Fixed player dupes, new breaking system, multiplayer block edits

This commit is contained in:
Anuken
2018-06-09 23:23:14 -04:00
parent d5a58be440
commit aca1001f9a
22 changed files with 533 additions and 224 deletions

View File

@@ -12,7 +12,7 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.*;
public class Blocks extends BlockList implements ContentList{
public static Block air, spawn, blockpart, build1, build2, build3, build4, build5, build6, defaultFloor, space, metalfloor, deepwater, water, lava, oil, stone, blackstone, iron, lead, coal, titanium, thorium, dirt, sand, ice, snow, grass, sandblock, snowblock, stoneblock, blackstoneblock, grassblock, mossblock, shrub, rock, icerock, blackrock, dirtblock;
public static Block air, spawn, blockpart, defaultFloor, space, metalfloor, deepwater, water, lava, oil, stone, blackstone, iron, lead, coal, titanium, thorium, dirt, sand, ice, snow, grass, sandblock, snowblock, stoneblock, blackstoneblock, grassblock, mossblock, shrub, rock, icerock, blackrock, dirtblock;
@Override
public void load() {
@@ -23,17 +23,10 @@ public class Blocks extends BlockList implements ContentList{
blockpart = new BlockPart();
build1 = new BuildBlock("build1");
build2 = new BuildBlock("build2");
build3 = new BuildBlock("build3");
build4 = new BuildBlock("build4");
build5 = new BuildBlock("build5");
build6 = new BuildBlock("build6");
for(int i = 1; i <= 6; i ++){
new BuildBlock("build" + i);
new BreakBlock("break" + i);
}
defaultFloor = new Floor("defaultfloor");