Evoke repair weapon
This commit is contained in:
@@ -752,6 +752,14 @@ public class Fx{
|
||||
Drawf.light(e.x, e.y, 23f, Pal.heal, e.fout() * 0.7f);
|
||||
}),
|
||||
|
||||
hitLaserColor = new Effect(8, e -> {
|
||||
color(Color.white, e.color, e.fin());
|
||||
stroke(0.5f + e.fout());
|
||||
Lines.circle(e.x, e.y, e.fin() * 5f);
|
||||
|
||||
Drawf.light(e.x, e.y, 23f, e.color, e.fout() * 0.7f);
|
||||
}),
|
||||
|
||||
hitYellowLaser = new Effect(8, e -> {
|
||||
color(Color.white, Pal.lightTrail, e.fin());
|
||||
stroke(0.5f + e.fout());
|
||||
|
||||
Reference in New Issue
Block a user