Core player shield / Bundles updated
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@@ -12,7 +12,7 @@ import io.anuke.ucore.util.Mathf;
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public class BulletFx extends FxList implements ContentList{
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public static Effect hitBulletSmall, hitBulletBig, hitFlameSmall, hitLiquid, hitLaser, hitLancer, despawn, flakExplosion, blastExplosion, plasticExplosion,
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artilleryTrail, incendTrail, missileTrail;
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artilleryTrail, incendTrail, missileTrail, absorb;
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@Override
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public void load(){
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@@ -190,6 +190,13 @@ public class BulletFx extends FxList implements ContentList{
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Fill.circle(e.x, e.y, e.rotation * e.fout());
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Draw.reset();
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});
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absorb = new Effect(12, e -> {
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Draw.color(Palette.accent);
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Lines.stroke(2f * e.fout());
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Lines.circle(e.x, e.y, 5f * e.fout());
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Draw.reset();
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});
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}
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}
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