Fixed strange smooth movement of fast ground units
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@@ -127,7 +127,7 @@ public class CommandAI extends AIController{
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attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
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attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
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unit.isGrounded() ? 0f :
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unit.isGrounded() ? 0f :
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attackTarget != null ? engageRange :
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attackTarget != null ? engageRange :
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0f, unit.isFlying() ? 40f : 100f, false, null, true);
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0f, unit.isFlying() ? 40f : 100f, false, null, targetPos.epsilonEquals(vecOut, 1f));
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}
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}
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}
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}
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@@ -2,7 +2,6 @@ package mindustry.io;
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import arc.files.*;
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import arc.files.*;
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import arc.graphics.*;
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import arc.graphics.*;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.struct.*;
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import arc.util.io.*;
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import arc.util.io.*;
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import mindustry.content.*;
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import mindustry.content.*;
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@@ -409,7 +409,7 @@ public class Conveyor extends Block implements Autotiler{
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@Override
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@Override
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public Object senseObject(LAccess sensor){
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public Object senseObject(LAccess sensor){
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if(sensor == LAccess.firstItem && len > 0) return ids[Math.max(0, len - 1)];
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if(sensor == LAccess.firstItem && len > 0) return ids[len - 1];
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return super.senseObject(sensor);
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return super.senseObject(sensor);
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}
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}
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