Core player shield / Bundles updated

This commit is contained in:
Anuken
2018-08-27 13:30:34 -04:00
parent 6323c13704
commit ac9d37d038
20 changed files with 800 additions and 159 deletions

View File

@@ -12,7 +12,7 @@ import io.anuke.ucore.util.Mathf;
public class BulletFx extends FxList implements ContentList{
public static Effect hitBulletSmall, hitBulletBig, hitFlameSmall, hitLiquid, hitLaser, hitLancer, despawn, flakExplosion, blastExplosion, plasticExplosion,
artilleryTrail, incendTrail, missileTrail;
artilleryTrail, incendTrail, missileTrail, absorb;
@Override
public void load(){
@@ -190,6 +190,13 @@ public class BulletFx extends FxList implements ContentList{
Fill.circle(e.x, e.y, e.rotation * e.fout());
Draw.reset();
});
absorb = new Effect(12, e -> {
Draw.color(Palette.accent);
Lines.stroke(2f * e.fout());
Lines.circle(e.x, e.y, 5f * e.fout());
Draw.reset();
});
}
}