Added basic turret blob structures
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@@ -522,7 +522,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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isBoosting = true;
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}
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float speed = isBoosting && !mech.flying ? mech.boostSpeed : mech.speed;
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float speed = isBoosting && !mech.flying ? debug ? 5f : mech.boostSpeed : mech.speed;
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//fraction of speed when at max load
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float carrySlowdown = 0.7f;
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