Fixed strange smooth movement of fast ground units

This commit is contained in:
Anuken
2022-09-10 15:02:55 -04:00
parent 3acb449205
commit abb92350c0
4 changed files with 2 additions and 3 deletions

View File

@@ -127,7 +127,7 @@ public class CommandAI extends AIController{
attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
unit.isGrounded() ? 0f :
attackTarget != null ? engageRange :
0f, unit.isFlying() ? 40f : 100f, false, null, true);
0f, unit.isFlying() ? 40f : 100f, false, null, targetPos.epsilonEquals(vecOut, 1f));
}
}