Fix handleBullet receiving incorrect angle offset (#6839)
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@@ -537,7 +537,7 @@ public class Turret extends ReloadTurret{
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float lifeScl = type.scaleLife ? Mathf.clamp(Mathf.dst(bulletX, bulletY, targetPos.x, targetPos.y) / type.range, minRange / type.range, range() / type.range) : 1f;
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float lifeScl = type.scaleLife ? Mathf.clamp(Mathf.dst(bulletX, bulletY, targetPos.x, targetPos.y) / type.range, minRange / type.range, range() / type.range) : 1f;
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//TODO aimX / aimY for multi shot turrets?
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//TODO aimX / aimY for multi shot turrets?
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handleBullet(type.create(this, team, bulletX, bulletY, shootAngle, -1f, (1f - velocityRnd) + Mathf.random(velocityRnd), lifeScl, null, mover, targetPos.x, targetPos.y), xOffset, yOffset, angleOffset);
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handleBullet(type.create(this, team, bulletX, bulletY, shootAngle, -1f, (1f - velocityRnd) + Mathf.random(velocityRnd), lifeScl, null, mover, targetPos.x, targetPos.y), xOffset, yOffset, shootAngle - rotation);
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(shootEffect == null ? type.shootEffect : shootEffect).at(bulletX, bulletY, rotation + angleOffset, type.hitColor);
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(shootEffect == null ? type.shootEffect : shootEffect).at(bulletX, bulletY, rotation + angleOffset, type.hitColor);
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(smokeEffect == null ? type.smokeEffect : smokeEffect).at(bulletX, bulletY, rotation + angleOffset, type.hitColor);
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(smokeEffect == null ? type.smokeEffect : smokeEffect).at(bulletX, bulletY, rotation + angleOffset, type.hitColor);
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