Evoke repair weapon
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@@ -837,7 +837,8 @@ bullet.buildingdamage = [stat]{0}%[lightgray] building damage
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bullet.knockback = [stat]{0}[lightgray] knockback
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bullet.pierce = [stat]{0}[lightgray]x pierce
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bullet.infinitepierce = [stat]pierce
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bullet.healpercent = [stat]{0}[lightgray]% healing
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bullet.healpercent = [stat]{0}[lightgray]% repair
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bullet.healamount = [stat]{0}[lightgray] direct repair
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bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
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bullet.reload = [stat]{0}[lightgray]x fire rate
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bullet.range = [stat]{0}[lightgray] tiles range
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