Removed pointless playerTargetFlags field
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@@ -965,8 +965,6 @@ public class UnitTypes{
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health = 70;
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engineOffset = 5.75f;
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targetAir = false;
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//as default AI, flares are not very useful in core rushes, they attack nothing in the way
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playerTargetFlags = new BlockFlag[]{null};
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targetFlags = new BlockFlag[]{BlockFlag.generator, null};
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hitSize = 7;
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itemCapacity = 15;
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@@ -1000,8 +998,6 @@ public class UnitTypes{
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range = 140f;
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faceTarget = false;
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armor = 3f;
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//do not rush core, attack closest
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playerTargetFlags = new BlockFlag[]{null};
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targetFlags = new BlockFlag[]{BlockFlag.factory, null};
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circleTarget = true;
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ammoType = new ItemAmmoType(Items.graphite);
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