestureListener{
selection.clear();
}
if(lineMode && mode == placing && recipe == null){
lineMode = false;
}
//if there is no mode and there's a recipe, switch to placing
if(recipe != null && mode == none){
mode = placing;

View File

@@ -49,11 +49,14 @@ public class Saves {
if(time > Settings.getInt("saveinterval")*60) {
saving = true;
exec.submit(() -> {
SaveIO.saveToSlot(current.index);
current.meta = SaveIO.getData(current.index);
Timers.run(2f, () -> {
try {
SaveIO.saveToSlot(current.index);
current.meta = SaveIO.getData(current.index);
}catch (Exception e){
e.printStackTrace();
}
saving = false;
return true;
});
time = 0;

View File

@@ -144,6 +144,16 @@ public class TypeIO {
return world.tile(buffer.getInt());
}
@WriteClass(Block.class)
public static void writeBlock(ByteBuffer buffer, Block block){
buffer.put((byte)block.id);
}
@ReadClass(Block.class)
public static Block readBlock(ByteBuffer buffer){
return Block.getByID(buffer.get());
}
@WriteClass(KickReason.class)
public static void writeKick(ByteBuffer buffer, KickReason reason){
buffer.put((byte)reason.ordinal());

View File

@@ -19,7 +19,6 @@ import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.Log;
import java.io.DataInputStream;
import java.io.DataOutputStream;
@@ -51,7 +50,6 @@ public class Save16 extends SaveFileVersion {
state.difficulty = Difficulty.values()[difficulty];
state.mode = GameMode.values()[mode];
state.enemies = 0; //TODO display enemies correctly!
state.wave = wave;
state.wavetime = wavetime;

View File

@@ -31,7 +31,6 @@ public class Net{
private static boolean active;
private static boolean clientLoaded;
private static Array<Object> packetQueue = new Array<>();
private static ObjectMap<Class<?>, Consumer> listeners = new ObjectMap<>();
private static ObjectMap<Class<?>, Consumer> clientListeners = new ObjectMap<>();
private static ObjectMap<Class<?>, BiConsumer<Integer, Object>> serverListeners = new ObjectMap<>();
private static ClientProvider clientProvider;
@@ -146,11 +145,6 @@ public class Net{
Net.serverProvider = provider;
}
/**Registers a common listener for when an object is recieved. Fired on both client and serve.r*/
public static <T> void handle(Class<T> type, Consumer<T> listener){
listeners.put(type, listener);
}
/**Registers a client listener for when an object is recieved.*/
public static <T> void handleClient(Class<T> type, Consumer<T> listener){
clientListeners.put(type, listener);
@@ -178,12 +172,10 @@ public class Net{
streams.remove(builder.id);
handleClientReceived(builder.build());
}
}else if(clientListeners.get(object.getClass()) != null ||
listeners.get(object.getClass()) != null){
}else if(clientListeners.get(object.getClass()) != null){
if(clientLoaded || ((object instanceof Packet) && ((Packet) object).isImportant())){
if(clientListeners.get(object.getClass()) != null) clientListeners.get(object.getClass()).accept(object);
if(listeners.get(object.getClass()) != null) listeners.get(object.getClass()).accept(object);
synchronized (packetPoolLock) {
Pooling.free(object);
}
@@ -203,9 +195,8 @@ public class Net{
/**Call to handle a packet being recieved for the server.*/
public static void handleServerReceived(int connection, Object object){
if(serverListeners.get(object.getClass()) != null || listeners.get(object.getClass()) != null){
if(serverListeners.get(object.getClass()) != null){
if(serverListeners.get(object.getClass()) != null) serverListeners.get(object.getClass()).accept(connection, object);
if(listeners.get(object.getClass()) != null) listeners.get(object.getClass()).accept(object);
synchronized (packetPoolLock) {
Pooling.free(object);
}

View File

@@ -5,7 +5,9 @@ import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.io.Version;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.io.IOUtils;
import io.anuke.ucore.util.Mathf;
@@ -122,6 +124,7 @@ public class Packets {
public float x, y, pointerX, pointerY, rotation, baseRotation, xv, yv;
public Tile mining;
public boolean boosting, shooting;
public BuildRequest currentRequest;
@Override
public void write(ByteBuffer buffer) {
@@ -145,6 +148,19 @@ public class Packets {
buffer.putShort((short)(player.baseRotation*2));
buffer.putInt(player.getMineTile() == null ? -1 : player.getMineTile().packedPosition());
BuildRequest request = player.getCurrentRequest();
if(request != null){
buffer.put(request.remove ? (byte)1 : 0);
buffer.putInt(world.toPacked(request.x, request.y));
if(!request.remove){
buffer.put((byte)request.recipe.id);
buffer.put((byte)request.rotation);
}
}else{
buffer.put((byte)-1);
}
}
@Override
@@ -164,6 +180,21 @@ public class Packets {
rotation = buffer.getShort()/2f;
baseRotation = buffer.getShort()/2f;
mining = world.tile(buffer.getInt());
byte type = buffer.get();
if (type != -1) {
int position = buffer.getInt();
if (type == 1) { //remove
currentRequest = new BuildRequest(position % world.width(), position / world.width());
} else { //place
byte recipe = buffer.get();
byte rotation = buffer.get();
currentRequest = new BuildRequest(position % world.width(), position / world.width(), rotation, Recipe.getByID(recipe));
}
}else{
currentRequest = null;
}
}
}
@@ -179,7 +210,7 @@ public class Packets {
}
public enum AdminAction{
kick, ban, trace
kick, ban, trace, wave
}
/**Marks the beginning of a stream.*/

View File

@@ -4,19 +4,20 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Align;
import io.anuke.mindustry.game.Difficulty;
import io.anuke.mindustry.game.EventType.ResizeEvent;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.io.Map;
import io.anuke.mindustry.ui.BorderImage;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.ButtonGroup;
import io.anuke.ucore.scene.ui.ImageButton;
import io.anuke.ucore.scene.ui.ScrollPane;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.utils.Cursors;
import io.anuke.ucore.scene.utils.Elements;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
@@ -42,7 +43,7 @@ public class LevelDialog extends FloatingDialog{
int maxwidth = (Gdx.graphics.getHeight() > Gdx.graphics.getHeight() ? 2 : 4);
/*Table selmode = new Table();
Table selmode = new Table();
ButtonGroup<TextButton> group = new ButtonGroup<>();
selmode.add("$text.level.mode").padRight(15f);
@@ -50,14 +51,13 @@ public class LevelDialog extends FloatingDialog{
TextButton[] b = {null};
b[0] = Elements.newButton("$mode." + mode.name() + ".name", "toggle", () -> state.mode = mode);
b[0].update(() -> b[0].setChecked(state.mode == mode));
b[0].setDisabled(true);
group.add(b[0]);
selmode.add(b[0]).size(130f, 54f);
}
selmode.addButton("?", this::displayGameModeHelp).size(50f, 54f).padLeft(18f);
content().add(selmode);
content().row();*/
content().row();
Difficulty[] ds = Difficulty.values();

View File

@@ -181,6 +181,8 @@ public class BlockInventoryFragment extends Fragment {
@Remote(called = Loc.server, targets = Loc.both, in = In.blocks, forward = true)
public static void requestItem(Player player, Tile tile, Item item, int amount){
if(player == null) return;
int removed = tile.block().removeStack(tile, item, amount);
player.inventory.addItem(item, removed);

View File

@@ -6,7 +6,6 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.type.Category;
@@ -190,7 +189,7 @@ public class BlocksFragment extends Fragment{
Stack istack = new Stack();
for(TextureRegion region : regions){
Image u = new Image(region);
u.update(() -> u.setColor(image.isDisabled() ? Color.GRAY : Color.WHITE));
u.update(() -> u.setColor(istack.getColor()));
istack.add(u);
}
@@ -236,35 +235,21 @@ public class BlocksFragment extends Fragment{
}
});
image.setDisabled(() -> {
TileEntity entity = players[0].getClosestCore();
if(entity == null) return true;
for(ItemStack s : r.requirements){
if(!entity.items.hasItem(s.item, Mathf.ceil(s.amount/2f))){
return true;
}
}
return false;
});
recipeTable.add(image).size(size + 8);
image.update(() -> {
if(!image.isDisabled()) {
for (Player player : players) {
if (control.input(player.playerIndex).recipe == r) {
image.setChecked(true);
return;
}
image.setChecked(r == control.input(0).recipe);
TileEntity entity = players[0].getClosestCore();
if(entity == null) return;
for(ItemStack s : r.requirements){
if(!entity.items.hasItem(s.item, Mathf.ceil(s.amount))){
istack.setColor(Color.GRAY);
return;
}
}/*else{
if(control.input(0).recipe == r){
control.input(0).recipe = null;
}
}*/
image.setChecked(false);
}
istack.setColor(Color.WHITE);
});
if (i % rows == rows - 1) {

View File

@@ -2,14 +2,14 @@ package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import io.anuke.mindustry.content.bullets.TurretBullets;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityGroup;
@@ -59,13 +59,13 @@ public class DebugFragment extends Fragment {
row();
new button("noclip", "toggle", () -> noclip = !noclip);
row();
new button("fire", () -> {
new button("items", () -> {
for (int i = 0; i < 10; i++) {
Bullet.create(TurretBullets.fireball, player, player.x, player.y, Mathf.random(360f));
ItemDrop.create(Item.all().random(), 5, player.x, player.y, Mathf.random(360f));
}
});
row();
new button("team", "toggle", () -> player.toggleTeam());
new button("team", "toggle", player::toggleTeam);
row();
new button("blocks", "toggle", () -> showBlockDebug = !showBlockDebug);
row();
@@ -185,7 +185,7 @@ public class DebugFragment extends Fragment {
result.append(player.id);
result.append("\n");
result.append(" cid: ");
result.append(player.con.id);
result.append(player.con == null ? -1 : player.con.id);
result.append("\n");
result.append(" dead: ");
result.append(player.isDead());

View File

@@ -7,7 +7,10 @@ import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Scaling;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.Packets.AdminAction;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.ui.IntFormat;
import io.anuke.mindustry.ui.Minimap;
@@ -288,10 +291,11 @@ public class HudFragment extends Fragment{
}
private String getEnemiesRemaining() {
if(state.enemies == 1) {
return Bundles.format("text.enemies.single", state.enemies);
int enemies = unitGroups[Team.red.ordinal()].size();
if(enemies == 1) {
return Bundles.format("text.enemies.single", enemies);
} else {
return Bundles.format("text.enemies", state.enemies);
return Bundles.format("text.enemies", enemies);
}
}
@@ -310,7 +314,7 @@ public class HudFragment extends Fragment{
row();
new label(() -> state.enemies > 0 ?
new label(() -> unitGroups[Team.red.ordinal()].size() > 0 && state.mode.disableWaveTimer ?
getEnemiesRemaining() :
(state.mode.disableWaveTimer) ? "$text.waiting"
: timef.get((int) (state.wavetime / 60f)))
@@ -329,14 +333,17 @@ public class HudFragment extends Fragment{
private void playButton(float uheight){
new imagebutton("icon-play", 30f, () -> {
state.wavetime = 0f;
if(Net.client() && players[0].isAdmin){
Call.onAdminRequest(players[0], AdminAction.wave);
}else {
state.wavetime = 0f;
}
}).height(uheight).fillX().right().padTop(-8f).padBottom(-12f).padLeft(-15).padRight(-10).width(40f).update(l->{
boolean vis = state.mode.disableWaveTimer && (Net.server() || !Net.active());
boolean vis = state.mode.disableWaveTimer && ((Net.server() || players[0].isAdmin) || !Net.active());
boolean paused = state.is(State.paused) || !vis;
l.setVisible(vis);
l.getStyle().imageUp = Core.skin.getDrawable(vis ? "icon-play" : "clear");
l.setTouchable(!paused ? Touchable.enabled : Touchable.disabled);
});
}).visible(() -> state.mode.disableWaveTimer && ((Net.server() || players[0].isAdmin) || !Net.active()) && unitGroups[Team.red.ordinal()].size() == 0);
}
}

View File

@@ -70,9 +70,19 @@ public class PlayerListFragment extends Fragment{
if(!checkmap.containsKey(player) || checkmap.get(player, false) != player.isAdmin){
rebuild = true;
}
checkmap.put(player, player.isAdmin);
}
if(rebuild) rebuild();
for(Player player : checkmap.keys()){
if(!player.isAdded()){
rebuild = true;
}
}
if(rebuild){
rebuild();
checkmap.clear();
for(Player player : playerGroup.all()){
checkmap.put(player, player.isAdmin);
}
}
});
visible(() -> visible);

View File

@@ -198,6 +198,8 @@ public abstract class BaseBlock {
/**Try dumping a specific item near the tile.*/
public boolean tryDump(Tile tile, Item todump){
if(tile.entity == null || !hasItems) return false;
int size = tile.block().size;
GridPoint2[] nearby = Edges.getEdges(size);

View File

@@ -432,7 +432,7 @@ public class Block extends BaseBlock implements Content{
if(shadowRegions != null) {
Draw.rect(shadowRegions[(Mathf.randomSeed(tile.id(), 0, variants - 1))], tile.worldx(), tile.worldy());
}else{
}else if(shadowRegion != null){
Draw.rect(shadowRegion, tile.drawx(), tile.drawy());
}
}

View File

@@ -1,20 +1,11 @@
package io.anuke.mindustry.world;
import com.badlogic.gdx.math.Rectangle;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.game.EventType.BlockBuildEvent;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.net.In;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.blocks.BreakBlock;
import io.anuke.mindustry.world.blocks.BreakBlock.BreakEntity;
import io.anuke.mindustry.world.blocks.BuildBlock;
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.entities.Entities;
@@ -26,15 +17,10 @@ public class Build {
private static final Rectangle hitrect = new Rectangle();
/**Returns block type that was broken, or null if unsuccesful.*/
@Remote(targets = Loc.both, forward = true, called = Loc.server, in = In.blocks)
public static void breakBlock(Player player, Team team, int x, int y){
if(Net.server()){
if(!validBreak(team, x, y)){
return;
}
team = player.getTeam();
//throw new ValidateException(player, "An invalid block has been broken.");
//@Remote(targets = Loc.both, forward = true, called = Loc.server, in = In.blocks)
public static void beginBreak(Team team, int x, int y){
if(!validBreak(team, x, y)){
return;
}
Tile tile = world.tile(x, y);
@@ -46,59 +32,38 @@ public class Build {
Block previous = tile.block();
//remote players only
if(player != null && !player.isLocal){
player.getPlaceQueue().clear();
player.getPlaceQueue().addFirst(new BuildRequest(x, y));
}
Block sub = Block.getByName("build" + previous.size);
Block sub = Block.getByName("break" + previous.size);
tile.setBlock(sub);
tile.<BuildEntity>entity().setDeconstruct(previous);
tile.setTeam(team);
if(previous instanceof BuildBlock){
BuildEntity build = tile.entity();
if (previous.isMultiblock()) {
int offsetx = -(previous.size - 1) / 2;
int offsety = -(previous.size - 1) / 2;
tile.setBlock(sub);
tile.setTeam(team);
BreakEntity breake = tile.entity();
breake.set(build.recipe.result);
breake.progress = 1.0 - build.progress;
}else {
tile.setBlock(sub);
tile.<BreakEntity>entity().set(previous);
tile.setTeam(team);
if (previous.isMultiblock()) {
int offsetx = -(previous.size - 1) / 2;
int offsety = -(previous.size - 1) / 2;
for (int dx = 0; dx < previous.size; dx++) {
for (int dy = 0; dy < previous.size; dy++) {
int worldx = dx + offsetx + x;
int worldy = dy + offsety + y;
if (!(worldx == x && worldy == y)) {
Tile toplace = world.tile(worldx, worldy);
if (toplace != null) {
toplace.setLinked((byte) (dx + offsetx), (byte) (dy + offsety));
toplace.setTeam(team);
}
for (int dx = 0; dx < previous.size; dx++) {
for (int dy = 0; dy < previous.size; dy++) {
int worldx = dx + offsetx + x;
int worldy = dy + offsety + y;
if (!(worldx == x && worldy == y)) {
Tile toplace = world.tile(worldx, worldy);
if (toplace != null) {
toplace.setLinked((byte) (dx + offsetx), (byte) (dy + offsety));
toplace.setTeam(team);
}
}
}
}
}
}
/**Places a BuildBlock at this location. Call validPlace first.*/
@Remote(targets = Loc.both, forward = true, called = Loc.server, in = In.blocks)
public static void placeBlock(Player player, Team team, int x, int y, Recipe recipe, int rotation){
if(Net.server()){
if(!validPlace(team, x, y, recipe.result, rotation)){
return;
}
team = player.getTeam();
//throw new ValidateException(player, "An invalid block has been placed.");
/**Places a BuildBlock at this location.*/
//@Remote(targets = Loc.both, forward = true, called = Loc.server, in = In.blocks)
public static void beginPlace(Team team, int x, int y, Recipe recipe, int rotation){
if(!validPlace(team, x, y, recipe.result, rotation)){
return;
}
Tile tile = world.tile(x, y);
@@ -109,51 +74,33 @@ public class Build {
Block result = recipe.result;
Block previous = tile.block();
//remote players only
if(player != null && !player.isLocal){
player.getPlaceQueue().clear();
player.getPlaceQueue().addFirst(new BuildRequest(x, y, rotation, recipe));
}
Block sub = Block.getByName("build" + result.size);
if(previous instanceof BreakBlock){
BreakEntity breake = tile.entity();
tile.setBlock(sub, rotation);
tile.<BuildEntity>entity().setConstruct(previous, recipe);
tile.setTeam(team);
tile.setBlock(sub);
tile.setTeam(team);
if (result.isMultiblock()) {
int offsetx = -(result.size - 1) / 2;
int offsety = -(result.size - 1) / 2;
BuildEntity build = tile.entity();
build.set(breake.previous, recipe);
build.progress = 1.0 - breake.progress;
}else{
tile.setBlock(sub, rotation);
tile.<BuildEntity>entity().set(previous, recipe);
tile.setTeam(team);
if (result.isMultiblock()) {
int offsetx = -(result.size - 1) / 2;
int offsety = -(result.size - 1) / 2;
for (int dx = 0; dx < result.size; dx++) {
for (int dy = 0; dy < result.size; dy++) {
int worldx = dx + offsetx + x;
int worldy = dy + offsety + y;
if (!(worldx == x && worldy == y)) {
Tile toplace = world.tile(worldx, worldy);
if (toplace != null) {
toplace.setLinked((byte) (dx + offsetx), (byte) (dy + offsety));
toplace.setTeam(team);
}
for (int dx = 0; dx < result.size; dx++) {
for (int dy = 0; dy < result.size; dy++) {
int worldx = dx + offsetx + x;
int worldy = dy + offsety + y;
if (!(worldx == x && worldy == y)) {
Tile toplace = world.tile(worldx, worldy);
if (toplace != null) {
toplace.setLinked((byte) (dx + offsetx), (byte) (dy + offsety));
toplace.setTeam(team);
}
}
}
}
}
Team fteam = team;
threads.runDelay(() -> Events.fire(BlockBuildEvent.class, fteam, tile));
threads.runDelay(() -> Events.fire(BlockBuildEvent.class, team, tile));
}
/**Returns whether a tile can be placed at this location by this team.*/
@@ -199,13 +146,17 @@ public class Build {
return true;
}
if(!type.canPlaceOn(tile)){
return false;
}
int offsetx = -(type.size - 1) / 2;
int offsety = -(type.size - 1) / 2;
for (int dx = 0; dx < type.size; dx++) {
for (int dy = 0; dy < type.size; dy++) {
Tile other = world.tile(x + dx + offsetx, y + dy + offsety);
if (other == null || (other.block() != Blocks.air && !other.block().alwaysReplace)
|| !type.canPlaceOn(other) || other.cliffs != 0 || !other.floor().placeableOn ||
|| other.cliffs != 0 || !other.floor().placeableOn ||
(tile.floor().liquidDrop != null && !type.floating)) {
return false;
}
@@ -226,7 +177,7 @@ public class Build {
public static boolean validBreak(Team team, int x, int y) {
Tile tile = world.tile(x, y);
return tile != null && !tile.block().unbreakable && !(tile.target().block() instanceof BreakBlock)
return tile != null && !tile.block().unbreakable
&& (!tile.isLinked() || !tile.getLinked().block().unbreakable) && tile.breakable() && (tile.getTeam() == Team.none || tile.getTeam() == team);
}
}

View File

@@ -27,8 +27,9 @@ public class Tile implements PosTrait, TargetTrait {
public static final Object tileSetLock = new Object();
/**Block ID data.*/
private byte floor, wall;
/**Rotation, 0-3. Also used to store offload location.*/
private Block wall;
private Floor floor;
/**Rotation, 0-3. Also used to store offload location for routers, in which case it can be any number.*/
private byte rotation;
/**Team ordinal.*/
private byte team;
@@ -52,15 +53,15 @@ public class Tile implements PosTrait, TargetTrait {
public Tile(int x, int y, byte floor, byte wall){
this(x, y);
this.floor = floor;
this.wall = wall;
this.floor = (Floor) Block.getByID(floor);
this.wall = Block.getByID(wall);
changed();
}
public Tile(int x, int y, byte floor, byte wall, byte rotation, byte team, byte elevation){
this(x, y);
this.floor = floor;
this.wall = wall;
this.floor =(Floor) Block.getByID(floor);
this.wall = Block.getByID(wall);
this.rotation = rotation;
this.elevation = elevation;
changed();
@@ -72,11 +73,11 @@ public class Tile implements PosTrait, TargetTrait {
}
public byte getWallID(){
return wall;
return (byte)wall.id;
}
public byte getFloorID(){
return floor;
return (byte)floor.id;
}
/**Return relative rotation to a coordinate. Returns -1 if the coordinate is not near this tile.*/
@@ -129,11 +130,11 @@ public class Tile implements PosTrait, TargetTrait {
}
public Floor floor(){
return (Floor)Block.getByID(getFloorID());
return floor;
}
public Block block(){
return Block.getByID(getWallID());
return wall;
}
public Team getTeam(){
@@ -161,7 +162,7 @@ public class Tile implements PosTrait, TargetTrait {
public void setBlock(Block type, int rotation){
synchronized (tileSetLock) {
if(rotation < 0) rotation = (-rotation + 2);
this.wall = (byte)type.id;
this.wall = type;
this.link = 0;
setRotation((byte) (rotation % 4));
changed();
@@ -170,14 +171,14 @@ public class Tile implements PosTrait, TargetTrait {
public void setBlock(Block type){
synchronized (tileSetLock) {
this.wall = (byte)type.id;
this.wall = type;
this.link = 0;
changed();
}
}
public void setFloor(Block type){
this.floor = (byte)type.id;
public void setFloor(Floor type){
this.floor = type;
}
public void setRotation(byte rotation){
@@ -253,6 +254,25 @@ public class Tile implements PosTrait, TargetTrait {
}
return tmpArray;
}
/**Returns the list of all tiles linked to this multiblock if it were this block, or an empty array if it's not a multiblock.
* This array contains all linked tiles, including this tile itself.*/
public synchronized Array<Tile> getLinkedTilesAs(Block block, Array<Tile> tmpArray){
tmpArray.clear();
if(block.isMultiblock()){
int offsetx = -(block.size-1)/2;
int offsety = -(block.size-1)/2;
for(int dx = 0; dx < block.size; dx ++){
for(int dy = 0; dy < block.size; dy ++){
Tile other = world.tile(x + dx + offsetx, y + dy + offsety);
tmpArray.add(other);
}
}
}else{
tmpArray.add(this);
}
return tmpArray;
}
/**Returns the block the multiblock is linked to, or null if it is not linked to any block.*/
public Tile getLinked(){

View File

@@ -1,205 +0,0 @@
package io.anuke.mindustry.world.blocks;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.fx.ExplosionFx;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.effect.RubbleDecal;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.CallBlocks;
import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.input.CursorType;
import io.anuke.mindustry.net.In;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.BarType;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockBar;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.graphics.Draw;
import static io.anuke.mindustry.Vars.world;
public class BreakBlock extends Block {
private static final float decaySpeedScl = 6f;
public BreakBlock(String name) {
super(name);
solidifes = true;
update = true;
size = Integer.parseInt(name.charAt(name.length()-1) + "");
health = 1;
layer = Layer.placement;
consumesTap = true;
}
@Override
public boolean isSolidFor(Tile tile) {
BreakEntity entity = tile.entity();
return entity.previous == null || entity.previous.solid;
}
@Override
public CursorType getCursor(Tile tile) {
return CursorType.hand;
}
@Override
public void tapped(Tile tile, Player player) {
CallBlocks.onBreakSelect(player, tile);
}
@Override
public void setBars(){
bars.replace(new BlockBar(BarType.health, true, tile -> (float)tile.<BreakEntity>entity().progress));
}
@Override
public void onDestroyed(Tile tile){
Effects.effect(ExplosionFx.blockExplosionSmoke, tile);
if(!tile.floor().solid && !tile.floor().isLiquid){
RubbleDecal.create(tile.drawx(), tile.drawy(), size);
}
}
@Override
public void afterDestroyed(Tile tile, TileEntity e){
BreakEntity entity = (BreakEntity)e;
if(entity.previous.synthetic()){
tile.setBlock(entity.previous);
}
}
@Override
public void draw(Tile tile){
}
@Override
public void drawLayer(Tile tile) {
BreakEntity entity = tile.entity();
Shaders.blockbuild.color = Palette.remove;
if(entity.previous == null) return;
for(TextureRegion region : entity.previous.getBlockIcon()){
Shaders.blockbuild.region = region;
Shaders.blockbuild.progress = (float)(1f-entity.progress); //progress reversed
Shaders.blockbuild.apply();
Draw.rect(region, tile.drawx(), tile.drawy(), entity.previous.rotate ? tile.getRotation() * 90 : 0);
Graphics.flush();
}
}
@Override
public void drawShadow(Tile tile) {
BreakEntity entity = tile.entity();
if(entity.previous instanceof BreakBlock || entity.previous == null || entity.previous.shadowRegion == null){
return;
}
entity.previous.drawShadow(tile);
}
@Override
public void update(Tile tile) {
BreakEntity entity = tile.entity();
if(entity.progress >= 1f){
CallBlocks.onBreakFinish(tile);
}else if(entity.progress < 0f){
CallBlocks.onBreakDeath(tile);
}
}
@Override
public TileEntity getEntity() {
return new BreakEntity();
}
@Remote(called = Loc.server, in = In.blocks)
public static void onBreakDeath(Tile tile){
BreakEntity entity = tile.entity();
Team team = tile.getTeam();
tile.setBlock(entity.previous);
tile.setTeam(team);
}
@Remote(called = Loc.server, in = In.blocks)
public static void onBreakFinish(Tile tile){
if(tile.entity instanceof BreakEntity){
BreakEntity entity = tile.entity();
Effects.effect(Fx.breakBlock, tile.drawx(), tile.drawy(), entity.previous.size);
}
world.removeBlock(tile);
}
@Remote(called = Loc.both, targets = Loc.both, in = In.blocks, forward = true)
public static void onBreakSelect(Player player, Tile tile){
if(player == null || !(tile.entity instanceof BreakEntity)) return;
player.getPlaceQueue().clear();
player.addBuildRequest(new BuildRequest(tile.x, tile.y));
}
public class BreakEntity extends TileEntity{
private double[] accumulator;
public double progress = 0;
public Block previous;
public float breakTime;
public void addProgress(TileEntity core, Unit unit, double add){
Recipe recipe = Recipe.getByResult(previous);
if(recipe != null) {
ItemStack[] requirements = recipe.requirements;
for (int i = 0; i < requirements.length; i++) {
accumulator[i] += requirements[i].amount * add / 2f; //add scaled amount progressed to the accumulator
int amount = (int) (accumulator[i]); //get amount
if (amount > 0) { //if it's positive, add it to the core
int accepting = core.tile.block().acceptStack(requirements[i].item, amount, core.tile, unit);
core.tile.block().handleStack(requirements[i].item, amount, core.tile, unit);
accumulator[i] -= accepting;
}
}
}
progress += add;
}
public float progress(){
return (float)progress;
}
public void set(Block previous){
this.previous = previous;
if(Recipe.getByResult(previous) != null){
this.accumulator = new double[Recipe.getByResult(previous).requirements.length];
this.breakTime = Recipe.getByResult(previous).cost;
}else{
this.breakTime = 20f;
}
}
}
}

View File

@@ -7,6 +7,7 @@ import io.anuke.mindustry.content.fx.ExplosionFx;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.effect.RubbleDecal;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.game.Team;
@@ -16,6 +17,7 @@ import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.input.CursorType;
import io.anuke.mindustry.net.In;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.BarType;
import io.anuke.mindustry.world.Block;
@@ -25,16 +27,15 @@ import io.anuke.mindustry.world.meta.BlockBar;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Mathf;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import static io.anuke.mindustry.Vars.threads;
import static io.anuke.mindustry.Vars.*;
public class BuildBlock extends Block {
private static final float decaySpeedScl = 6f;
public BuildBlock(String name) {
super(name);
update = true;
@@ -48,7 +49,7 @@ public class BuildBlock extends Block {
@Override
public boolean isSolidFor(Tile tile) {
BuildEntity entity = tile.entity();
return entity.recipe.result.solid || entity.previous.solid;
return entity == null || entity.recipe == null || entity.recipe.result.solid || entity.previous.solid;
}
@Override
@@ -58,7 +59,13 @@ public class BuildBlock extends Block {
@Override
public void tapped(Tile tile, Player player) {
CallBlocks.onBuildSelect(player, tile);
BuildEntity entity = tile.entity();
//if the target is constructible, begin constructing
if(entity.recipe != null){
player.clearBuilding();
player.addBuildRequest(new BuildRequest(tile.x, tile.y, tile.getRotation(), entity.recipe));
}
}
@Override
@@ -79,7 +86,7 @@ public class BuildBlock extends Block {
public void afterDestroyed(Tile tile, TileEntity e){
BuildEntity entity = (BuildEntity)e;
if(entity.previous.synthetic()){
if(entity.previous != null && entity.previous.synthetic()){
tile.setBlock(entity.previous);
}
}
@@ -88,10 +95,13 @@ public class BuildBlock extends Block {
public void draw(Tile tile){
BuildEntity entity = tile.entity();
if(entity.previous.synthetic()) {
for (TextureRegion region : entity.previous.getBlockIcon()) {
Draw.rect(region, tile.drawx(), tile.drawy(), entity.recipe.result.rotate ? tile.getRotation() * 90 : 0);
}
//When breaking, don't draw the previous block... since it's the thing you were breaking
if(entity.recipe != null && entity.previous == entity.recipe.result){
return;
}
for (TextureRegion region : entity.previous.getBlockIcon()) {
Draw.rect(region, tile.drawx(), tile.drawy(), entity.previous.rotate ? tile.getRotation() * 90 : 0);
}
}
@@ -101,12 +111,16 @@ public class BuildBlock extends Block {
Shaders.blockbuild.color = Palette.accent;
for(TextureRegion region : entity.recipe.result.getBlockIcon()){
Block target = entity.recipe == null ? entity.previous : entity.recipe.result;
if(target == null) return;
for(TextureRegion region : target.getBlockIcon()){
Shaders.blockbuild.region = region;
Shaders.blockbuild.progress = (float)entity.progress;
Shaders.blockbuild.apply();
Draw.rect(region, tile.drawx(), tile.drawy(), entity.recipe.result.rotate ? tile.getRotation() * 90 : 0);
Draw.rect(region, tile.drawx(), tile.drawy(), target.rotate ? tile.getRotation() * 90 : 0);
Graphics.flush();
}
@@ -116,26 +130,16 @@ public class BuildBlock extends Block {
public void drawShadow(Tile tile) {
BuildEntity entity = tile.entity();
if(entity.recipe != null && entity.recipe.result != null){
if(entity.recipe != null){
entity.recipe.result.drawShadow(tile);
}else if(entity.previous != null){
entity.previous.drawShadow(tile);
}
}
@Override
public void update(Tile tile) {
BuildEntity entity = tile.entity();
if(entity.progress >= 1f){
CallBlocks.onBuildFinish(tile, entity.lastBuilder);
}else if(entity.progress < 0f){
CallBlocks.onBuildDeath(tile);
}
if(!entity.updated){
entity.progress -= 1f/entity.recipe.cost/decaySpeedScl;
}
entity.updated = false;
}
@Override
@@ -144,73 +148,86 @@ public class BuildBlock extends Block {
}
@Remote(called = Loc.server, in = In.blocks)
public static void onBuildDeath(Tile tile){
if(tile.entity == null) return;
tile.entity.damage(tile.entity.health + 1);
public static void onDeconstructFinish(Tile tile, Block block){
Effects.effect(Fx.breakBlock, tile.drawx(), tile.drawy(), block.size);
world.removeBlock(tile);
}
@Remote(called = Loc.server, in = In.blocks)
public static void onBuildFinish(Tile tile, Player lastBuilder){
if(tile.entity == null || !(tile.entity instanceof BuildEntity)) return;
BuildEntity entity = tile.entity();
public static void onConstructFinish(Tile tile, Block block, int builderID, byte rotation){
Team team = tile.getTeam();
tile.setBlock(entity.recipe.result);
tile.setBlock(block);
tile.setTeam(team);
Effects.effect(Fx.placeBlock, tile.drawx(), tile.drawy(), entity.recipe.result.size);
tile.setRotation(rotation);
Effects.effect(Fx.placeBlock, tile.drawx(), tile.drawy(), block.size);
//last builder was this local client player, call placed()
if(lastBuilder != null && lastBuilder.isLocal){
if(!headless && builderID == players[0].id){
//this is run delayed, since if this is called on the server, all clients need to recieve the onBuildFinish()
//event first before they can recieve the placed() event modification results
threads.runDelay(() -> tile.block().placed(tile));
}
}
@Remote(called = Loc.both, targets = Loc.both, in = In.blocks, forward = true)
public static void onBuildSelect(Player player, Tile tile){
if(player == null || !(tile.entity instanceof BuildEntity)) return;
BuildEntity entity = tile.entity();
player.getPlaceQueue().clear();
player.addBuildRequest(new BuildRequest(tile.x, tile.y, tile.getRotation(), entity.recipe));
}
@Remote(called = Loc.server, targets = Loc.both, in = In.blocks, forward = true)
public static void onBuildDeselect(Player player){
if(player == null) return;
player.getPlaceQueue().clear();
}
public class BuildEntity extends TileEntity{
/**The recipe of the block that is being constructed.
* If there is no recipe for this block, as is the case with rocks, 'previous' is used.*/
public Recipe recipe;
public double progress = 0;
public double lastProgress;
public double buildCost;
/**The block that used to be here.
* If a non-recipe block is being deconstructed, this is the block that is being deconstructed.*/
public Block previous;
public Player lastBuilder;
private double[] accumulator;
private boolean updated;
public void addProgress(InventoryModule inventory, double amount){
double maxProgress = checkRequired(inventory, amount);
public void construct(Unit builder, TileEntity core, double amount){
double maxProgress = checkRequired(core.items, amount);
for (int i = 0; i < recipe.requirements.length; i++) {
accumulator[i] += recipe.requirements[i].amount*maxProgress; //add min amount progressed to the accumulator
}
maxProgress = checkRequired(inventory, maxProgress);
maxProgress = checkRequired(core.items, maxProgress);
progress += maxProgress;
progress = Mathf.clamp(progress + maxProgress);
lastProgress = maxProgress;
updated = true;
if(progress >= 1f){
CallBlocks.onConstructFinish(tile, recipe.result, builder.getID(), tile.getRotation());
}
}
public double checkRequired(InventoryModule inventory, double amount){
public void deconstruct(Unit builder, TileEntity core, double amount){
Recipe recipe = Recipe.getByResult(previous);
if(recipe != null) {
ItemStack[] requirements = recipe.requirements;
for (int i = 0; i < requirements.length; i++) {
accumulator[i] += requirements[i].amount * amount / 2f; //add scaled amount progressed to the accumulator
int accumulated = (int) (accumulator[i]); //get amount
if (amount > 0) { //if it's positive, add it to the core
int accepting = core.tile.block().acceptStack(requirements[i].item, accumulated, core.tile, builder);
core.tile.block().handleStack(requirements[i].item, accumulated, core.tile, builder);
accumulator[i] -= accepting;
}
}
}
progress = Mathf.clamp(progress - amount);
if(progress <= 0){
CallBlocks.onDeconstructFinish(tile, recipe == null ? previous : recipe.result);
}
}
private double checkRequired(InventoryModule inventory, double amount){
double maxProgress = amount;
for(int i = 0; i < recipe.requirements.length; i ++){
@@ -239,11 +256,23 @@ public class BuildBlock extends Block {
return (float)progress;
}
public void set(Block previous, Recipe recipe){
updated = true;
public void setConstruct(Block previous, Recipe recipe){
this.recipe = recipe;
this.previous = previous;
this.accumulator = new double[recipe.requirements.length];
this.buildCost = recipe.cost;
}
public void setDeconstruct(Block previous){
this.previous = previous;
this.progress = 1f;
if(Recipe.getByResult(previous) != null){
this.recipe = Recipe.getByResult(previous);
this.accumulator = new double[Recipe.getByResult(previous).requirements.length];
this.buildCost = Recipe.getByResult(previous).cost;
}else{
this.buildCost = 20f; //default no-recipe build cost is 20
}
}
@Override

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@@ -40,6 +40,13 @@ public class ItemTurret extends CooledTurret {
return Math.min((int)((maxAmmo - entity.totalAmmo) / ammoMap.get(item).quantityMultiplier), amount);
}
@Override
public void handleStack(Item item, int amount, Tile tile, Unit source){
for (int i = 0; i < amount; i++) {
handleItem(item, tile, null);
}
}
//currently can't remove items from turrets.
@Override

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@@ -110,6 +110,7 @@ public abstract class Turret extends Block{
stats.add(BlockStat.inaccuracy, (int)inaccuracy, StatUnit.degrees);
stats.add(BlockStat.reload, 60f/reload, StatUnit.seconds);
stats.add(BlockStat.shots, shots, StatUnit.none);
stats.add(BlockStat.targetsAir, targetAir);
}
@Override

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@@ -10,8 +10,8 @@ import io.anuke.mindustry.content.fx.ShootFx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.gen.CallBlocks;
import io.anuke.mindustry.gen.CallEntity;
import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.net.In;
@@ -241,7 +241,7 @@ public class MassDriver extends Block {
if(amountDropped > 0){
float angle = Mathf.range(180f);
float vs = Mathf.random(0f, 4f);
CallEntity.createItemDrop(Item.getByID(i), amountDropped, bullet.x, bullet.y, Angles.trnsx(angle, vs), Angles.trnsy(angle, vs));
ItemDrop.create(Item.getByID(i), amountDropped, bullet.x, bullet.y, Angles.trnsx(angle, vs), Angles.trnsy(angle, vs));
}
}

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@@ -1,6 +1,7 @@
package io.anuke.mindustry.world.blocks.power;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.content.fx.BlockFx;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.type.Item;
@@ -29,6 +30,7 @@ public abstract class ItemGenerator extends PowerGenerator {
protected Effect generateEffect = BlockFx.generatespark, explodeEffect =
BlockFx.generatespark;
protected Color heatColor = Color.valueOf("ff9b59");
protected TextureRegion topRegion;
public ItemGenerator(String name) {
super(name);
@@ -36,6 +38,12 @@ public abstract class ItemGenerator extends PowerGenerator {
hasItems = true;
}
@Override
public void load() {
super.load();
topRegion = Draw.region(name + "-top");
}
@Override
public void setStats() {
super.setStats();
@@ -61,7 +69,7 @@ public abstract class ItemGenerator extends PowerGenerator {
float alpha = (entity.items.totalItems() > 0 ? 1f : Mathf.clamp(entity.generateTime));
alpha = alpha * 0.7f + Mathf.absin(Timers.time(), 12f, 0.3f) * alpha;
Draw.alpha(alpha);
Draw.rect(name + "-top", tile.worldx(), tile.worldy());
Draw.rect(topRegion, tile.drawx(), tile.drawy());
Draw.reset();
}
}

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@@ -13,6 +13,7 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockBar;
import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit;
import io.anuke.mindustry.world.meta.values.LiquidFilterValue;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
@@ -38,6 +39,7 @@ public class NuclearReactor extends PowerGenerator {
protected float heating = 0.009f; //heating per frame
protected float coolantPower = 0.015f; //how much heat decreases per coolant unit
protected float smokeThreshold = 0.3f; //threshold at which block starts smoking
protected float maxLiquidUse = 1f; //max liquid use per frame
protected int explosionRadius = 19;
protected int explosionDamage = 135;
protected float flashThreshold = 0.46f; //heat threshold at which the lights start flashing
@@ -49,6 +51,7 @@ public class NuclearReactor extends PowerGenerator {
liquidCapacity = 50;
powerCapacity = 80f;
hasItems = true;
hasLiquids = true;
}
@Override
@@ -62,6 +65,7 @@ public class NuclearReactor extends PowerGenerator {
public void setStats(){
super.setStats();
stats.add(BlockStat.inputItem, generateItem);
stats.add(BlockStat.inputLiquid, new LiquidFilterValue(liquid -> liquid.temperature <= 0.5f));
stats.add(BlockStat.maxPowerGeneration, powerMultiplier*60f, StatUnit.powerSecond);
}
@@ -85,12 +89,12 @@ public class NuclearReactor extends PowerGenerator {
if(entity.liquids.liquid.temperature <= 0.5f){ //is coolant
float pow = coolantPower * entity.liquids.liquid.heatCapacity; //heat depleted per unit of liquid
float maxUsed = Math.min(entity.liquids.amount, entity.heat / pow); //max that can be cooled in terms of liquid
float maxUsed = Math.min(Math.min(entity.liquids.amount, entity.heat / pow), maxLiquidUse * Timers.delta()); //max that can be cooled in terms of liquid
entity.heat -= maxUsed * pow;
entity.liquids.amount -= maxUsed;
}else{ //is heater
float heat = coolantPower * entity.liquids.liquid.heatCapacity / 4f; //heat created per unit of liquid
float maxUsed = Math.min(entity.liquids.amount, (1f - entity.heat) / heat); //max liquid used
float maxUsed = Math.min(Math.min(entity.liquids.amount, (1f - entity.heat) / heat), maxLiquidUse * Timers.delta()); //max liquid used
entity.heat += maxUsed * heat;
entity.liquids.amount -= maxUsed;
}

View File

@@ -51,7 +51,12 @@ public class PowerDistributor extends PowerBlock {
}
protected boolean shouldDistribute(Tile tile, Tile other) {
return !(other.block() instanceof PowerGenerator) || other.entity.power.amount / other.block().powerCapacity < tile.entity.power.amount / powerCapacity;
other = other.target();
//only generators can distribute to other generators
return (!(other.block() instanceof PowerGenerator) || tile.block() instanceof PowerGenerator)
&& other.entity != null
&& other.block().hasPower
&& other.entity.power.amount / other.block().powerCapacity < tile.entity.power.amount / powerCapacity;
}
@Override

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@@ -129,14 +129,14 @@ public class PowerNode extends PowerBlock{
Tile link = world.tile(x, y);
if(link != null) link = link.target();
if(link != tile && linkValid(tile, link)){
if(link != tile && linkValid(tile, link, false)){
boolean linked = linked(tile, link);
Draw.color(linked ? Palette.place : Palette.breakInvalid);
Lines.square(link.drawx(), link.drawy(),
link.block().size * tilesize / 2f + 1f + (linked ? 0f : Mathf.absin(Timers.time(), 4f, 1f)));
if(entity.links.size >= maxNodes && !linked){
if((entity.links.size >= maxNodes || (link.block() instanceof PowerNode && ((DistributorEntity)link.entity).links.size >= ((PowerNode)link.block()).maxNodes)) && !linked){
Draw.color();
Draw.rect("cross-" + link.block().size, link.drawx(), link.drawy());
}
@@ -190,11 +190,13 @@ public class PowerNode extends PowerBlock{
}
protected boolean shouldDistribute(Tile tile, Tile other) {
return other.entity.power.amount / other.block().powerCapacity <= tile.entity.power.amount / powerCapacity;
return other.entity.power.amount / other.block().powerCapacity <= tile.entity.power.amount / powerCapacity &&
!(other.block() instanceof PowerGenerator); //do not distribute to power generators
}
protected boolean shouldLeechPower(Tile tile, Tile other){
return !(other.block() instanceof PowerNode)
&& other.block() instanceof PowerDistributor //only suck power from batteries and power generators
&& other.entity.power.amount / other.block().powerCapacity > tile.entity.power.amount / powerCapacity;
}
@@ -242,6 +244,10 @@ public class PowerNode extends PowerBlock{
}
protected boolean linkValid(Tile tile, Tile link){
return linkValid(tile, link, true);
}
protected boolean linkValid(Tile tile, Tile link, boolean checkMaxNodes){
if(!(tile != link && link != null && link.block().hasPower)) return false;
if(link.block() instanceof PowerNode){
@@ -250,7 +256,7 @@ public class PowerNode extends PowerBlock{
return Vector2.dst(tile.drawx(), tile.drawy(), link.drawx(), link.drawy()) <= Math.max(laserRange * tilesize,
((PowerNode)link.block()).laserRange * tilesize) - tilesize/2f
+ (link.block().size-1)*tilesize/2f + (tile.block().size-1)*tilesize/2f &&
(oe.links.size < ((PowerNode)link.block()).maxNodes || oe.links.contains(tile.packedPosition()));
(!checkMaxNodes || (oe.links.size < ((PowerNode)link.block()).maxNodes || oe.links.contains(tile.packedPosition())));
}else{
return Vector2.dst(tile.drawx(), tile.drawy(), link.drawx(), link.drawy())
<= laserRange * tilesize - tilesize/2f + (link.block().size-1)*tilesize;
@@ -276,8 +282,9 @@ public class PowerNode extends PowerBlock{
return new DistributorEntity();
}
@Remote(targets = Loc.both, called = Loc.both, in = In.blocks, forward = true)
@Remote(targets = Loc.both, called = Loc.server, in = In.blocks, forward = true)
public static void linkPowerDistributors(Player player, Tile tile, Tile other){
DistributorEntity entity = tile.entity();
if(!entity.links.contains(other.packedPosition())){

View File

@@ -43,8 +43,8 @@ public class Drill extends Block{
protected Liquid inputLiquid = Liquids.water;
/**Whether the liquid is required to drill. If false, then it will be used as a speed booster.*/
protected boolean liquidRequired = false;
/**How many times faster the drill will progress when booster by liquid.*/
protected float liquidBoostIntensity = 1.3f;
/**How many times faster the drill will progress when boosted by liquid.*/
protected float liquidBoostIntensity = 1.6f;
/**Speed at which the drill speeds up.*/
protected float warmupSpeed = 0.02f;
@@ -224,7 +224,7 @@ public class Drill extends Block{
@Override
public boolean canPlaceOn(Tile tile) {
if(isMultiblock()){
for(Tile other : tile.getLinkedTiles(drawTiles)){
for(Tile other : tile.getLinkedTilesAs(this, drawTiles)){
if(isValid(other)){
return true;
}

View File

@@ -4,9 +4,9 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Mathf;
public class PlasteelCompressor extends GenericCrafter {
public class PlastaniumCompressor extends GenericCrafter {
public PlasteelCompressor(String name) {
public PlastaniumCompressor(String name) {
super(name);
}

View File

@@ -63,7 +63,7 @@ public class Pump extends LiquidBlock{
public boolean canPlaceOn(Tile tile) {
if(isMultiblock()){
Liquid last = null;
for(Tile other : tile.getLinkedTiles(drawTiles)){
for(Tile other : tile.getLinkedTilesAs(this, drawTiles)){
//can't place pump on block with multiple liquids
if(last != null && other.floor().liquidDrop != last){
return false;

View File

@@ -95,7 +95,7 @@ public class SolidPump extends Pump {
@Override
public boolean canPlaceOn(Tile tile) {
if(isMultiblock()){
for(Tile other : tile.getLinkedTiles(drawTiles)){
for(Tile other : tile.getLinkedTilesAs(this, drawTiles)){
if(isValid(other)){
return true;
}

View File

@@ -11,6 +11,7 @@ import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.traits.SpawnerTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.gen.CallBlocks;
@@ -21,6 +22,7 @@ import io.anuke.mindustry.net.In;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemType;
import io.anuke.mindustry.world.BarType;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Effects;
@@ -64,6 +66,13 @@ public class CoreBlock extends StorageBlock {
flags = EnumSet.of(BlockFlag.resupplyPoint, BlockFlag.target);
}
@Override
public void setBars() {
super.setBars();
bars.remove(BarType.inventory);
}
@Override
public void load() {
super.load();
@@ -132,7 +141,7 @@ public class CoreBlock extends StorageBlock {
@Override
public boolean acceptItem(Item item, Tile tile, Tile source) {
return tile.entity.items.items[item.id]< itemCapacity && item.type == ItemType.material;
return tile.entity.items.items[item.id] < itemCapacity && item.type == ItemType.material;
}
@Override
@@ -192,14 +201,13 @@ public class CoreBlock extends StorageBlock {
}
}
if(!found) {
if(!found){
BaseUnit unit = droneType.create(tile.getTeam());
entity.droneID = unit.id;
unit.setSpawner(tile);
unit.setDead(true);
unit.setGroup(unitGroups[unit.getTeam().ordinal()]);
CallBlocks.onCoreUnitSet(tile, unit);
unit.setGroup(null);
unit.add();
entity.droneID = unit.id;
}
}
@@ -243,18 +251,17 @@ public class CoreBlock extends StorageBlock {
entity.currentUnit.rotation = 90f;
entity.currentUnit.setNet(tile.drawx(), tile.drawy());
entity.currentUnit.add();
if(entity.currentUnit instanceof Player){
((Player) entity.currentUnit).baseRotation = 90f;
}
entity.currentUnit = null;
}
@Remote(called = Loc.server, in = In.blocks)
public static void setCoreSolid(Tile tile, boolean solid){
CoreEntity entity = tile.entity();
entity.solid = solid;
}
/*
@Remote(called = Loc.server, in = In.blocks)
public static void onCoreUnitSet(Tile tile, Unit player){
if(player == null) return;
CoreEntity entity = tile.entity();
entity.currentUnit = player;
entity.progress = 0f;
@@ -264,14 +271,8 @@ public class CoreBlock extends StorageBlock {
((Player) player).setRespawning(true);
}
}
@Remote(called = Loc.server, in = In.blocks)
public static void setCoreSolid(Tile tile, boolean solid){
CoreEntity entity = tile.entity();
entity.solid = solid;
}
public class CoreEntity extends TileEntity{
*/
public class CoreEntity extends TileEntity implements SpawnerTrait{
public Unit currentUnit;
int droneID = -1;
boolean solid = true;
@@ -280,12 +281,20 @@ public class CoreBlock extends StorageBlock {
float time;
float heat;
public void trySetPlayer(Player player){
@Override
public void updateSpawning(Unit unit) {
if(currentUnit == null){
CallBlocks.onCoreUnitSet(tile, player);
currentUnit = unit;
progress = 0f;
unit.set(tile.drawx(), tile.drawy());
}
}
@Override
public float getSpawnProgress() {
return progress;
}
@Override
public void write(DataOutputStream stream) throws IOException {
stream.writeBoolean(solid);

View File

@@ -8,7 +8,9 @@ import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.traits.SpawnerTrait;
import io.anuke.mindustry.gen.CallBlocks;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shaders;
@@ -52,7 +54,7 @@ public class MechFactory extends Block{
public void tapped(Tile tile, Player player) {
if(checkValidTap(tile, player)){
CallBlocks.onMechFactoryBegin(player, tile);
CallBlocks.onMechFactoryTap(player, tile);
}else if(player.isLocal && mobile){
player.moveTarget = tile.entity;
}
@@ -115,7 +117,7 @@ public class MechFactory extends Block{
entity.heat = Mathf.lerpDelta(entity.heat, 1f, 0.1f);
entity.progress += 1f / buildTime;
entity.time += entity.heat;
entity.time += 0.5f;
if(entity.progress >= 1f){
CallBlocks.onMechFactoryDone(tile);
@@ -134,19 +136,12 @@ public class MechFactory extends Block{
return new MechFactoryEntity();
}
@Remote(targets = Loc.both, called = Loc.server, in = In.blocks, forward = true)
public static void onMechFactoryBegin(Player player, Tile tile){
@Remote(targets = Loc.both, called = Loc.server, in = In.blocks)
public static void onMechFactoryTap(Player player, Tile tile){
if(!checkValidTap(tile, player)) return;
MechFactoryEntity entity = tile.entity();
entity.progress = 0f;
entity.player = player;
player.rotation = 90f;
player.baseRotation = 90f;
player.set(entity.x, entity.y);
player.setDead(true);
player.setRespawning(true);
player.beginRespawning(entity);
}
@Remote(called = Loc.server, in = In.blocks)
@@ -154,6 +149,9 @@ public class MechFactory extends Block{
MechFactoryEntity entity = tile.entity();
Effects.effect(Fx.spawn, entity);
if(entity.player == null) return;
Mech result = ((MechFactory)tile.block()).mech;
if(entity.player.mech == result){
@@ -176,12 +174,32 @@ public class MechFactory extends Block{
Math.abs(player.y - tile.drawy()) <= tile.block().size * tilesize / 2f && entity.player == null;
}
public class MechFactoryEntity extends TileEntity{
public Player player;
public float progress;
public float time;
public float heat;
public boolean open;
public class MechFactoryEntity extends TileEntity implements SpawnerTrait{
Player player;
float progress;
float time;
float heat;
boolean open;
@Override
public void updateSpawning(Unit unit) {
if(!(unit instanceof Player)) throw new IllegalArgumentException("Mech factories only accept player respawners.");
if(player == null){
progress = 0f;
player = (Player)unit;
player.rotation = 90f;
player.baseRotation = 90f;
player.set(x, y);
player.beginRespawning(this);
}
}
@Override
public float getSpawnProgress() {
return progress;
}
@Override
public void write(DataOutputStream stream) throws IOException {

View File

@@ -7,7 +7,9 @@ import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.traits.SpawnerTrait;
import io.anuke.mindustry.gen.CallBlocks;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shaders;
@@ -28,6 +30,7 @@ import java.io.IOException;
import static io.anuke.mindustry.Vars.*;
//TODO re-implement properly
public class Reconstructor extends Block{
protected float departTime = 30f;
protected float arriveTime = 40f;
@@ -117,9 +120,9 @@ public class Reconstructor extends Block{
if(entity.current != null){
float progress = entity.departing ? entity.updateTime : (1f - entity.updateTime);
Player player = entity.current;
//Player player = entity.current;
TextureRegion region = player.mech.iconRegion;
TextureRegion region = entity.current.getIconRegion();
Shaders.build.region = region;
Shaders.build.progress = progress;
@@ -157,7 +160,7 @@ public class Reconstructor extends Block{
if(entity.departing){
//force respawn if there's suddenly nothing to link to
if(!validLink(tile, entity.link)){
entity.current.setRespawning(false);
//entity.current.setRespawning(false);
return;
}
@@ -168,7 +171,7 @@ public class Reconstructor extends Block{
//no power? death.
if(other.power.amount < powerPerTeleport){
entity.current.setDead(true);
entity.current.setRespawning(false);
//entity.current.setRespawning(false);
entity.current = null;
return;
}
@@ -263,8 +266,8 @@ public class Reconstructor extends Block{
player.rotation = 90f;
player.baseRotation = 90f;
player.setDead(true);
player.setRespawning(true);
player.setRespawning();
// player.setRespawning(true);
//player.setRespawning();
}
@Remote(targets = Loc.both, called = Loc.server, in = In.blocks, forward = true)
@@ -300,12 +303,22 @@ public class Reconstructor extends Block{
});
}
public class ReconstructorEntity extends TileEntity{
public Player current;
public float updateTime;
public float time;
public int link;
public boolean solid = true, departing;
public class ReconstructorEntity extends TileEntity implements SpawnerTrait{
Unit current;
float updateTime;
float time;
int link;
boolean solid = true, departing;
@Override
public void updateSpawning(Unit unit) {
}
@Override
public float getSpawnProgress() {
return 0;
}
@Override
public void write(DataOutputStream stream) throws IOException {

View File

@@ -196,7 +196,7 @@ public class UnitFactory extends Block {
if(!Net.client()) {
BaseUnit unit = factory.type.create(tile.getTeam());
unit.setSpawner(entity);
unit.setSpawner(tile);
unit.set(tile.drawx(), tile.drawy());
unit.add();
unit.getVelocity().y = factory.launchVelocity;

View File

@@ -15,6 +15,7 @@ import io.anuke.mindustry.io.MapTileData.TileDataMarker;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.ucore.noise.RidgedPerlin;
import io.anuke.ucore.noise.Simplex;
import io.anuke.ucore.util.Geometry;
@@ -133,7 +134,7 @@ public class WorldGenerator {
if(entry.noise.octaveNoise2D(2, 0.7, 1f / (2 + i*2), x, y)/2f +
entry.ridge.getValue(x, y, 1f / (28 + i*4)) >= 2.0f - entry.frequency*4.0f
&& entry.ridge.getValue(x+9999, y+9999, 1f/100f) > 0.4){
tile.setFloor(OreBlocks.get(tile.floor(), entry.item));
tile.setFloor((Floor) OreBlocks.get(tile.floor(), entry.item));
break;
}
}

View File

@@ -38,7 +38,8 @@ public enum BlockStat {
shots(StatCategory.shooting),
reload(StatCategory.shooting),
powerShot(StatCategory.shooting),
targetsAir(StatCategory.shooting)
,
;

View File

@@ -5,10 +5,7 @@ import com.badlogic.gdx.utils.OrderedMap;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.meta.values.ItemValue;
import io.anuke.mindustry.world.meta.values.LiquidValue;
import io.anuke.mindustry.world.meta.values.NumberValue;
import io.anuke.mindustry.world.meta.values.StringValue;
import io.anuke.mindustry.world.meta.values.*;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Log;
@@ -24,6 +21,11 @@ public class BlockStats {
add(stat, new NumberValue(value, unit));
}
/**Adds a single y/n boolean value.*/
public void add(BlockStat stat, boolean value){
add(stat, new BooleanValue(value));
}
/**Adds an item value.*/
public void add(BlockStat stat, Item item){
add(stat, new ItemValue(new ItemStack(item, 1)));

View File

@@ -0,0 +1,17 @@
package io.anuke.mindustry.world.meta.values;
import io.anuke.mindustry.world.meta.StatValue;
import io.anuke.ucore.scene.ui.layout.Table;
public class BooleanValue implements StatValue {
private final boolean value;
public BooleanValue(boolean value) {
this.value = value;
}
@Override
public void display(Table table) {
table.add(!value ? "$text.no" : "$text.yes");
}
}