Merge remote-tracking branch 'origin/master'
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@@ -37,6 +37,7 @@ import mindustry.ui.fragments.*;
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import mindustry.world.*;
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import mindustry.world.blocks.ConstructBlock.*;
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import mindustry.world.blocks.*;
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import mindustry.world.blocks.defense.turrets.*;
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import mindustry.world.blocks.distribution.*;
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import mindustry.world.blocks.payloads.*;
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import mindustry.world.blocks.storage.*;
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@@ -2149,7 +2150,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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if(build != null && build.acceptStack(stack.item, stack.amount, player.unit()) > 0 && build.interactable(player.team()) &&
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build.block.hasItems && player.unit().stack().amount > 0 && build.interactable(player.team())){
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if(build.allowDeposit() && itemDepositCooldown <= 0f){
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if(build.allowDeposit() && canDepositItem(build)){
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Call.transferInventory(player, build);
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itemDepositCooldown = state.rules.itemDepositCooldown;
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}
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@@ -2158,6 +2159,14 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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}
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public boolean canDepositItem(Building build){
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//takes advantage of itemDepositCooldown being able to be negative, allows the cooldown to be different for each building
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if(build.block.depositCooldown >= 0){
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return itemDepositCooldown - state.rules.itemDepositCooldown <= -build.block.depositCooldown;
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}
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return itemDepositCooldown <= 0;
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}
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public void rebuildArea(int x1, int y1, int x2, int y2){
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NormalizeResult result = Placement.normalizeArea(x1, y1, x2, y2, rotation, false, 999999999);
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Tmp.r1.set(result.x * tilesize, result.y * tilesize, (result.x2 - result.x) * tilesize, (result.y2 - result.y) * tilesize);
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