Various base generation tweaks
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@@ -127,10 +127,11 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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//draw all sector stuff
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for(Sector sec : planet.sectors){
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if(selectAlpha > 0.01f){
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if(canLaunch(sec) || sec.unlocked()){
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if(sec.baseCoverage > 0){
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planets.fill(sec, Tmp.c1.set(Team.crux.color).a(0.1f * sec.baseCoverage * selectAlpha), -0.002f);
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planets.fill(sec, Tmp.c1.set(Team.crux.color).a(0.5f * sec.baseCoverage * selectAlpha), -0.002f);
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}
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Color color =
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@@ -219,7 +219,7 @@ public class HudFragment extends Fragment{
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//core items
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parent.fill(t -> {
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t.top().add(coreItems);
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t.visible(() -> Core.settings.getBool("coreitems") && !mobile && !state.isPaused());
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t.visible(() -> Core.settings.getBool("coreitems") && !mobile && !state.isPaused() && shown);
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});
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//spawner warning
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